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Sep 27, 2005 incarnate link
FYI.
Sep 27, 2005 CrippledPidgeon link
Feed Your Incarnate?
Sep 27, 2005 Eldrad link
Yay for caught bugs, much better than the alternative.
Sep 28, 2005 Blacklight link
yayayayayay!
Sep 28, 2005 LeberMac link
Reduced Breakage™
Our newest addition, Guild Software introduces Reduced Breakage™, a revolutionary feature that will improve playing time and user enjoyment by lessening the amount of game-stopping bugs. With Reduced Breakage™, you'll be able to enjoy Vendetta-Online® a full 150% more than studies conducted with non-Reduced Breakage™-enabled clients.
Sep 28, 2005 jexkerome link
Nice.

And Nice again.
Sep 28, 2005 Obsidian link
Frequently Yields Interest
Sep 28, 2005 JestatisBess link
I love the News Post. It told us what the devs are up to but did not promise any set date.
Sep 28, 2005 Phaserlight link
Free Your Intellect

Schweet! New HUD elements :D~
Sep 28, 2005 icbm1987 link
Farting Yaks Imminent

New HUD! woot!
Sep 28, 2005 yodaofborg link
Can I be Orion soon then? sod corvus, rip off bastages!
Sep 28, 2005 tumblemonster link
I WANT MY CAP SHIP!
Sep 29, 2005 Celkan link
Take your time, Incarnate. :) Make sure it all works before you release it.
Sep 29, 2005 Dr. Lecter link
/me eats Miharu. No, let's have crazy buggy toys on the TEST SERVER for now! Pleaeeeeaaaassseee? I want that crazy trident/new TGP thing to try! :D
Sep 29, 2005 roguelazer link
Zarniwoop doesn't even have convoys right now. Strange.
Sep 29, 2005 momerath42 link
Thats because I'm currently testing hive code which I rewrote. When I know that's working the way it was before, I'll test the convoys again. Then I'll probably ask some people to jump on the test server.
Sep 30, 2005 LeberMac link
Awww, we just got it working! I don't wanna jump on it and break it! I'm a little to heavy for the server's enclosure to support!
Oct 07, 2005 LeadFist link
*cough* how's that [re]architecting coming?
Oct 07, 2005 momerath42 link
It's going alright. We're close to having the features we tried to release a couple weeks ago fully working, though they'll need at least one more day's testing. I'll be in tommorow tieing up some loose ends.

So, I'm sure you're wondering, if we thought we were ready to release 2 weeks ago, what's taking so long. I'll try to give you a brief explanation.

We pulled the trade convoys because, when they started flying around a player-populated universe, Deliverator (our third-tier gameplay engine) couldn't keep up with the level of activity. Since then, we've done a lot of profiling and rewriting. The convoy code is much more scalable now, and is working fairly well. The low-level defense behavior of the escorts can use some work, but that is a seperate component.

We might have been able to release at that point (about a week ago), but I was worried about some of the Hive code bogging things down with all the convoys flying around. All npcs can potentially match any rule that acts on npcs (which the hive bots are), so inefficient Hive rules have the potential to bog Deliverator down when lots of convoys are interacting with players. So we rewrote all that stuff too. And since we were rewriting anyway, we couldn't help laying the groundwork for future functionality.

So, again, you'll see the promised features very soon. But you can also be happy knowing that we've done some work toward making the Hive actually collect and use resources to build its bots (which will also figure into stations using resources to build things).
Oct 08, 2005 Nya13 link
C O O L ^^