Forums » General
I have two odd little bugs that I noticed resently.
One: When I ignore someone in one session, logout then login the next day the ignore list is empty. That info wasn't saved.
Two: When I'm in a group there are other players outside the group that show up on the radar IFF as being in group ie. a white dot. I've also had players in my group show as hostile to me and all this happening at the sametime. This was most noticable just before the nation war that Erik is now running.
One: When I ignore someone in one session, logout then login the next day the ignore list is empty. That info wasn't saved.
Two: When I'm in a group there are other players outside the group that show up on the radar IFF as being in group ie. a white dot. I've also had players in my group show as hostile to me and all this happening at the sametime. This was most noticable just before the nation war that Erik is now running.
Ok, I fixed most (if not all) of the problems listed here. The beta6 update will come out Tuesday.
If there are no bugs, beta6 could be rc1, but I will still continue to make changes.
Read the changelog for beta6 when it comes out for more information.
If there are no bugs, beta6 could be rc1, but I will still continue to make changes.
Read the changelog for beta6 when it comes out for more information.
Well Ray it's an amazing news! WO.oT !
I suppose that I mustn't erase my drivers folder before I try to run beta 6 :p
Way to Go Devs we're soooooo close !
I suppose that I mustn't erase my drivers folder before I try to run beta 6 :p
Way to Go Devs we're soooooo close !
One question:
Is it advisable to take my config.ini from beta5 and put it on the beta6 when it comes out, or would that be a very bad idea?
Is it advisable to take my config.ini from beta5 and put it on the beta6 when it comes out, or would that be a very bad idea?
Yes you're right Jex.
its annoying to redo your video/graphics/sounds and key setup each time we got another client...
its annoying to redo your video/graphics/sounds and key setup each time we got another client...
yay more problems fixed!
The hail bind won't hold in the new client. Every time I set it and look back, it says (none).
the /ignore command only works until the end of the session...
I've /ignored "CL0WN" virtually every time I've logged on, and yet he's always back and annoying the next time I start playing.
I've /ignored "CL0WN" virtually every time I've logged on, and yet he's always back and annoying the next time I start playing.
Error! trying to update object(11:228)
[Tue Feb 21 12:45:20 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:20 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:21 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:21 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:21 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:22 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:22 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:22 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:22 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:23 2006] 28b4f0Error! trying to update object(11:228)
Got this randomly while playing on the beta. It went away eventually. (It did this many more times, but I think you get the picture)
[Tue Feb 21 12:45:20 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:20 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:21 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:21 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:21 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:22 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:22 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:22 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:22 2006] 28b4f0Error! trying to update object(11:228)
Error! trying to update object(11:228)
[Tue Feb 21 12:45:23 2006] 28b4f0Error! trying to update object(11:228)
Got this randomly while playing on the beta. It went away eventually. (It did this many more times, but I think you get the picture)
Just segfaulted while I was trying to load equipment into a new ship. Nothing in errors.log, this in openglerr.log:
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x26 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
texmanage.cpp(518) : glGetError() returned 'invalid operation'
This in openglinfo.log:
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLU Version: 1.3
GLU Extensions: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess
glx Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_ARB_get_proc_address
glx Version: 1.3
glx server Vendor: NVIDIA Corporation
glx server Version: 1.3
glx server Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float
glx client Vendor: NVIDIA Corporation
glx client Version: 1.3
glx client Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_NV_float_buffer GLX_ARB_fbconfig_float
GL_MAX_LIGHTS: 8
GL_MAX_CLIP_PLANES: 6
GL_MAX_MODELVIEW_STACK_DEPTH: 32
GL_MAX_PROJECTION_STACK_DEPTH: 4
GL_MAX_TEXTURE_STACK_DEPTH: 10
GL_SUBPIXEL_BITS: 12
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_PIXEL_MAP_TABLE: 65536
GL_MAX_NAME_STACK_DEPTH: 128
GL_MAX_LIST_NESTING: 64
GL_MAX_EVAL_ORDER: 8
GL_MAX_VIEWPORT_DIMS: 4096
GL_MAX_ATTRIB_STACK_DEPTH: 16
GL_AUX_BUFFERS: 1
GL_RGBA_MODE: 1
GL_INDEX_MODE: 0
GL_DOUBLEBUFFER: 1
GL_STEREO: 0
GL_POINT_SIZE_RANGE: 1.000000 - 63.375000
GL_POINT_SIZE_GRANULARITY: 0.125000
GL_LINE_WIDTH_RANGE: 0.500000 - 10.000000
GL_LINE_WIDTH_GRANULARITY: 0.125000
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
GL_MAX_3D_TEXTURE_SIZE: 512
GL_MAX_ELEMENTS_VERTICES: 4096
GL_MAX_ELEMENTS_INDICES: 4096
GL_POINT_SIZE_MIN: 0.000000
GL_POINT_SIZE_MAX: 63.375000
GL_POINT_FADE_THRESHOLD_SIZE: 1.000000
GL_MAX_TEXTURE_MAX_ANISOTROPY: 16.000000
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x26 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
texmanage.cpp(518) : glGetError() returned 'invalid operation'
This in openglinfo.log:
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLU Version: 1.3
GLU Extensions: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess
glx Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_ARB_get_proc_address
glx Version: 1.3
glx server Vendor: NVIDIA Corporation
glx server Version: 1.3
glx server Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float
glx client Vendor: NVIDIA Corporation
glx client Version: 1.3
glx client Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_NV_float_buffer GLX_ARB_fbconfig_float
GL_MAX_LIGHTS: 8
GL_MAX_CLIP_PLANES: 6
GL_MAX_MODELVIEW_STACK_DEPTH: 32
GL_MAX_PROJECTION_STACK_DEPTH: 4
GL_MAX_TEXTURE_STACK_DEPTH: 10
GL_SUBPIXEL_BITS: 12
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_PIXEL_MAP_TABLE: 65536
GL_MAX_NAME_STACK_DEPTH: 128
GL_MAX_LIST_NESTING: 64
GL_MAX_EVAL_ORDER: 8
GL_MAX_VIEWPORT_DIMS: 4096
GL_MAX_ATTRIB_STACK_DEPTH: 16
GL_AUX_BUFFERS: 1
GL_RGBA_MODE: 1
GL_INDEX_MODE: 0
GL_DOUBLEBUFFER: 1
GL_STEREO: 0
GL_POINT_SIZE_RANGE: 1.000000 - 63.375000
GL_POINT_SIZE_GRANULARITY: 0.125000
GL_LINE_WIDTH_RANGE: 0.500000 - 10.000000
GL_LINE_WIDTH_GRANULARITY: 0.125000
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
GL_MAX_3D_TEXTURE_SIZE: 512
GL_MAX_ELEMENTS_VERTICES: 4096
GL_MAX_ELEMENTS_INDICES: 4096
GL_POINT_SIZE_MIN: 0.000000
GL_POINT_SIZE_MAX: 63.375000
GL_POINT_FADE_THRESHOLD_SIZE: 1.000000
GL_MAX_TEXTURE_MAX_ANISOTROPY: 16.000000
rogue: fixed for beta6
moldyman: yeah, fixed.
Dihelical Synthesis: confirmed and will be fixed.
RelayeR: I couldn't duplicate this problem. I typed some stuff into hail and pressed OK (also tried it with Apply) and it saved just fine. The other thing is that it is odd that it said "(none)" because it defaulted to "Hail" for me.
jexkerome: yeah, you should be able to copy over the config.ini and wgaf.cfg. However, I still need to put in a thing to reset everyone's settings because the graphics have changed enough to require lower settings on some video cards.
moldyman: yeah, fixed.
Dihelical Synthesis: confirmed and will be fixed.
RelayeR: I couldn't duplicate this problem. I typed some stuff into hail and pressed OK (also tried it with Apply) and it saved just fine. The other thing is that it is odd that it said "(none)" because it defaulted to "Hail" for me.
jexkerome: yeah, you should be able to copy over the config.ini and wgaf.cfg. However, I still need to put in a thing to reset everyone's settings because the graphics have changed enough to require lower settings on some video cards.
So copy/pasting the lines I want to keep from the old files should do the trick, right?
yes.
O Beta 5, you've served us well
seen us home through b4's hell.
Fixed the cargo, fixed the HUD
fixed the smoke that boiled our blood.
Made us suffer, brought us fun,
but your time on earth is done
When in heaven, you may talk
but down here your thread gets
[locked]
seen us home through b4's hell.
Fixed the cargo, fixed the HUD
fixed the smoke that boiled our blood.
Made us suffer, brought us fun,
but your time on earth is done
When in heaven, you may talk
but down here your thread gets
[locked]