Forums » General
FYI.
Feed Your Incarnate?
Yay for caught bugs, much better than the alternative.
yayayayayay!
Reduced Breakage™
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Our newest addition, Guild Software introduces Reduced Breakage™, a revolutionary feature that will improve playing time and user enjoyment by lessening the amount of game-stopping bugs. With Reduced Breakage™, you'll be able to enjoy Vendetta-Online® a full 150% more than studies conducted with non-Reduced Breakage™-enabled clients.
Nice.
And Nice again.
And Nice again.
Frequently Yields Interest
I love the News Post. It told us what the devs are up to but did not promise any set date.
Free Your Intellect
Schweet! New HUD elements :D~
Schweet! New HUD elements :D~
Farting Yaks Imminent
New HUD! woot!
New HUD! woot!
Can I be Orion soon then? sod corvus, rip off bastages!
I WANT MY CAP SHIP!
Take your time, Incarnate. :) Make sure it all works before you release it.
/me eats Miharu. No, let's have crazy buggy toys on the TEST SERVER for now! Pleaeeeeaaaassseee? I want that crazy trident/new TGP thing to try! :D
Zarniwoop doesn't even have convoys right now. Strange.
Thats because I'm currently testing hive code which I rewrote. When I know that's working the way it was before, I'll test the convoys again. Then I'll probably ask some people to jump on the test server.
Awww, we just got it working! I don't wanna jump on it and break it! I'm a little to heavy for the server's enclosure to support!
*cough* how's that [re]architecting coming?
It's going alright. We're close to having the features we tried to release a couple weeks ago fully working, though they'll need at least one more day's testing. I'll be in tommorow tieing up some loose ends.
So, I'm sure you're wondering, if we thought we were ready to release 2 weeks ago, what's taking so long. I'll try to give you a brief explanation.
We pulled the trade convoys because, when they started flying around a player-populated universe, Deliverator (our third-tier gameplay engine) couldn't keep up with the level of activity. Since then, we've done a lot of profiling and rewriting. The convoy code is much more scalable now, and is working fairly well. The low-level defense behavior of the escorts can use some work, but that is a seperate component.
We might have been able to release at that point (about a week ago), but I was worried about some of the Hive code bogging things down with all the convoys flying around. All npcs can potentially match any rule that acts on npcs (which the hive bots are), so inefficient Hive rules have the potential to bog Deliverator down when lots of convoys are interacting with players. So we rewrote all that stuff too. And since we were rewriting anyway, we couldn't help laying the groundwork for future functionality.
So, again, you'll see the promised features very soon. But you can also be happy knowing that we've done some work toward making the Hive actually collect and use resources to build its bots (which will also figure into stations using resources to build things).
So, I'm sure you're wondering, if we thought we were ready to release 2 weeks ago, what's taking so long. I'll try to give you a brief explanation.
We pulled the trade convoys because, when they started flying around a player-populated universe, Deliverator (our third-tier gameplay engine) couldn't keep up with the level of activity. Since then, we've done a lot of profiling and rewriting. The convoy code is much more scalable now, and is working fairly well. The low-level defense behavior of the escorts can use some work, but that is a seperate component.
We might have been able to release at that point (about a week ago), but I was worried about some of the Hive code bogging things down with all the convoys flying around. All npcs can potentially match any rule that acts on npcs (which the hive bots are), so inefficient Hive rules have the potential to bog Deliverator down when lots of convoys are interacting with players. So we rewrote all that stuff too. And since we were rewriting anyway, we couldn't help laying the groundwork for future functionality.
So, again, you'll see the promised features very soon. But you can also be happy knowing that we've done some work toward making the Hive actually collect and use resources to build its bots (which will also figure into stations using resources to build things).
C O O L ^^