News

Jul
31

Vendetta Online 1.8.565-566

VO 1.8.566 includes (tonight):
- Fixed Border Skirmish capships going to the wrong sectors when the battle is over.
- Fixed issue with cancelled Access Key deletion CAPTCHA causing CAPTCHA to appear at next login of the same client run.
- Non-Premium idle-timeout CAPTCHA now functions the same as all others, and will fail on "Escape".
- Fixed issue with "Getting characters..." menu sometimes appearing on top of the Character Select menu.
- Failed login attempts now fully disconnect from the server.
- iOS App Store update with improved login times and fixes.

VO 1.8.565 included (last week):
- Improved robustness of macOS and iOS In-App Purchases.
- Fixed internal analytics on iOS.
- Fixed issue with Account Info menu not showing proper active status

A lot of bugfixes, along with further measurement and improvements (behind the scenes) to make the game more robust for new players. Also, trying to push Mac-store updates, but running into challenges, due to subtle platform changes and updates from Apple. Anyway, hopefully those headaches and delays will be resolved before long.

Have a great weekend, everyone.
Jul
23

Vendetta Online 1.8.564

VO 1.8.564 includes:

- Capship under attack messages now include the name of the attacker and notifies the owner when its shields go down.
- Added progress bar to "Getting Characters" and "Entering Universe" menus seen when logging in.
- Station ship purchase tutorial now resumes at the proper point if the client restarts or the player closes the Options menu.
- Android changes to further streamline the new user experience.
- Fixed issue where passengers were ejected from a capship when the owner takes control of it.
- Fixed issue where players were unable to enter a broken sector.
- Fixed issue where bots may stop attacking player capships with passengers.
- Fixed issue where a player's remote capship disappears if they log into a sector when their active ship is a capship and the remote capship is in the same sector.
- TyCorp Assaults can now attack in pairs.

A wide variety of small fixes and improvements, following up from the major internal updates last-week. Please continue to keep us posted about any Bugs you find, via the Bugs forum. Have a great weekend, everyone!
Jul
16

Vendetta Online - July Newsletter

The latest Newsletter is out, covering a number of recent topics:

https://www.vendetta-online.com/newsletter/07.2021/newsletter.07.2021.html

This includes details around:
- Sammic Ore
- Deneb Cross-Galaxy Teleportation
- Capship Improvements
- The Cargo Tractor Beam
- Instant and Guild Notifications
- Faction Standing updates
- Joystick and Gamepad improvements
- An update on Localization and Menu development

Plus other information. Take a look!
Jul
16

Vendetta Online 1.8.563

VO 1.8.563 includes:

- Fixed Storm Radar Extender not using the correct Grid Usage.
- Fixed Deneb War unaligned fighters not attacking their target if the target changes sectors.
- Fixed issue when trying to command the remote capship at the same time it is jumping between sectors.

More changes in the works, but mostly just focusing on stability and bugfixes for this week. Have a great weekend, everyone!
Jul
10

Vendetta Online 1.8.562, TeamDX on Saturday!

Remember to stop by for TeamDX, around 8pm Central on Saturday! Also..

VO 1.8.562 includes:

- Remote capships can now be commanded to "Follow" the capship Owner, as well as "Park", even if the capship is in a different sector from the Owner. If a capship is commanded to "Follow" the Owner, it will attempt to reach them as long as they remain in-game. If the capship is told to "Park" while already trying to reach the Owner, it will "Park" where-ever it happens to be when the command is issued. Only these two commands will currently work across sectors, for now, the combat and mining related commands still require the Owner to be in the same sector as the capship.
- Remote capship commands now require the Owner to be fully remote: When an Owner docks to their capship, any existing Remote commands will be cancelled. New Remote commands will not be accepted until the Owner undocks again. All commands are cancelled upon Owner log-off.
- Additional server analytics around new characters have been added, to help improve the new user experience.
- Server-side architectural changes, designed to improve the handling of player-inventory data, across the universe. These kinds of changes will be periodically taking place for some time, but they should enable some really positive advantages, both for future gameplay development, as well as server-side challenges.

These are some significant changes, which should further expand on the utility of owning a Capital Ship. As the game Galaxy continues to be expanded and enriched by new content, we expect there to be many new opportunities to be "far from home", and surrounded the wonder, hostility, and uncertainty of the unexplored.

Have a great weekend, everyone! Please let us know of any issues via the Bugs Forum.
Jul
03

Vendetta Online 1.8.560-561

VO 1.8.561 includes (last night):
- New mineable Ore: "Sammic". It is rare, has a high mass, and is available only in the Unknown System. Expect it to play a part in future Manufacturing goals.
- Cross-Galaxy Teleportation: Members of the Serco and Itani Militaries may access Missions to utilize experimental teleportation facilities located in Dau L10, Geira O4 and Eo I7. Transport is for a character only, does not move any ship or cargo, and includes a nominal fee.
- iOS gamepad configuration: Changes to button and axis definitions should now save properly.
- Fixed issue with joystick axis binds not properly updating in the Calibration menu when they are changed in the Gamepad menu.
- Improved login performance across all devices. Further improvements are coming.
- Experimental simplication of first-time character creation for Android, automatically choosing name and nation selection. Additional characters may be created with full manual control.
- Fixed issue with Self Defense notifications being sent too often.

VO 1.8.560 (last week) included:
- Automatic cargo tractor beam allows easier pickup of nearby crates. Currently defaults to "on", but may be disabled with the /cargotractor command. The cargo tractor beam only functions for "small" type ships, not capships, and has a limited range of only 8 meters. It is intended to help acclimate new players who struggle to pick up drops when starting out. Further configuration options may eventually appear, such as ability to enable or disable tractoring for particular classes of crates.

Beyond this, there has been a tremendous amount of work in the background, fixing bugs and issues and otherwise improving specific situations; as well as research into making the game more functional and accessible for everyone.

Because of the substantial changes, lately, there is an above-average risk of new Bugs (despite the lengthy testing that has gone into all of this). Please report any you find on the Bugs forum. Situations that may be exploitable can be sent in via Support Tickets, but general Bugs are best posted to the forums, where they can get feedback from more than one person.

Thanks everyone, have a great weekend and (in the US) a great holiday!
Jun
26

Vendetta Online 1.8.559

VO 1.8.559 included (last week):

- Fixed issue with Buddy list not showing the full list under high latency conditions.
- Fixed CSR Registration mission to not register group members when taken while in a group.

We've also added more analytics around the new "notification" system for Guilds and station-attacks, and we're currently working on improving aspects of the early game, such as re-working the tutorials and new-user experience.
Jun
12

Vendetta Online 1.8.558

VO 1.8.558 includes:

- Trident and Goliath-class capital ships now include scanners for cargo (2000m), addons (2000m), asteroid temperature (500m) and asteroid mineral content (500m). This joins the existing sensors for ion-storm radar extension, as well as grouped shared-radar AWACS capabilities up to 2000m.

- Guild Voting notification system: The creation of a vote topic, initiated in any given month, will create an email that goes out to all voting Council members, to notify them of the voting topic. This email goes to the main address of the account of record (like the Newsletters, or administrative Tickets). If more than one vote topic is initiated in a given month, by a single guild, the later topics will not trigger emails. Players may opt-out of Guild Voting emails, through the game website (Account Info), or using a link from the emails themselves.

- Instant Notification system: A new category of notification has been added, to enable immediate email-based notification of game activity. Currently, this is only enabled for attacks on stations where the player holds an owner's key. This email address is unique and separate from the main address, allowing players to use their mobile carrier's SMS-to-email gateway to receive instant text messages, if they choose. For the moment, this must be specifically enabled by adding an email address to the Instant Notification field on the game website, in Account Info. The address must then be verified by a unique code, for confirmation purposes, before any game messages will be sent.
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Some pretty major additions, in terms of external notification systems, intending to build towards larger conquerable content, territory and broader long-term features.

We hope the guild-related communications will also help player guilds better organize around changes and continue to thrive.

Last but not least, the sensor updates to the capital ships, another feature change brought about through community discussion on the Suggestions Forum.

Have a great weekend, everyone.
Jun
04

Vendetta Online 1.8.555-557

VO 1.8.557 includes (today):
- Non-UIT stations in UIT space are no longer listed in the Galactic Best Prices if you are hated or KOS by the UIT.
- Fixed issue with invalid characters breaking chat text.
- Guild Commanders may now both add and remove Lieutentants, without Council oversight, using "/guild promote" or "/guild demote". The older "appoint" command has been removed.
- Guild internal voting has been changed, in a number of ways:
- A given Guild voting topic lasts two weeks from the time of the initial vote being cast, at which time the entire voting topic expires, along with all votes.
- Guild votes now persist across server restarts.
- Guild Council members are notified of new Voting topics on login and/or station docking, and see a display of the active topics, total vote counts for and against, voting options or status, and the expiration of the given topic.

VO 1.8.556 included (last week):
- Screamer Rocket energy firing requirements dropped from 30 to zero.
- Flechette cannons reduced in mass from 600kg to 500kg.
- Firefly homing missile ammo buffed from 6 to 12, and speed from 75 to 95 m/s.
- Self Defense timer for response to attacks in factional space changed from wall-clock to game-time.
- CSR race results now includes the ship type.
- Best Prices info is now updated immediately when a player launches from a capship.
- Fixed issue with players being able to lay mines and dock with certain stations.
- Fixed Gunner Kick command not kicking a player out of a turret.
- Fixed issue with Small Skirmish fighters not attacking Tridents.
- Fixed some player-transparent server-side issues, added more logging to certain cases.

VO 1.8.555 included (two weeks ago):
- Hulks and hulk debris now occlude player radar, allowing players to hide from one another behind hulks and debris.
- Enduring Content is now sorted first in their respective lists.
- Fixed Border and Hive skirmish NPCs not attacking opposing forces.
- Fixed bug with completed border skirmishes appearing in the available mission list.
- Fixed bug relating to messaging capital ships.

A number of substantial updates to Guild organization and management, tonight, which will hopefully be helpful. Feedback on Suggestions is always welcome, of course. We are going to be continuing to tweak things related to Guilds and other user-experience issues over the near term, particularly as we dig further into the updated interfaces and localization process.

Have a great weekend, everyone!
May
23

Vendetta Online - May Newsletter

The May Newsletter covers some of our recent development in Interface updates, plans for Localization (translation and language support), as well as other game updates:

https://www.vendetta-online.com/newsletter/05.2021/newsletter.05.2021.html
May
14

Vendetta Online 1.8.553-554

VO 1.8.554 includes (tonight):
- Warthog Mark IV hull armor increased from 10,000 to 10,500.
- New prototype UI for the Account Recovery menu available on Windows.
- Guild creation now persists across server restarts.
- Fixed issue when choosing a mission for a different location and then docking with the station where the mission is located.

VO 1.8.553 included (last week):
- Fixed issue with the mission Accept menu reappearing after the mission was already accepted under high latency conditions.

Development of the updated UI is on-going, as are some other substantial (time consuming) features.

Beyond this, we also been much more aggressive about tracking down smaller server-side bugs, over the last couple of weeks. These have been mainly "benign" bugs that were not player-visible, but could have become larger problems under the wrong circumstances. The goal is to make the game as robust as possible, and also improve our automatic error-detection, alarms and debugging systems, so we can react to future issues more quickly.

That's all for now, have a great weekend everyone!
Apr
30

Vendetta Online 1.8.551, Server Side Updates

Tonight, the following server-side updates went live:

- Remote, player-owned capital ships are now correctly impacted by "TempKoS" states that are incurred by the owning player in other sectors.
- NPCs now have radar awareness limits, impacted by local phenomena (ion storms, etc). Mission NPCs are not affected, and Strike Forces have a long radar range.
- Latos economy tweaked to allow a limited period of static-price trading, before low quantity concerns cause the station to begin raising prices. This will likely continue to be adjusted.

Last week, VO 1.8.551 included:

- New Enduring Content mission, for Goliath owners.
- Enduring Content missions now require the capship to be named.
- Capship 'attack', 'defend', and 'follow' targets need to be in the radar range of the capship.
- Fixed issue with Interface menu being clipped with the font size is too large.
- Fixed typo in the Power Cell Blaster mission.

Please report any issues on the Bugs Forum (or via tickets, if exploitable), and any ideas around intentional changes or tweaks on the Suggestions Forum. Have a great weekend, all.
Apr
16

Vendetta Online 1.8.550

VO 1.8.550 includes:

- Player-Capship remote 'attack' command should no longer cause the capship to back away (this was happening only at large distances from the sector center).
- Keychain info region is no longer very wide.
- Fixed Lua error when attempting to un-equip an empty port.

Beyond this, the past week included a number of background, server-side fixes. We had some unusual bugs appear with player capital ships when transitioning between sectors (along with related Support Tickets), and a few other game stability challenges in particular corners of the galaxy. We've also taken steps to further expand the monitoring of server-side problems, so we can detect more granular detail and react more quickly to future problems.

A lot of important background work has also happened, relating to the interface and other changes, which will be announced when those developments are closer to release. Thanks for your patience in the meantime, this major project should go a long way towards making the game more accessible to new players and a wider audience.

Have a great weekend, everyone!
Apr
08

Vendetta Online 1.8.549

VO 1.8.549 includes:

- Added sorting options to the Keychain menu and the ability to delete multiple keys at once.
- Static Queens don't attack fighters unless it is attacked or all of its escorts are destroyed.
- Convoy escort behavior has changed to be more aggressive when attacked.

Again, more changes pulled from the Suggestions Forum.

We also addressed some server-side bugs that were causing issues in Dau L10, and elsewhere.

Substantial progress is continuing to happen in the background. More specific news in due course.
Apr
02

Vendetta Online 1.8.548

VO 1.8.548 includes:

- Enduring Content History is now included in the /charinfo menu ("k") when targeting another player.
- Players can no longer dock to stations if they have weapon fire in-flight. This includes blasters, missiles, rockets, mines, etc. Conquerable stations and capships do not have this restriction.
- No-Fire Zone violations now cause Pillar of Society standing with the given faction to be reduced to Admire after the TempKoS expires.
- Sectors with Ion Storms are now un-monitored.

A whole series of different requested changes sourced from Suggestions over the last couple of months.

We have some pretty major work happening in the background (longer term), so we're trying to drop in a series of smaller Suggestions and and tweaks every week, if we can.

Have a great weekend, everyone!