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Test Release / Hive

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Jul 16, 2005 Beolach link
/me dittos Arolte, gimme screenies!

Why would all the other hive bots explode when you kill the Leviathan? In fact, one thing I've thought of suggesting is when the Leviathan is destroyed, have it actually break apart into its component bots (quoth the design-wiki: "The Leviathan is a massive creature, . . . . Created by the joining of many minor Hive drones into a single creature"), just to have the extra bit of difficulty for players to have to kill them, too.
Jul 16, 2005 who? me? link
maybe this will solve my problem

/me goes to try

EDIT: ha! zarniwoop! what kind of a name is that for a server!
Jul 17, 2005 Beolach link
majikthise & zarniwoop... do you have servers named Vroomfondel or Slartibartfast, too?
Jul 17, 2005 a1k0n link
yes, vroomfondel; no slartibartfast yet.
Jul 17, 2005 Demonen link
I just might have to write a hitchikers guide to your galaxy then!
Jul 17, 2005 yodaofborg link
Okay, sooo, 300+ bots in a sector? sounds nuts?

http://yd4.netfirms.com/sheeeet.mpg (3.4mb VCD)

Scary stuff, heh
Jul 17, 2005 Beolach link
Well, had fun on the test server. I didn't get to see a levi, but we did crash Sedina P-10 by overloading it with bots (kill Queens, escorts all jumped to P-10, which had been a stronghold). I think it crashed just after yoda made that video.

Dunno if it was just the test server or what, but my Hive Queen kill count wasn't going up when I killed Queens.
Jul 17, 2005 a1k0n link
hahah, awesome.
Jul 17, 2005 Arolte link
Beolach, I think it was mentioned before that your stats aren't saved on the test server. Once you connect back to the public server all your money and stats will revert back to the original values. I think...
Jul 17, 2005 Beolach link
Well, obviously I wasn't expecting anything to transfer over from the test server to the public server, it was my char info screen on the test server where my queen kill count wasn't increasing; it started at 11, I killed a few queens, it was still 11. I would expect that on the test server, it should have increased the count, even though it wouldn't on the public server. But I don't know, maybe the test server doesn't keep track of all the stats the public server does, even though I would have thought that it would.
Jul 17, 2005 Spellcast link
i would think that it wouldnt to increase the performance of the test server.. after all, its being run out of guildsoftwares office on a desktop machine. :)
Jul 17, 2005 incarnate link
haha, that video is awesome.
Jul 17, 2005 Spellcast link
thats a lot of bots
Jul 17, 2005 Dank link
that little clip really showed how great this game is.
Jul 18, 2005 roguelazer link
When will the test server be back online?
Jul 18, 2005 Obsidian link
I've had that many bots in a sector before. Darn typos. :P

It is neat when you have swarms of bots coming at you instead of 1 or 2 at a time.
Jul 18, 2005 sspeier link
where do i get this patch ? :)
Jul 18, 2005 RelayeR link
open the updater program and the patch will download.
Jul 18, 2005 harvestmouse link
I have some great clips of the bots in the old universe (in sector 14). if you message a bot something like "what you say", it will tell you how many other bots want to attack you...

in s14 they were just like schools of fish!
Jul 19, 2005 jexkerome link
Any confirmation on those 400+ bots crashing the Leviathan respawn system?