« News
Jan
24
Vendetta Online 1.8.723
VO 1.8.723 includes:
- Dropping an 11th nav beacon now replaces the oldest beacon instead of preventing it from being created.
- Added a "/beacon clear" command to remove all of the beacons you created.
- Fixed issue with HUD chat text color not being applied when chosen from the color picker swatch.
- Added more analytics to help track down client issues.
This release includes a few small player-submitted improvements from the Suggestions and Bugs forums, along with a lot of under-the-hood fixes.
Beyond the topics list above, we're also fixing problems with our custom mission localization (translation) software, so we can hopefully expand our multi-language mission support to include more languages and advanced gameplay.
We do have new content in the works, but we've needed to dedicated an unexpected amount of time to fixing problems over the last few weeks. Some of these issues were practically invisible to existing players, but impacted thousands of new users every month.
So, while game-content changes are still in development, we also want to help these (many) new players have a better initial experience, and also understand the areas where they're struggling, which will also help guide our next-generation User Interface design.
Have a great weekend, everyone!
- Dropping an 11th nav beacon now replaces the oldest beacon instead of preventing it from being created.
- Added a "/beacon clear" command to remove all of the beacons you created.
- Fixed issue with HUD chat text color not being applied when chosen from the color picker swatch.
- Added more analytics to help track down client issues.
This release includes a few small player-submitted improvements from the Suggestions and Bugs forums, along with a lot of under-the-hood fixes.
Beyond the topics list above, we're also fixing problems with our custom mission localization (translation) software, so we can hopefully expand our multi-language mission support to include more languages and advanced gameplay.
We do have new content in the works, but we've needed to dedicated an unexpected amount of time to fixing problems over the last few weeks. Some of these issues were practically invisible to existing players, but impacted thousands of new users every month.
So, while game-content changes are still in development, we also want to help these (many) new players have a better initial experience, and also understand the areas where they're struggling, which will also help guide our next-generation User Interface design.
Have a great weekend, everyone!