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EvE Online
Ello, I played Eve online for a while, but stopped playing because it got boreing, tedious, and I disliked the mineing, that, and it didn't run the greatest through wine.
Anyway, I heard about VO, and the Linux client, and I was just wondering, is it more interesting than EvE, any less tedious.
I'm gonna try the trial, but I wanted oppinions of people who have been playing for a while.
Anyway, I heard about VO, and the Linux client, and I was just wondering, is it more interesting than EvE, any less tedious.
I'm gonna try the trial, but I wanted oppinions of people who have been playing for a while.
I play both games, and while EVE is a wonderful long-term tactical and strategic MMORPG, is cannot even begin to compare to VO.
VO lacks many of the truly dynamic features of EVE, but just every one of these features (player-built stations, destructible space objects, a truly fluid and dynamic economy, the possibility to alter the universe through your actions, advanced research and manufacturing etc), are planned for VO. And while they might take months or years from now, they ARE planned. Which is great to know, even if the functionality is not there yet. The direction of VO in these respects is just the one EVE took from the beginning and is still going in.
And yes, VO cannot even begin to compare to EVE graphic-wise. And yes, the VO universe is ridicously small compared to EVE. And yeah, EVE offers SO much more variation (in a tedious, longterm-awarding but boring way).
But that doesn't really matter. Because VO offers true action. And, after many tedious, long hours of watching your EVE ship fly itself across the universe, logging onto VO is like awakening to a clear, brisk summer morning after 8 hours of deep sleep in a sluggish, toned-down, feverish bullet-time style dream.
It's incredibly refreshing. In spite of all the things VO (currently) lacks when compared to EVE, the prospect of actual combat, actual danger, and actual drama changes everything. Trading becomes fun. Exploring becomes fun. Even mining becomes fun. While the joy of activities such as these might lessen and even cease, it's always more enjoyable than in EVE.
Because in VO, stuff moves for real.
So, by all means, continue to play EVE. Log in occasionally to put another skill into training, and put another order up for manufacture.
But play VO at the same time, for a game that's not only a process of developing your character for the future, but an experience that's actually enjoyable WHILE you play.
Looking forward to being shot down by you in grey space, pilot.
VO lacks many of the truly dynamic features of EVE, but just every one of these features (player-built stations, destructible space objects, a truly fluid and dynamic economy, the possibility to alter the universe through your actions, advanced research and manufacturing etc), are planned for VO. And while they might take months or years from now, they ARE planned. Which is great to know, even if the functionality is not there yet. The direction of VO in these respects is just the one EVE took from the beginning and is still going in.
And yes, VO cannot even begin to compare to EVE graphic-wise. And yes, the VO universe is ridicously small compared to EVE. And yeah, EVE offers SO much more variation (in a tedious, longterm-awarding but boring way).
But that doesn't really matter. Because VO offers true action. And, after many tedious, long hours of watching your EVE ship fly itself across the universe, logging onto VO is like awakening to a clear, brisk summer morning after 8 hours of deep sleep in a sluggish, toned-down, feverish bullet-time style dream.
It's incredibly refreshing. In spite of all the things VO (currently) lacks when compared to EVE, the prospect of actual combat, actual danger, and actual drama changes everything. Trading becomes fun. Exploring becomes fun. Even mining becomes fun. While the joy of activities such as these might lessen and even cease, it's always more enjoyable than in EVE.
Because in VO, stuff moves for real.
So, by all means, continue to play EVE. Log in occasionally to put another skill into training, and put another order up for manufacture.
But play VO at the same time, for a game that's not only a process of developing your character for the future, but an experience that's actually enjoyable WHILE you play.
Looking forward to being shot down by you in grey space, pilot.
I've never played EVE before, but as someone who's been around VO for a few years, on and off... VO can get quite tedious. At its current state, you run out of new things to do quite quickly (give or take 2 to 4 weeks). I mean, there IS a reason why there is usually a max of 50 to 60 people online at the same time. But that being said, there are certain aspects of it that (to certain people) never get old.
Keep in mind, when reading the posts, that many of the posters here are people who are fanatics of VO - and they'll assault most bad things that people have to say about VO to the bitter end.
But VO really is a fairly good game. Lots of interesting things that keep you playing for a while. And if you find the right 'niche' in the game that you happen to like, as some people do, then all the better.
Trying to be realistic, there is a lot currently missing from VO that you can find in other games - lots of missions/quests, diverse NPCs, configurability, diverse landscapes... but a lot of the things you can find in it are really great - combat, trading, pirating, mining (to some degree), and player-made events. But most of the things that are 'missing' from the game are in the works. Updates with lots of new things come quite rapidly.
Certain people will say that there is nothing wrong with VO, and it should never change... but at worst, I'd think that everyone would agree that VO has a LOT of potential.
Keep in mind, when reading the posts, that many of the posters here are people who are fanatics of VO - and they'll assault most bad things that people have to say about VO to the bitter end.
But VO really is a fairly good game. Lots of interesting things that keep you playing for a while. And if you find the right 'niche' in the game that you happen to like, as some people do, then all the better.
Trying to be realistic, there is a lot currently missing from VO that you can find in other games - lots of missions/quests, diverse NPCs, configurability, diverse landscapes... but a lot of the things you can find in it are really great - combat, trading, pirating, mining (to some degree), and player-made events. But most of the things that are 'missing' from the game are in the works. Updates with lots of new things come quite rapidly.
Certain people will say that there is nothing wrong with VO, and it should never change... but at worst, I'd think that everyone would agree that VO has a LOT of potential.
I find it hard to resist any chance to bash Eve, but Eve is already dead and simply hasn't realized it yet. There is no need for me to say anything further negative about it.
I had a character there with over 20 million skill points. I played Eve for close to two years. It has left a very bitter taste in my mouth. I am still here in VO though, and I suck at it. I'm pure gank bait here, but I was "elite" and untouchable in Eve (at least until the decided to "not nerf" me and just make me useless instead).
I can address part of your question in a few statements:
Here's what you will find in VO that is absent in Eve...
1. The economy is (thus far) open to everyone. *NO* ships are insanely priced multi-million credit monsters because just *ONE* player in the entire game can make it. If your ship pops, it's no sweat to get another one, no multi-million credit "insurance" needed.
2. No guild, or coalition of guilds, control content of the game. I don't mean blockades of certain space, I mean the type of "Alliance Only" toys and features that are now the sole focus of Eve development. If anyone who can find a way to do something, will be able to, no artificial restrictions. *YOU DO NOT HAVE TO JOIN A GUILD/ALLIANCE TO USE ANY FEATURES OR STAND UP FOR YOURSELF IN VENDETTA ONLINE*. (Cannot be stressed enough!)
3. No "war decs" where the pirate corps can pay a fee to the cops and have open hunting season on civilians. Pirates can get you in "safe" space, but they must run from the cops to get away with it, and retribution is just a matter of finding them and outgunning them. There will be a logical penalty for aggression though, no acceptions.
4. Fights are really fights! You don't just click a menu and watch the ships do thier own thing. You take the control, you use your skill, you win or loose based on your abilities, not how long you have paid your subscription fees. Oh... and it takes longer than a few seconds to kill someone unless you are really skilled/lucky, or they just really suck.
5. Developers, developers, developers! VO's dev team listens to players. *ALL PLAYERS*, not just thier favorites. (Read: No guild/alliance favoritism/pandering) If a change needs to be made, or a feature is going to be added, it is to the benefit of the entire playerbase. And they do listen to the feedback on such changes, and towards future changes. No man in the Ivory Tower edicts as in "the other game".
6. Risk vs Reward. Eve concept of this principle is to inflate credits with zeros. VO's idea of the same is "satisfaction". Thus there are no "clones", no "insurance", and no other nickle and dime schemes to keep players from actually going out and shooting at each other. Loss means little, and risk is relative.
7. No Nerfapalooza Nerfing Nerf-Bat-A-Go-Go Nerfitty Nerf Nerfy Nerfs here. You will see tweaks, you will not see the absolute give and take that Eve doles out on every single patch. (Eve examples: cloaking, mines, missiles, stealth bombers) Nothing in this game has ever been handed out in one patch, made usless in the next patch, ignored altogether until forgotten about, then brought back even more potently out of balance than it was intially... only to be made useless again in in the following patch and buried for good (with a stake in its heart).
8. This game (eventually) makes good on it's promisies. When Eve tells you big features are coming in *THE UPCOMING PATCH*, what they really mean is "we recolored a ship, and put a fin on it, called it tech 2, and declared this patch an expansion." No matter what features they state, they simply won't be there, and the list of examples is way way to long. A simple seach of Eve's forums for the term "broken promises" will probably reveal more than ever could. Here though, these things do happen, they just take time. The devs won't wear a pretty dress and be a fluff girl for you about it either, it will be here when it gets here... not on the next big "hurry now and sign up for 2 accounts, because we only actually let you use *one* character per account, even though we give you three" promotion.
9. No sharding, a single presistent universe. This one may confuse you. Eve is a hype wagon anyway (100000+ players, of which are 75000+ cancelled accounts), and at this point bald face liars about this point*. Eve is not a single universe, as it has a cluster just for China alone: http://www.eve-online.com.cn/ . In VO though, we really do have just one, unsharded, "everyone play nice together" server.
10. Fun! You can find it here, in many places too. VO may lack major content, but it gives you the framework and the freedom to amuse yourself. You are free to be a pirate, free to be a trader, or just about anything else you can imagine. Eve promises these but doesn't deliver, further it limits you to just being one thing and is getting worse with it... VO lets you do them all... at whim.
I could actually keep going, but 10 points is enough. I am by no means a VO "fanatic", as I play WoW daily, but VO about once a week. I do however, take pride in being part of this community as it is growing into something grand that maybe the Eve devs had envisioned way back before they became a collossal, arrogant, self-consuming, forked tounge, allaince coddling hydra that they are now. Did I mention that Eve has made me very bitter?
* Likewise, my WoW server is just as unsharded, we all play in the same presistent universe... we just have many of these univereses from which to choose from. My WoW server as well, has probably exceeded Eve's concurrent peak user count on any given Sunday. (6 million *active* accounts worldwide, only about 10 RP servers... do the math.)
I had a character there with over 20 million skill points. I played Eve for close to two years. It has left a very bitter taste in my mouth. I am still here in VO though, and I suck at it. I'm pure gank bait here, but I was "elite" and untouchable in Eve (at least until the decided to "not nerf" me and just make me useless instead).
I can address part of your question in a few statements:
Here's what you will find in VO that is absent in Eve...
1. The economy is (thus far) open to everyone. *NO* ships are insanely priced multi-million credit monsters because just *ONE* player in the entire game can make it. If your ship pops, it's no sweat to get another one, no multi-million credit "insurance" needed.
2. No guild, or coalition of guilds, control content of the game. I don't mean blockades of certain space, I mean the type of "Alliance Only" toys and features that are now the sole focus of Eve development. If anyone who can find a way to do something, will be able to, no artificial restrictions. *YOU DO NOT HAVE TO JOIN A GUILD/ALLIANCE TO USE ANY FEATURES OR STAND UP FOR YOURSELF IN VENDETTA ONLINE*. (Cannot be stressed enough!)
3. No "war decs" where the pirate corps can pay a fee to the cops and have open hunting season on civilians. Pirates can get you in "safe" space, but they must run from the cops to get away with it, and retribution is just a matter of finding them and outgunning them. There will be a logical penalty for aggression though, no acceptions.
4. Fights are really fights! You don't just click a menu and watch the ships do thier own thing. You take the control, you use your skill, you win or loose based on your abilities, not how long you have paid your subscription fees. Oh... and it takes longer than a few seconds to kill someone unless you are really skilled/lucky, or they just really suck.
5. Developers, developers, developers! VO's dev team listens to players. *ALL PLAYERS*, not just thier favorites. (Read: No guild/alliance favoritism/pandering) If a change needs to be made, or a feature is going to be added, it is to the benefit of the entire playerbase. And they do listen to the feedback on such changes, and towards future changes. No man in the Ivory Tower edicts as in "the other game".
6. Risk vs Reward. Eve concept of this principle is to inflate credits with zeros. VO's idea of the same is "satisfaction". Thus there are no "clones", no "insurance", and no other nickle and dime schemes to keep players from actually going out and shooting at each other. Loss means little, and risk is relative.
7. No Nerfapalooza Nerfing Nerf-Bat-A-Go-Go Nerfitty Nerf Nerfy Nerfs here. You will see tweaks, you will not see the absolute give and take that Eve doles out on every single patch. (Eve examples: cloaking, mines, missiles, stealth bombers) Nothing in this game has ever been handed out in one patch, made usless in the next patch, ignored altogether until forgotten about, then brought back even more potently out of balance than it was intially... only to be made useless again in in the following patch and buried for good (with a stake in its heart).
8. This game (eventually) makes good on it's promisies. When Eve tells you big features are coming in *THE UPCOMING PATCH*, what they really mean is "we recolored a ship, and put a fin on it, called it tech 2, and declared this patch an expansion." No matter what features they state, they simply won't be there, and the list of examples is way way to long. A simple seach of Eve's forums for the term "broken promises" will probably reveal more than ever could. Here though, these things do happen, they just take time. The devs won't wear a pretty dress and be a fluff girl for you about it either, it will be here when it gets here... not on the next big "hurry now and sign up for 2 accounts, because we only actually let you use *one* character per account, even though we give you three" promotion.
9. No sharding, a single presistent universe. This one may confuse you. Eve is a hype wagon anyway (100000+ players, of which are 75000+ cancelled accounts), and at this point bald face liars about this point*. Eve is not a single universe, as it has a cluster just for China alone: http://www.eve-online.com.cn/ . In VO though, we really do have just one, unsharded, "everyone play nice together" server.
10. Fun! You can find it here, in many places too. VO may lack major content, but it gives you the framework and the freedom to amuse yourself. You are free to be a pirate, free to be a trader, or just about anything else you can imagine. Eve promises these but doesn't deliver, further it limits you to just being one thing and is getting worse with it... VO lets you do them all... at whim.
I could actually keep going, but 10 points is enough. I am by no means a VO "fanatic", as I play WoW daily, but VO about once a week. I do however, take pride in being part of this community as it is growing into something grand that maybe the Eve devs had envisioned way back before they became a collossal, arrogant, self-consuming, forked tounge, allaince coddling hydra that they are now. Did I mention that Eve has made me very bitter?
* Likewise, my WoW server is just as unsharded, we all play in the same presistent universe... we just have many of these univereses from which to choose from. My WoW server as well, has probably exceeded Eve's concurrent peak user count on any given Sunday. (6 million *active* accounts worldwide, only about 10 RP servers... do the math.)
Reason why i play VO insted of EvE.
There is no Mac version for EvE
:)
VO has a great comunity as well :)
I love it
There is no Mac version for EvE
:)
VO has a great comunity as well :)
I love it
I tried EvE for a month...
Probably would have loved it and got addicted to it if I hadn't played VO before.
if EvE's detail and VO's physics model and action were combined, I would probably find out some way to quit life and play that game...
Probably would have loved it and got addicted to it if I hadn't played VO before.
if EvE's detail and VO's physics model and action were combined, I would probably find out some way to quit life and play that game...
Zyl's point #4... 4. Fights are really fights! You don't just click a menu and watch the ships do thier own thing. You take the control, you use your skill, you win or loose based on your abilities, not how long you have paid your subscription fees. Oh... and it takes longer than a few seconds to kill someone unless you are really skilled/lucky, or they just really suck.
...is the reason that I play Vendetta. Fights are FUN, especially against skilled opponents. I love fights that take 5 minutes where both parties are down to 5% and smoking, knowing that that next hit will kill you, but also knowing that you'd better line up a decent shot before he does, 'cause you can't keep this up all night. All the while watching your radar for gankers/hyenas who'll come kill you just because you're wounded. Yeah. THAT's what Vendetta is about. That's its core.
The crafting, player-owned stations, dropped goodies for kills, dynamic economy, etc. are all great stuff that will really improve on a great game. But I think that the thing that keeps bringing people back is the PvP combat.
I have not played EVE, but I'm a sucker for kickass graphics. I'd play it if I had a PC. But I probably would not like it as much as VO if the combat is click-and-wait style of stuff.
...is the reason that I play Vendetta. Fights are FUN, especially against skilled opponents. I love fights that take 5 minutes where both parties are down to 5% and smoking, knowing that that next hit will kill you, but also knowing that you'd better line up a decent shot before he does, 'cause you can't keep this up all night. All the while watching your radar for gankers/hyenas who'll come kill you just because you're wounded. Yeah. THAT's what Vendetta is about. That's its core.
The crafting, player-owned stations, dropped goodies for kills, dynamic economy, etc. are all great stuff that will really improve on a great game. But I think that the thing that keeps bringing people back is the PvP combat.
I have not played EVE, but I'm a sucker for kickass graphics. I'd play it if I had a PC. But I probably would not like it as much as VO if the combat is click-and-wait style of stuff.
"The only way you'll know you'll like it, is if you try it!"
Quoted from a fortune cookie.
On the other hand, read the forum posts about the new ship the Raptor and on the "nerfed Behemoth". One thing that's great about this game is that Guild has a small development team that really reads and responds to forum posts. The second thing about this game is that there is no "secondary" economy.
Quoted from a fortune cookie.
On the other hand, read the forum posts about the new ship the Raptor and on the "nerfed Behemoth". One thing that's great about this game is that Guild has a small development team that really reads and responds to forum posts. The second thing about this game is that there is no "secondary" economy.
Twitch combat
Twitch combat
Twitch combat
It is the first person shooter of space games, plus it has a nice RP element if you know where to look. Player run events add a flavor that I rarely see in other games.
Twitch combat
Twitch combat
It is the first person shooter of space games, plus it has a nice RP element if you know where to look. Player run events add a flavor that I rarely see in other games.
Leber, I have only one response to your post:
Amen.
Menu style games with predetermined actions like Eve allow only limited options. You choose your race, you choose your occupation, you choose how you spend your skill points and crap, but you can't really choose what you DO. That's what's unique about Vendetta. In other games, you choose your national allignment, occupation, and everything and then you get certain options because of those. In Vendetta, all of that is decided by how you interact with players, the universe and your surroundings, not by clicking one button or another. Your actions make your character, your premade character doesn't decide available actions.
In 3 words: Buy the game.
You won't regret it. :D
Amen.
Menu style games with predetermined actions like Eve allow only limited options. You choose your race, you choose your occupation, you choose how you spend your skill points and crap, but you can't really choose what you DO. That's what's unique about Vendetta. In other games, you choose your national allignment, occupation, and everything and then you get certain options because of those. In Vendetta, all of that is decided by how you interact with players, the universe and your surroundings, not by clicking one button or another. Your actions make your character, your premade character doesn't decide available actions.
In 3 words: Buy the game.
You won't regret it. :D
Eve = Screen Saver
EVE is far from a screensaver. Enough of the community-patriotic EVE-bashing ;-) It has everything VO yet only dreams of (and strives towards), except for two things:
The physics model and twitch-combat system
The wonderful community.
And these two alone make VO a far better game.
But never for a second believe that EVE is a passive game. Next to VO, it's the most wonderful game I've ever played. Person, the game is nothing like you described. Quite on the contrary, just like VO, you are not limited to your nation and race, but instead free to work from a player-driven perspective. EVE is wonderfully interactive, with more choice and variation than ANY other MMO out there. It's digital lightyears ahead of all others in that respect. Don't want to list all the stuff EVE features that the other bloated, over-advertised MMO giants does not, but if anyone needs persuading, I will ;-)
In many, ways, what is good about EVE is also good about VO (dynamic galaxy, absolutely free PvP, possibilites and choices, in-game solutions and consequences instead of off-game limitations, etc), and the other way around. EVEs and VOs visions of online gameplay are much the same. And, since EVE has had more time and funding, it has implemented much of the stuff we long for in VO. Thus, it's a good benchmark for VO.
But in the end, it's just like Leber says. The PvP and action is what keeps me here, together with the best gaming community I've ever been a part of. That alone is enough. But now that VO is starting to implement what the EVE gaming world already has, there will soon be no reason whatsoever to play EVE ever again. Not even for me.
The physics model and twitch-combat system
The wonderful community.
And these two alone make VO a far better game.
But never for a second believe that EVE is a passive game. Next to VO, it's the most wonderful game I've ever played. Person, the game is nothing like you described. Quite on the contrary, just like VO, you are not limited to your nation and race, but instead free to work from a player-driven perspective. EVE is wonderfully interactive, with more choice and variation than ANY other MMO out there. It's digital lightyears ahead of all others in that respect. Don't want to list all the stuff EVE features that the other bloated, over-advertised MMO giants does not, but if anyone needs persuading, I will ;-)
In many, ways, what is good about EVE is also good about VO (dynamic galaxy, absolutely free PvP, possibilites and choices, in-game solutions and consequences instead of off-game limitations, etc), and the other way around. EVEs and VOs visions of online gameplay are much the same. And, since EVE has had more time and funding, it has implemented much of the stuff we long for in VO. Thus, it's a good benchmark for VO.
But in the end, it's just like Leber says. The PvP and action is what keeps me here, together with the best gaming community I've ever been a part of. That alone is enough. But now that VO is starting to implement what the EVE gaming world already has, there will soon be no reason whatsoever to play EVE ever again. Not even for me.
Egads, this thread reminds me of Sanctum by Digital Addiction (another independent project)a much older online game, still around too but with very few players. Their community was and is a pretty tight community.
I do have to say EvE does produce nice background pictures :p
I got a few...
I got a few...