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Vendetta vs. EVE

May 02, 2006 zantsuken link
I found this game by pure luck. I was reading a post on MMORPG.com regarding EVE not being "twitch" based. Someone posted a link and description of this game... I am very interested in playing and am going to run through the tutorial tonight.

Could someone please give me some information about how some of these things compare to EVE?

1) In EVE you can buy skills that allow you to do more with your ships (i.e. go faster, equip more items, etc). How does Vendetta handle that? Also, in EVE, if you buy and train a skill you can never delete it from your character. I find that annoying because I trained some skills when I was a newbie that I never use and would love to get rid of them.

2) EVE ships have a limited powergrid, CPU output and "slots" that allow you to fit items. I find it very limiting when i want to equip pulse lasers and mining lasers, but my ship can't handle it due to the CPU or power output not being enough. How does this work in the Vendetta universe?

Thanks for any information!
May 02, 2006 LeberMac link
1) You get license levels in this game, but all those do is allow you to buy better things. In order to gain pilot or weapons license levels, you fight robot ships or other players. In order to get trading licenses you do trade runs. In order to get mining license levels you, well, mine.

Your skills are totally dependent on YOU, the player. If your hand-eye coordination sucks and your old mouse jumps around a lot, may I suggest a trader career in Vendetta? However if you've always been good at games like Unreal/Halo/Quake, then I suggest learning combat. There's NOTHING else like PvP in Vendetta.

2) As it stands now, ships have "slots" for equipment: Large slots, small slots, and a battery slot. There's no "powergrid" concerns, the only limiting factors are the # of slots your ship has, and those are not upgradeable.

And... Welcome to VO!
May 02, 2006 stranger link
Only real power concern is for those who want to get into fighting hardcore and are all about the details. It's all about energy weapon drain/damage and battery recharge rates and charge cappacity. But thats all high end extreme stuff. Nothing that you really need to worry about.
May 02, 2006 zantsuken link
This sounds like it is going to be exciting. Thanks for the replies. EVE has become a little too slow for me. Combat consists of target - orbit - fire. I was good at Quake 3 Arena and Doom 3.
May 02, 2006 stranger link
You'll do just fine here. Just get used to how the ships handle and you will be racking up the kills in no time. Start with the combat prac missions and kill a lot of bots first.
May 02, 2006 zamzx zik link
Yeah, remember it's a three-d game, getting hit from behind without warning happens-keep checking for anything on the radar. Also, trading sucks. Do player-run events, since most of them pay lots of money for simplely killing people, racing, or surviving.
May 02, 2006 Ion link
I was the one who wrote that piece on VO on the EVE forums at mmorpg.com, zantsuken. Good to see it did bring in someone, and even better to see that you seem to interested in VO.

As someone who plays both EVE and VO, I can tell you that the games are *vastly* different. They are not really even a part of the same genre. "Multiplayer online persistent space sim whatchacallit" just doesn't cut it to describe either game, and certainly not both together.

I play EVE for the massive immersion and thousands of alternatives. Sometimes for the graphics. Sometimes for the slow and restful pace of gameplay. But most of all, I play EVE while waiting for VO to develop fully. While I am really fond of EVE, I've never had as much fun there as I have every time I get into a PvP fight in VO. Twitch-combat makes all the difference, bajby ;-)

And VO has many, many other merits and joys as well. I'll let you discover them for yerself. Waiting to be shot down in grey space by yer angry neutron fire. Just remember... here, you have to do the orbiting all by yourself...
May 02, 2006 Person link
Aha, this is the third time I've linked to this EVE-VO comparison. Check this post of mine out, zantsuken if you want my input:
http://www.vendetta-online.com/x/msgboard/1/13324#167854

Looking forward to shooting ye' n00bish butt ingame,
Calder
May 03, 2006 GRAIG link
remember that ALL RED DOTS in your radar are evil and may shoot at you! Don't try to explore "Grey Space" before you know how to defend yourself, the menace is not only the players, the pirates bots will kill you without anykind of reason or warning, they do it just for fun, they love to see player vanish in a scary loud blast... (/me things they made a putch in grey space )

Consider you as warned...
May 03, 2006 Taljin link
I think the Vo guys should hook up with these guys http://www.fl-tw.com/Infinity/infinity_media.php . Would blow Eve outta the water.
May 03, 2006 CrazySpence link
odds are that game will stall in development at some point.
but its code generated content is interesting....yet probably resource consuming

Only reason VO exists still is cause John is insane and held ray and andy at gun point until the original release!
May 03, 2006 Reno Targett link
congratulations, John, for being insane...
May 03, 2006 MSKanaka link
Actually, it's because ctishman sent them a pizza and people begged them to put up a donation button which was subsequently well-used.
May 03, 2006 GRAIG link
OMG taljin !

this game will be AWESOME !
too bad it won't be released on mac!

/me want to explore and land on planets too !
May 03, 2006 thurisaz link
meh... it might be cool, but who can say, this early??

the issues I see:

-content; c'mon, one lil station?? no HUD? no ships??
-system requirements... 3GHz?!? 1GB RAM?!? Windows-only?
-and, maybe most of all- can you imagine the latency issues with all that terrain, for three or more planets at once??

..the thing that really made/makes VO possible was/is the player community, and the transparent development; sounds like these people aren't off to a great start, in that regard..

edit: come to think of it, I don't think I ever heard the story of VO's *absolute* beginning... how soon did the devs go alpha/playable? (maybe one wiser than I could start a "beginnings thread"?)
May 03, 2006 LeberMac link
That's a very excellent idea, thurisaz.

Maybe ctishman could send me a pizza while he's at it?