Forums » General

Too many Corvus NPC's

Apr 14, 2006 Snax_28 link
Yeah, there's too many. There's either none. Or its a bloody kegger at the wormhole.

I personally think there should be at most three or four, and usually just two.
Apr 14, 2006 mcduff link
Id like to see perhaps 4 on average.
Apr 14, 2006 mr_spuck link
It's usually 4-5 per convoy. They sometimes just don't leave after the mission is over and gather at the wormholes.
Apr 14, 2006 johnhawl218 link
Just 4?! No way, killing Corvus bots is way fun, and only having four at a time is just ridiculous. Its fine as it is, you just need to start killing them more!
Apr 14, 2006 Dr. Lecter link
Here's what you do. Take an escort mission. Doesn't matter where or for whom. I suggest those damn grayspace faction that getting faction for sucks.

Now, ignore your voy. Get a flare hornet, fly through gray, blasting the clusters of Corvus bots.

Watch what happens to your standing :)
Apr 14, 2006 Snax_28 link
Yeah that's almost as bad as crack botting (handy for leveling up alts, but a detrimental for game immersion).
Apr 14, 2006 LeberMac link
I like the kegger at the wormhole idea...
Apr 14, 2006 johnhawl218 link
Lector you don't need a rocket hornet, just got some laws and a fast intercepter and pwn the shit out of them. Just make sure to get rid of the hogs first. Nothin' to it!
Apr 14, 2006 Dihelical Synthesis link
heh, I dropped in on the Bractus/Odia WH and ran into enough corvies to make my sector list scroll... took out five in my valk and got away (it really sucks once they start gankin ya in hogs, but otherwise, they're easy kills)
Apr 14, 2006 momerath42 link
I had previously hoped that by only having one or two pirates per mission, we would avoid ever having too many corvus camping the wormholes. I've just made it so that if there are already 10 or more in their intercept wormhole, the pirate mission won't spawn any npcs at all.

Oh, and I've just closed Lector's exploit. :)
Apr 14, 2006 mgl_mouser link
Damn.