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Hi, I'm 3 days new to VO and it seems like all the other guilds are comprised of people who have been playing for a much longer time and are already friends and such.
Right now, it's just gonna be a guild where people explore and learn about the game. When we get settled, then we'll figure out what role we want to play in the VO universe (pirates, traders, bounty hunters . . . etc).
I'd like to form a new guild with new players. If you've recently signed up for VO and want to help pioneer a new guild in the universe, please reply. We need 10 people to get it started. The name will be deceided on by everyone who will be in the guild.
BTW: My in game character is name Yorg and is an Itani.
Right now, it's just gonna be a guild where people explore and learn about the game. When we get settled, then we'll figure out what role we want to play in the VO universe (pirates, traders, bounty hunters . . . etc).
I'd like to form a new guild with new players. If you've recently signed up for VO and want to help pioneer a new guild in the universe, please reply. We need 10 people to get it started. The name will be deceided on by everyone who will be in the guild.
BTW: My in game character is name Yorg and is an Itani.
Good initiative, Yorg. VO really needs more guild politics (and the upcoming changes will hopefully give guilds better reasons to exist, and give guild members more incentive to act together as a guild), and I think many new players will appreciate a guild like this, even if only as a staging point before they join any of the more established guilds.
If you could only come up with an in-canon, rp reason as well... hmm...
If you could only come up with an in-canon, rp reason as well... hmm...
Too many guilds already...
Really... we need less of them... NOT more.
Really... we need less of them... NOT more.
I'd like to join a newbie Guild.
I'm a UIT, the rather inept Henry Tudor
I'm a UIT, the rather inept Henry Tudor
Honestly, a new guild is the wrong idea, and not simply because we have to many, though we DO. If you want to learn about the game, why figure it out yourself when you could join an established guild, learn the ropes and if you decide that the guild your in is not quite what you were lookinig for start a new one. As it is now, there are quite a few guilds that are completely inactive and other that are very robust in their player base. I'd search around, read some of the description on the "Player Guilds" page here on the official VO site, and talk to some lt's or Cmd's. Otherwise it's going to be a band of chickens and the wolves WILL pounce.
Too many guilds? Should I assume you're a member of the Vendetta Communists Guild? ;) Just teasing.
Why do you think so? Is there something about having fewer, larger guilds that's clearly better for the game than lots of smaller guilds?
There's already a 'Newbs of Vendetta' guild, but they seem to be completely inactive: not a single license in the pack. Maybe forming a newbies guild is short-sighted? As I see it, you may be better off figuring out what you like to do, just by exploring for a couple of weeks. Once you find something profitable (and hopefully, enjoyable too) then you might want to look into forming a guild to pursue that activity -- and somehow monopolize it. Anyway, that's my idea of what a guild should be getting up to.
But at this point development, there are not a lot of activities (if any) that you can try to monopolize. So... there's not much of a point in being in a guild at all. You might as well make use of your buddies list, for the same results.
(Unless there are some perks to guild membership that I'm not aware of? Help me out, you elite maverick renegades.)
Why do you think so? Is there something about having fewer, larger guilds that's clearly better for the game than lots of smaller guilds?
There's already a 'Newbs of Vendetta' guild, but they seem to be completely inactive: not a single license in the pack. Maybe forming a newbies guild is short-sighted? As I see it, you may be better off figuring out what you like to do, just by exploring for a couple of weeks. Once you find something profitable (and hopefully, enjoyable too) then you might want to look into forming a guild to pursue that activity -- and somehow monopolize it. Anyway, that's my idea of what a guild should be getting up to.
But at this point development, there are not a lot of activities (if any) that you can try to monopolize. So... there's not much of a point in being in a guild at all. You might as well make use of your buddies list, for the same results.
(Unless there are some perks to guild membership that I'm not aware of? Help me out, you elite maverick renegades.)
If you become a non-newbie, do you need to quit the guild?
Actually, leber, you bring up an interesting discussion point.
If players were required to leave the guild after losing their "n00b-ness" the policies (or more accurately, the face and voice) of the guild would be constantly changing, creating something like those "class councils" they have in high school they're grade-specific (ie, freshmen have their own separate from the sophomores, juniors and seniors), and as the students move up to the next grade each year the council of that year changes, as do the concerns the council voices, and the policies that come out of those concerns.
Interesting concept, that.
If players were required to leave the guild after losing their "n00b-ness" the policies (or more accurately, the face and voice) of the guild would be constantly changing, creating something like those "class councils" they have in high school they're grade-specific (ie, freshmen have their own separate from the sophomores, juniors and seniors), and as the students move up to the next grade each year the council of that year changes, as do the concerns the council voices, and the policies that come out of those concerns.
Interesting concept, that.
As you can see, I disagree with most of the other posters. VO's problem is not too many guilds, but too many inactive ones. And this sounds like it could be a truly active guild, especially with a high influx of new members and other members leaving the guild once they feel they are ready to take on the universe on their own.
And to learn how to play the game together with other aspiring starship pilots, that is a wonderful idea. Even better, I think, than joining an already established guild and learning the ropes from old players (even though i agree with johnhawl this is a good way as well). Perhaps we'll even see some new strategies and tactics, as you won't be taught how to play the game from ye old, scarred space pirates.
And as for the wolves... let them pounce. And once you have learned to pounce back, boy, will they be a pack of surprised lupines...
And to learn how to play the game together with other aspiring starship pilots, that is a wonderful idea. Even better, I think, than joining an already established guild and learning the ropes from old players (even though i agree with johnhawl this is a good way as well). Perhaps we'll even see some new strategies and tactics, as you won't be taught how to play the game from ye old, scarred space pirates.
And as for the wolves... let them pounce. And once you have learned to pounce back, boy, will they be a pack of surprised lupines...
You can do that withing a large guild as well though Miharu.
The reason I say no more guilds is with a finite amount of players devided by a large number of guilds means that each guild only has a small number of people. With an average max number of people online of around 60 people and 10% of those being non-guild affiliated, that leaves only 50 people divide that by 5 guilds and that's only 10 players per guild, the minimum number of people needed. So explain to me why we need MORE guilds? And that's on a busy day.
When (if) this game ever gets big, and there are hundreds of players online, having newb guilds is a great idea, and I've seen them done well before in other games. But in my opinion this is not necessary in VO, if you need help with something you just need to ask and the answers (for the most part) will be giving to you.
What I would like to see, is a different type of organization for players to have, especially when cap ships are introduced, "Crews". This would be an easy way for friends to stay close and not need to have tons of guilds with inactive players. Would also be helpful for assigning access to docking ports on larger ships. And of course crews in no way effect your guild affiliation.
The reason I say no more guilds is with a finite amount of players devided by a large number of guilds means that each guild only has a small number of people. With an average max number of people online of around 60 people and 10% of those being non-guild affiliated, that leaves only 50 people divide that by 5 guilds and that's only 10 players per guild, the minimum number of people needed. So explain to me why we need MORE guilds? And that's on a busy day.
When (if) this game ever gets big, and there are hundreds of players online, having newb guilds is a great idea, and I've seen them done well before in other games. But in my opinion this is not necessary in VO, if you need help with something you just need to ask and the answers (for the most part) will be giving to you.
What I would like to see, is a different type of organization for players to have, especially when cap ships are introduced, "Crews". This would be an easy way for friends to stay close and not need to have tons of guilds with inactive players. Would also be helpful for assigning access to docking ports on larger ships. And of course crews in no way effect your guild affiliation.
I think it's a good idea at this stage. During my timeslot I've seen a lot of new players online and because a lot of the rest of us are busy breaking ctc we can't offer the kind of help we should. If you can get 10 new players who all play in the same timeslot and are happy to find out and pass on information, tips and advice, then go for it.
As for there being too many inactive guilds. If people would just clean up after they left it would be a lot easier.
As for there being too many inactive guilds. If people would just clean up after they left it would be a lot easier.
This sounds like a pretty good idea. The worst that could happen is they make an enemy of another guild, and then they'd learn some PvP combat and inter-guild relations pretty quickly.
I for one would be willing to serve as a liason to this guild. I've played for two months, and I know some tricks of the trade that I'd be happy to pass on to you guys (just don't expect everything).
However, I will not /join/ this guild, because A) If it's supposed to be a newbie guild, I don't belong in it, and B) I have another guild that has already agreed to take me in once I subscribe (which will be within a few days), which suits my playing style much better.
-Shadow Guardian
UIT Pilot
I for one would be willing to serve as a liason to this guild. I've played for two months, and I know some tricks of the trade that I'd be happy to pass on to you guys (just don't expect everything).
However, I will not /join/ this guild, because A) If it's supposed to be a newbie guild, I don't belong in it, and B) I have another guild that has already agreed to take me in once I subscribe (which will be within a few days), which suits my playing style much better.
-Shadow Guardian
UIT Pilot
I am still a newbie myself, after just a few months of playing time (joined in february or mars, methinks, but had a two months break), but I'd gladly help your guild out as well, celery. I will not join it, for a group of my friends who have all just started playing Vendetta are planning an Itani mafia-corporation trading-style role-playing guild, and want me to be their UIT contact, but I'd gladly aid you in all other ways.
Hmmm... This gives me an idea...
Perhaps there should be a whole team of slightly more advanced pilots (UIT and Itani, maybe some Serco) who advise this guild, and, if necessary, help fight for it (only when doing so does not interfere with our own agendas, however).
Perhaps there should be a whole team of slightly more advanced pilots (UIT and Itani, maybe some Serco) who advise this guild, and, if necessary, help fight for it (only when doing so does not interfere with our own agendas, however).
(only when doing so does not interfere with our own agendas, however).
Excuse me... but I find this funny for some reason.
Excuse me... but I find this funny for some reason.
I mean, say, they piss off someone (for the purposes of this example let's say VPR), and one or two of the allied pilots have ties to VPR, then obviously they aren't going to fight alongside the newbie giuld.
There is a group of players who do watch out for new players and guilds and offer advice. Certainly around my timeslot anyway. If in doubt just ask and normally someone will help.
How unusual. One of my comments sparked meaningful discussion?
Anyway, there should be a n00b guild for each nation once there are enough peeps online to fill out these guilds.
Anyway, there should be a n00b guild for each nation once there are enough peeps online to fill out these guilds.
I should point out that IGPK is currently recruiting. We consist almost exclusivly of relativly new players but know enough to be able to teach new members a thing ot two. Check out the website at http://212.67.202.29/~dras1l (proper URL coming soon) or give me (Fassin Taak) or Carloss a shout in-game.
Ask me for training when I'm on, if I'm not doin anything, I'm in.