Forums » General
Too many Corvus NPC's
Yeah, there's too many. There's either none. Or its a bloody kegger at the wormhole.
I personally think there should be at most three or four, and usually just two.
I personally think there should be at most three or four, and usually just two.
Id like to see perhaps 4 on average.
It's usually 4-5 per convoy. They sometimes just don't leave after the mission is over and gather at the wormholes.
Just 4?! No way, killing Corvus bots is way fun, and only having four at a time is just ridiculous. Its fine as it is, you just need to start killing them more!
Here's what you do. Take an escort mission. Doesn't matter where or for whom. I suggest those damn grayspace faction that getting faction for sucks.
Now, ignore your voy. Get a flare hornet, fly through gray, blasting the clusters of Corvus bots.
Watch what happens to your standing :)
Now, ignore your voy. Get a flare hornet, fly through gray, blasting the clusters of Corvus bots.
Watch what happens to your standing :)
Yeah that's almost as bad as crack botting (handy for leveling up alts, but a detrimental for game immersion).
I like the kegger at the wormhole idea...
Lector you don't need a rocket hornet, just got some laws and a fast intercepter and pwn the shit out of them. Just make sure to get rid of the hogs first. Nothin' to it!
heh, I dropped in on the Bractus/Odia WH and ran into enough corvies to make my sector list scroll... took out five in my valk and got away (it really sucks once they start gankin ya in hogs, but otherwise, they're easy kills)
I had previously hoped that by only having one or two pirates per mission, we would avoid ever having too many corvus camping the wormholes. I've just made it so that if there are already 10 or more in their intercept wormhole, the pirate mission won't spawn any npcs at all.
Oh, and I've just closed Lector's exploit. :)
Oh, and I've just closed Lector's exploit. :)
Damn.