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New article at mmorpg.com

Sep 20, 2005 RelayeR link
Sep 20, 2005 who? me? link
but the update didnt work
Sep 20, 2005 LeberMac link
Posted.

Hehe RIGHT after the server-side update, I followed a string of between 10 and 15 giant NPC Computer-Controlled Behemoth-class trading vessels through 3 systems.
They behaved like a school of fish, it was almost graceful, strangely majestic compared to their earlier A.I., which tended to result in traffic jams and pileups at the dock.
When it came time to dock, the NPC's queued up in an orderly fashion and each cleanly docked without a single bump or glitch.

Quite awesome.
Sep 21, 2005 Phaserlight link
Postststeded:

In the same update, and almost as exciting to me, are the dynamically created combat missions based on Hive (the bad guys) growth and expansion. Of course they still need a little ironing out, but it's very cool to see the direction VO is taking. The Hive competes with players to mine ore from asteroids, using it to build new bots, sending them to take over new sectors, which generates new missions to clear them out...
Sep 21, 2005 JestatisBess link
"Vendetta Online has recently been through a somewhat troublesome New Version Update. The update, which was scheduled to happen last Wednesday the 14th of September, didn't take place until the 16th."

I think this is reason enough to encorage the developers to wait to announce anything before its out. i know other games might announce and update, and take weeks to deliver. Even so, the above statement doesn't make the game look any better.
Sep 21, 2005 Phaserlight link
*shrugs*

Oh noes! An update was delayed two whole days?!?! The horror... the horror...

If anything, it makes the author of the article sound just a little bit petty.