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The new AI seems to like to gang up a lot more.
I personally don't like it.
What does everyone else think?
Also, in sector 12, it seems as if some bots have friends, but others don't. I came in to s12 in a cargo-hauling Promy and attacked Kigez...and EULA followed me across the sector. I jumped to 2 to unload some cargo, came out to bot, attacked one bot, killed him (no one helped him out), attacked EULA and Kigez joined in for no reason.
Update: Kigez seems to like to help out...I've attacked other bots since then and he's come to help.
I personally don't like it.
What does everyone else think?
Also, in sector 12, it seems as if some bots have friends, but others don't. I came in to s12 in a cargo-hauling Promy and attacked Kigez...and EULA followed me across the sector. I jumped to 2 to unload some cargo, came out to bot, attacked one bot, killed him (no one helped him out), attacked EULA and Kigez joined in for no reason.
Update: Kigez seems to like to help out...I've attacked other bots since then and he's come to help.
the bots have a guild??? maybe???
I like it. It's a change I've been hoping for for some time. I hope that the trend continues and we see teams of AI cooperating in more realistic fashions.
The very first post I ever made to this board was called 'Bot Invasion', and it was a request that the AI be made to act more like a real faction and to use teamwork and behaviors that more emulate human ones. All the AI in the universe should look like it is there for some larger purpose besides just getting blowed up by newbies, and RP frameworks should be invented for that purpose.
With the new AI system, maybe we are finally reaching that point.
I can't wait till the AI in sector 8 messages me with something like - 'Arrr, jettison your booty and skeedadle ya breedin' mud digger, or we are going to turn your can into space debris!'
The very first post I ever made to this board was called 'Bot Invasion', and it was a request that the AI be made to act more like a real faction and to use teamwork and behaviors that more emulate human ones. All the AI in the universe should look like it is there for some larger purpose besides just getting blowed up by newbies, and RP frameworks should be invented for that purpose.
With the new AI system, maybe we are finally reaching that point.
I can't wait till the AI in sector 8 messages me with something like - 'Arrr, jettison your booty and skeedadle ya breedin' mud digger, or we are going to turn your can into space debris!'
I don't mind the ganging up, but the wormhole camping is really starting to get annoying.
Agreed. I keep jumping into a cloud of about five or six bots, and it sucks a lollipop.
Now, cooperation is good, but perhaps they should go back to whatever they were doing before instead of sitting in a ring waiting for someone to come through with no energy.
Now, cooperation is good, but perhaps they should go back to whatever they were doing before instead of sitting in a ring waiting for someone to come through with no energy.
I think it's funny in 8 that they have a "camping" spot in the asteroids. They'll sit there glaring at you and all you need is ONE nuke and BOOM there goes 5+ bots :D
mmmm bot alegiances!
Each bot should have 2 freinds though. This way you can't snipe one and not get 2 on your tail.
Each bot should have 2 freinds though. This way you can't snipe one and not get 2 on your tail.
I think its great that for the longest time there has been a bot in 8 that has a 310 bounty. Think about it. That's a bot with a better k/d ratio than some players. That's a bot that's killed more human players than some human players. That's a bot pirate thats earned some respect. :)
They seem to park in 14 as well.
They should implement trader bots so that people could engage in piracy without annoying other human players.
drooling, that's a nice idea :D
but problem with tha tis, that if you let them drop the expensive ones, then everyone would become one, and when you let thenm drop the cheap ones, then people would rather prefer to kill human players, becasue it is more proffitable.
Ooh well, it will always be something, is just glad that he isn't a dev :D
Having to listen to all this garble :D
cheers
but problem with tha tis, that if you let them drop the expensive ones, then everyone would become one, and when you let thenm drop the cheap ones, then people would rather prefer to kill human players, becasue it is more proffitable.
Ooh well, it will always be something, is just glad that he isn't a dev :D
Having to listen to all this garble :D
cheers
Ai "ganging up" is cool.
Put's risk back into this game.
Come on, hardly anyone fights anymore and if they do their accused of being a pirate.
I for one think its a great idea, bots having friends.. poor soulds, they get shot down; what? 200 times a day? it's nice to be important, but important to be nice.
Ow.. and now i've read this thread :P I agree that wormhole "camping" should be taken away it gets irritating. Although s14 and s15 i think should be guarded more heavily as they are off-radar zones etc.
Paul
Paul
Put's risk back into this game.
Come on, hardly anyone fights anymore and if they do their accused of being a pirate.
I for one think its a great idea, bots having friends.. poor soulds, they get shot down; what? 200 times a day? it's nice to be important, but important to be nice.
Ow.. and now i've read this thread :P I agree that wormhole "camping" should be taken away it gets irritating. Although s14 and s15 i think should be guarded more heavily as they are off-radar zones etc.
Paul
Paul
The bots need to fight themselves again
Then they would be too easy to kill, Freeman. Besides, they're in their own nation. Wouldn't they also have friendly fire turned off (which they do right now btw)? Of course!
Well, if they fought themselves, it would eliminate wormhole camping.
I think each bot should be designated their own patrol path nodes/waypoints. That way if they're not within radar contact of the last targeted human player, it would revert back to a preprogrammed or dynamic (assuming they can avoid asteroids on their own) patrol path nodes. I believe it was mentioned before that the bots in sector 11 are already set to patrol the sector in a loop or circuit. They just need to be intelligent enough to revert back to those path nodes once the immediate threat (a player within range) is gone. Maybe they do already, but apparently they're not doing it quickly enough to prevent the wormhole camping issue.
I don't think there needs to be any change to how/why/where the bots move.
The change needs to be in why the bots attacks players. Sometimes, I've shot at one bot and been ganged up on by others. That's cool... but sometimes I'll warp into a sector (14) and there are about 5 bots just sitting there around the wormhoel and they attack for no reason. 5 bots with no energy = instant death.
If you're a peaceful palyer (I am!) then why do the bots attack? If they *are* going to attack peaceful players intentionally (i.e., bot pirates) that's different: we just learn which bots pirate. But I suspect it's just a flaw in AI behaiour that will eventually be dealt with. Devs... anny comments?
The change needs to be in why the bots attacks players. Sometimes, I've shot at one bot and been ganged up on by others. That's cool... but sometimes I'll warp into a sector (14) and there are about 5 bots just sitting there around the wormhoel and they attack for no reason. 5 bots with no energy = instant death.
If you're a peaceful palyer (I am!) then why do the bots attack? If they *are* going to attack peaceful players intentionally (i.e., bot pirates) that's different: we just learn which bots pirate. But I suspect it's just a flaw in AI behaiour that will eventually be dealt with. Devs... anny comments?
I think it should be possible to hire bots for a short time.
ctishman wrote:
Now, cooperation is good, but perhaps they should go back to whatever they were doing before instead of sitting in a ring waiting for someone to come through with no energy.
Yes, but guess what! Those bots have absolutely nothing to do except for shooting people. So they "park". We need to give them something else to do.
The bots in 4, 6, 12, and some other misc sectors have patrol points (as Arolte suggested) set up which they follow when they have nothing else to do. If you get within 400m of one, he'll notice you. If no other bot in the group is heading for you, he'll come after you and signal to the rest of the group that you are his target.
So, according to Cmdr. Freeman's scenario, it's probably that Eula was assigned to him when he flew into the asteroid field, he started attacking some other bot (once you hit a bot, he'll fight back, but he won't signal the rest of the group), and then Eula finally caught up to him. You shouldn't have more than one bot per group following you in 4/6/12 unless you hit one that wasn't actually trying to attack you. In which case you've brought it on yourself.
I added this so that bots would be aware of their surroundings (unlike the 4/6/12 bots in vendetta 3.2.1, who would just ignore you and turbo past) but not swarm newbies looking for an easy bot kill.
The rest of the bots are pretty much the same as they were in the previous versions. They're stupid and aggressive and they camp wherever you leave them. I've got a lot of work to do yet to make their behavior more interesting. There's potential for creating "bosses" and fighters guarding him, and when you kill him he drops some fantastic cargo. There's potential for zones under NPC control -- if you cross into the zone, expect to be chased out. I've been experimenting a bit with hierarchical groups of bots. It's fun stuff to play with, and what's in 3.2.2 hasn't scratched the surface.
So yes, the bots which camp wormholes now are not ideal. We just need to come up with some interesting/intelligent behavior for them, and define that behavior very specifically. Adding patrol points is an easy fix for now, but I'd really like to see them achieve specific goals. Like trader bots, as has been suggested. Or miner bots.
Now, cooperation is good, but perhaps they should go back to whatever they were doing before instead of sitting in a ring waiting for someone to come through with no energy.
Yes, but guess what! Those bots have absolutely nothing to do except for shooting people. So they "park". We need to give them something else to do.
The bots in 4, 6, 12, and some other misc sectors have patrol points (as Arolte suggested) set up which they follow when they have nothing else to do. If you get within 400m of one, he'll notice you. If no other bot in the group is heading for you, he'll come after you and signal to the rest of the group that you are his target.
So, according to Cmdr. Freeman's scenario, it's probably that Eula was assigned to him when he flew into the asteroid field, he started attacking some other bot (once you hit a bot, he'll fight back, but he won't signal the rest of the group), and then Eula finally caught up to him. You shouldn't have more than one bot per group following you in 4/6/12 unless you hit one that wasn't actually trying to attack you. In which case you've brought it on yourself.
I added this so that bots would be aware of their surroundings (unlike the 4/6/12 bots in vendetta 3.2.1, who would just ignore you and turbo past) but not swarm newbies looking for an easy bot kill.
The rest of the bots are pretty much the same as they were in the previous versions. They're stupid and aggressive and they camp wherever you leave them. I've got a lot of work to do yet to make their behavior more interesting. There's potential for creating "bosses" and fighters guarding him, and when you kill him he drops some fantastic cargo. There's potential for zones under NPC control -- if you cross into the zone, expect to be chased out. I've been experimenting a bit with hierarchical groups of bots. It's fun stuff to play with, and what's in 3.2.2 hasn't scratched the surface.
So yes, the bots which camp wormholes now are not ideal. We just need to come up with some interesting/intelligent behavior for them, and define that behavior very specifically. Adding patrol points is an easy fix for now, but I'd really like to see them achieve specific goals. Like trader bots, as has been suggested. Or miner bots.
/me can't wait... Mmm... Uber-bots... Mmm... Death... :P Could you make it so the bots fly around randomly, but don't go a certain amount (e.g. 3km) from the center of the system? That way they wouldn't camp the wormholes, but they wouldn't be really spread out either...