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Fonts
http://images.vendetta-online.com/screenshots/dump0068.jpg
Is that an old screenshot or something? Mine doesn't look like that... I like that font a lot.
Is that an old screenshot or something? Mine doesn't look like that... I like that font a lot.
Yeah, it's old. They got rid of it, I think, because on higher resolutions you couldn't read it.
I liked it a lot too. It's suprising how much it added to the "this is a futuristic space sim" feel of things.
I liked it a lot too. It's suprising how much it added to the "this is a futuristic space sim" feel of things.
I liked the old font better, too. Hopefully the new UI stuff includes allowing users to select a font.
Oooh. Selecting a font is good!
I choose to have all my text displayed in... IRONWOOD!
http://www.fonts.com/FindFonts/detail.htm?pid=201743
I choose to have all my text displayed in... IRONWOOD!
http://www.fonts.com/FindFonts/detail.htm?pid=201743
Since a1k0n rewrote font handling to use FreeType, it should be possible to use any TTF font with Vendetta. The devs were going to make an entry in the settings dialog box for that. I dunno why they haven't yet.
That font, Silicon, was too hard to read at low resolutions and too wide for general interface usage. Then Waylon modified it to make it narrower, but it was just ugly then. The old font code wasn't very good at rendering at small sizes and the .ttf itself isn't hinted properly for small sizes (although it's a lot better than most that I've seen). The main reason I picked Trebuchet MS was that it looked good as small as 7 pixels tall and scaled up to be huge - so we didn't have to modify the existing game interface to support multiple fonts (i.e. a small bitmapped font and a scalable font for ≥12 pixels).
Yes, the new code supports having several fonts, so we can use that font for chat once again, or for whatever.
BTW, roguelazer, the engine doesn't use freetype at all. I bake fonts onto textures before handing them over to the game using a perl script which uses freetype.
Yes, the new code supports having several fonts, so we can use that font for chat once again, or for whatever.
BTW, roguelazer, the engine doesn't use freetype at all. I bake fonts onto textures before handing them over to the game using a perl script which uses freetype.