Forums » General

Next of production list

Aug 11, 2005 johnhawl218 link
@Devs

Now that the Hive and Mission Editor are coming closer to being in a more finished state, what is next on the production list. Obviously missions USING the new mission editor, but anything on crafting, exploration, smaller caps, player controled caps, etc.
Aug 11, 2005 incarnate link
Some missions and more complex behaviour for the Hive are probably the next things you'll see. Cap ship stuff is going to require the UI redux I mentioned a few days ago in a newspost, and that will take a few weeks. But, small caps are planned for the relatively near future (little over a month? we'll see). Crafting is planned, and there may be "crafting-ish" bits appearing in the next month or so, but full-blown crafting is still a little ways off.

Now that a lot of the "big" stuff is out of the way, I'm trying to nail down a more specific schedule for our next releases, which I'll post as soon as I have some confidence in it.
Aug 11, 2005 LeadFist link
That sounds like a logical progression, Incarnate. Gonna start using the wiki to document some of this stuff?
Aug 11, 2005 johnhawl218 link
Thanks Inc sounds great, can't wait!!
Aug 11, 2005 LeberMac link
Hrm. Use the wiki! Yah!

I love knowing all about this cool stuff when I can't play.
Aug 11, 2005 Phaserlight link
Way to go, guild! Sounds like we're in for some fun times ahead...
Aug 12, 2005 Spellcast link
any chance of a look at the faction/reputation system in the near future.. specifically fixing the bug where you dont take a permanant penalty hit for killing someone admired if you do it inside the NFZ?
Aug 12, 2005 leapfrog link
/me pats LeberMac on the back...

hehe, just think about all the really cool stuff you'll get to learn when you get back!

Seta *grins* again... (I seem to do that a lot)
Aug 13, 2005 Borb II link
You've been hanging out with those grinning pirates too long Seta. :P

me grins
Aug 14, 2005 A-Dawg link
What steps have to be taken for the player owned cap ships to enter the game?
Aug 14, 2005 Forum Moderator link
Incarnate made reference to the User Interface earlier in this thread. That has to do with navigation panel display, for one thing. The implementation for selecting and jumping into turrets could use some work as well.