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E3

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May 10, 2003 zamzx zik link
what is E3?!!!
May 10, 2003 Arolte link
Sierra isn't exactly Mac friendly. If Sierra offers to publish Vendetta, give 'em the finger and walk away. Please.
May 10, 2003 Arolte link
www.e3expo.com
May 10, 2003 Suicidal Lemming link
A place where game developers get to show off there fancy looking games to publishers.

Well, place and time really.
May 10, 2003 ctishman link
Electronic Entertainment Exhibition... Embassy?
Electronic Entertainment Exhibition... Empathicism?
Electronic Entertainment Exhibitionist Embalmers?

P.S. Please not Sierra. Whatever you do, not Sierra... :)
May 10, 2003 Suicidal Lemming link
They should of taken E4.
May 10, 2003 ctishman link
Shouldn't you guys at Guild like be on the... uh... exhibitors list or something by now?
May 10, 2003 Eldrad link
www.e3expo.com?!
Electronic Entertainment Exposition Expo
/me finds that amusing, and wonders who got e3.com first.
May 10, 2003 a1k0n link
No, because we aren't exhibiting. We're pitching the game to people who can afford to.
May 10, 2003 SirCamps link
Well, if they publish V, and it takes off, maybe they'd revisit Half-Life... oh wait the game sucks and it's ancient... nm ;-)
May 10, 2003 raybondo link
Heh Electron Entertainment Expo.

Eldrad, you dup'ed Expo. ;)
May 10, 2003 Celebrim link
I hate to offend the good Mac people, but if Sierra or any other major publisher offers to put up the money, I would be very disappointed if the devs did less than jump on the oppurtunity (assuming that isn't the only bid). It's foolish to whine about how some software publisher is unfriendly to Mac given the fact that the reason Mac lost the hardware war to the PC was that Mac was always so unfriendly to software developers.

That said, I think any publisher would be stupid to kill this games portability given its state of development and the fact that the dirth of good games on Mac and Linux means that it will lock up those markets. They may only be <15% of the market, but if they are unreached you are talking about the single largest available customer base in what is going to be a competitive field.
May 10, 2003 Arolte link
Last I checked, Apple was NOT unfriendly to software developers. Just ask Incarnate.

=)
May 10, 2003 ctishman link
But Celebrim has a point. Until 2000 or so, Apple couldn't have given less of a damn about games, except for the token attention in the form of the game sprockets, which were always more broken than not. Thus, many game developers decided to forgo mac versions. On this, Sierra has a worse record than most. After about three years of halfassed ports with no support, Sierra finally announced that Halflife was going to come out for Mac. At the E3 later on that year, they showed a working version, with cross-platform multiplayer, and graphical features that in some cases outstripped the PC version by a mile. Later that year, the port was inexplicably cancelled. Nobody heard anything from Sierra, and they refused to answer emails about it. This has produced massive mistrust of Sierra in the Mac gamer's world. Thus the urgings away from them.

With any game that supports Linux, coding is not the issue. Support is. Thousands of pieces of hardware, the piecemeal nature of most distros, and the exstensive tweaking and customization which the system lends itself to make Linux software a nightmare for a support department. Thus, games for Linux are rarely released with the kind of support promises attached to games for other operating systems. Some companies refuse to publish for Linux for just that reason.
May 11, 2003 Celebrim link
A little history here. Apple introduced its first commercially viable personal computer in 1977, three years before IBM did. Apple had a huge technical advantage over IBM, and even in 1989 look like it was going to bury the PC. So what went wrong?

Two things really. First, Steve Jobs was a horrible manager, and Sculley was only a little better. This contributed to Mac's failure to truly capitalize on the market in the early '80's. In fact, if you ever want to read how not to run a company, read about Apple in the '80's. Secondly, Apple shut itself out of the market.

The way Apple did that was by trying to be too dictatorial in its busines approach. Apple tended to act like a company with a near monopoly even while its competitors were eating into its technology and marketshare lead. Apple refused to license clones of its architecture. Apple did as much of its manufacturing as possible in house, even though it was often very bad at it. In the ultimate bit of arogance, Apple had strict requirements on who would be allowed to sell thier machines. Apple refused to sell its machines through mail order, and even refused to sell books on how to program thier architecture through the mail. Apple maintained extremely tight control over software licensing and development for 'quality assurance'. Apple's rules regarding the 'Apple Certified Developer Program' were so infamous in thier strictness, even its own employees rebeled against them. Even the design of the machine, which feature the OS burned into the ROM made programming it inflexible and required special training - training that Apple seemed to go out of its way to avoid providing. The result of these measures was that Apple machine were more expensive than PC's, and software for the Apple machine was more expensive, harder to find, and less diverse than software for a PC. Game software in particular was always woefully lacking.

It has always been amusing to me that Apple marketed itself as the great liberator from totaltarian oppression. The superbowl commercial of 1984 was probably the single most culturally influential commercial of all time, and set the stage for the Mac community considering themselves to be 'rebels'. The fact of the matter is that the reason Apple has such a small market share can be traced back directly to its totalitarian corporate philosophy. Had Apple actually one the war, IMO there would have been a whole lot less freedom in the computer industry than there is now, and there is every reason to think that they would have been worse monopolists than IBM/Microsoft.

Besides which, had the war been won by the company with the best product, we'd all be using Amigas.
May 11, 2003 sheepdog link
<RandomRant>BAH! apple didnt let clones out because clones suck ass, see there are no PC clones because they all use differnt OS's. Microsoft dosnt make there own computers now, do they?</RandomRant>


But anyway, i have to say the best games of all time came out to mac first, and that was the Marathon Series. Mmmm Mmmm Mmm. now that was some good gaming. Until that bastard microsoft bought bungie and ruined my life. *mumbles*

Yeah, Devs... I beg you to please.... please... go with mac friendly publishers... there are a few of us that speak up in forums but i know about 10-15 people who go to my school who play vendetta and use macs. So please, do not shut us maccies out of the first day of the Vendetta MMO. Er what not. ya know.


is E3 in LA this year? cuz if it is and the update is out by E3, we should get it in 32 Hrs... and yesh that means firgies... ohboy (That is assuming that they release it @ 9 AM PST)


Edit: WTF am i talking about. I should never ever ever post on the message board at 1 am.
May 11, 2003 ctishman link
I think I caught about 20% of that, sheepdog. Use punctuation, and try to spell.
May 11, 2003 furball link
Celebrim is right. My mother was one of the first 100 certified apple resellers in Ohio back in the early 80's. I grew up using Apple II+/IIe/IIc. We also won't mention the Lisa fiasco. hehe .. . a computer back then costing $10K was TRUELY expensive!

As far as the clones go... let's see... there was the gah.. I forget the full name.. I WANT to say Frankenstein but don't quote me on that. I KNOW it started out with an F. And BOY did Apple go APE SH*T about them.. FRANKLEN .. that's it :D And yes, in the mid 80's, Apple had some GOOD games. Hell the MS Flight SImulator came from the Apple II code. (For those taht remember, it was the Sopwith Camel one where you dropped bombs on the enemy. :))

And yes, Jobs and Scully were horrible managers... unfortunately. :( And all of what Celebrim talks about I can personally attest to myself from personal experience. (IE the programming of the apples, the strictness in who got trained and how, etc.)
May 11, 2003 Pyro link
Celebrim, I've got an Amiga 3000 sitting in my room. :D
May 11, 2003 zamzx zik link
oh i see now.