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errr, yeah. heh. sorry. I'm not sure it's enough, but it would be nice to test if nothing else. =)
Now, it is nearly impossible to escape the SF in a WH sector.
When you activate the WH, your ship slows to normal speed, and the SF catches you while you are watching the pretty animation.
Before, you could not be killed while the program had control of your ship.
Perhaps this "fix" needs to be re-thought?
Matt
When you activate the WH, your ship slows to normal speed, and the SF catches you while you are watching the pretty animation.
Before, you could not be killed while the program had control of your ship.
Perhaps this "fix" needs to be re-thought?
Matt
ThanatosTree,
It should be dangerous to go through enemy territory.
It's still possible as long as you have an infiniboosting ship.
It should be dangerous to go through enemy territory.
It's still possible as long as you have an infiniboosting ship.
The problem is not the danger. And infiniboost works fine, UNTIL you activate the WH. At that point, the program takes control of your ship, slows it down, and you become a spectator as your ship gets destroyed as it flies slowly in a straight line.
If we are going to be vulnerable during a WH jump, we should be able to evade as well.....
Matt
If we are going to be vulnerable during a WH jump, we should be able to evade as well.....
Matt
Try this maneuver.
The aerna's are boosting 50m behind you.
You quickly strafe up then slam on the brakes.
The Aerna's overshoot you and then you activate the WH or jump.
Worked for me in a vulture III with HEAVY battery :)
Course the strike force gets ya sometimes but it works with aerna's on jumps.
The aerna's are boosting 50m behind you.
You quickly strafe up then slam on the brakes.
The Aerna's overshoot you and then you activate the WH or jump.
Worked for me in a vulture III with HEAVY battery :)
Course the strike force gets ya sometimes but it works with aerna's on jumps.