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Thanks Devs!

Apr 22, 2003 MrMellow link
Thank you so much for the speedy release of 3.2.1. You guys fixed a lot of stuff! Because of this, you can have my first-born son...if I ever have kids.
-Professor Penguin
Apr 22, 2003 Captain Rambone link
I knew I should of stayed at home today!!! Arrrr!! Well we knew the devs were cool people, look at this game, but hey... thanks anyway!
Apr 22, 2003 Cmdr. Freeman link
Noooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Why did they take wireframe mode away?????????
It was so cool!!!
:P
Apr 22, 2003 SirCamps link
People were abusing it not by using it to give their computer a speed boost, but to look for hidden stations.
Apr 22, 2003 roguelazer link
Hey, it was the only way to find the tunnel into s10!
Apr 22, 2003 Renegade ++RIP++ link
Hey that isn't an exploit "it isn't with the intention to do wrong to somebody :D"

It is just an example of brain over matter :D

cheers
Apr 22, 2003 Cmdr. Freeman link
Can we have a wireframe overlay then? It's too ****ing dark in the s10 tunnels.
Apr 22, 2003 Arolte link
This is why I requested flood lights earlier. For now you should simply turn your gamma up. Maybe in the future those tunnels will have some cool lamp models to light the way.
Apr 22, 2003 SirCamps link
Lamps would give away the feeling of a "secret" station. From now on, special floodlights would rock, but we'll just have to search new sectors for stations the old way.
Apr 22, 2003 Suicidal Lemming link
HOLY <bleeped for your convinence, have a nice day!>
No one asked for rail guns to take up 200 energy!, only like 100. oh well time to dump the railg uns, quad railguning is now impossible.

Oh and for lamps, they should be every where, you shoot them they go out for 20 minutes and everything is the way it was before!
Apr 22, 2003 Pyro link
You can always fire to make it light up a little... Actually, a light outfit would be really cool. Maybe it could take up one small spot, work as a weapon, and drain a tiny amount of energy (e.g. 5/sec)
Apr 22, 2003 Suicidal Lemming link
Oh and making fog is really easy in my eyes, just have a normal sector, then have your ship inside a block of fog, this way only fog would be around your ship, and other peoples ship.
Apr 22, 2003 Celebrim link
Actually, alot of people asked for rail guns to use '200 energy'. I can't beleive that the devs listened. Not only is quad railgunning impossible, but triple rail gunning is problamatic, and even double rail gunning isn't worth it. Single rail gunning never was all that great because the weapons long term damage output (2100 damage per 1.6 seconds) is so low, and its alot less good now.

Two rails eat 400 energy per shot. With a heavy battery, you will before the next shot recover about 70 energy. If you don't use any turbo, this will barely leave you able to make a third shot, at which time you will be out of power and it will be nearly five seconds between shots from this point on IF YOU DONT USE ANY OTHER POWER AT ALL. This means that in the long term rails _if they always hit_ and _you consume no other power_ do about 400 damage per second.

Even at 100 energy per shot, I wouldn't use rails.

Now all that has been done is the problem has been moved, and we will see more dual and quad rockets and heat seekers and people will whine about that.
Apr 22, 2003 Urza link
devs.. you guys were NUTS to take it to 200. Now... you wouldn't want hte guys at E3 to see us complaining would you? i dont think so.. i would suggest knocking it down to 100 e/s (energy/shot) and see how it is...
Apr 22, 2003 ctishman link
200. I love it. Thanks. Frankly, any weapon that does 2100 damage NEEDS a crippling factor. Railguns were never meant to be a primary "shooting" weapon, thus the limited ammunition. In the five days since the release of 3.2, I have not seen ONE homing missile used, thus eliminating the tactical use of space as a combat factor. Thus, I applaud the Devs for this patch. Keep a rail on your ship if you want to, but buy tachyons. They're better for ship-to-ship dogfighting.
Apr 22, 2003 Suicidal Lemming link
Ok, tell me this, would you want a weapon that does 7k dmg per second? or a weapon that does 1050 dmg per second? we have both, oh and the 7k can be outfitted to quad to do 21k dmg per second, but then batteries die fast
Apr 22, 2003 Arolte link
I think it's good now. But 200 energy units does seem like a bit much. It should just take enough energy to prevent people from shooting while boosting at the same time. As long as people can safely boost away from a crazy tri or quad-railgun carrier, I won't have a problem. That was my only concern.
Apr 23, 2003 Nemesis link
I think the homing missiles and rockets need their speed upped a lot. You can easily get away from a homer or a rocket simply by boosting.

I can not even hunt bots with them. They can without any problems dodge my dual swarms and my triple homers. That is 22 missiles in total, and they dodge them all, and this is the sector 6 bots, wich I believe are the easiest ones.
At least you could make the homers and rockets go 140 m/sec or more.
Apr 23, 2003 Celebrim link
Nemesis: That has been a subject of long debate. While the general consensus is that the homing missiles are nearly useless, there are alot of people (me included) that basically want to see them stay that way. I always prefer weapons that encourage skill to those that don't. If homing missiles become too hard to dodge people will just 'stupidly' dump alot of homing missiles off and it will be a worse situation than we had with rails.

There is also a technical issue with homing weapons, in that they consume more bandwidth than non-homing weapons. By keeping them secondary weapons the devs are encouraging low bandwidth usage.

Rockets are another story. I'm using rockets now and they work just fine. Before 3.2, rockets were the dominating weapon in the game and I think that they are being under used now.

I've killed plenty of bots with swarms and heat seekers since 3.2. There is some indication that the swarm has become a semi-effective weapon. The primary rule to remember with homers is that they are rather ineffective at a distance. The trick with using them effectively is to get in close and try to get the opponent to dump speed and quickly come about to get a shot on you. Just as he does that, fire off a swarm from point black range. With all homing weapons, the main thing to remember is that you are using the weapon in a defensive manner to control your targets actions. You use them to get the opponent to break off and dodge. They are harassing weapons, not normally killing weapons. And that's the way I for one prefer it.