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Jun
24
Vendetta Online 1.8.649
VO 1.8.649 incudes:
- Eight new custom-made missions available in various trees.
- PowerCell Blaster auto-aim has been reduced slightly, mass increased from 100kg to 300kg, shot and hit effects are now pink. See Suggestions thread for details.
- Client-side references to missions that can only be taken once every 24 hours have been properly changed to once every 22 hours.
- Fixed issue where a bounty reward would be given to a player if a strike force attacking them kills someone else that has a bounty.
- Fixed issue with system notes and mission history not being saved for characters with slashes in them.
- Lua code inside of system notes is now loaded in an empty environment.
- Fixed issue where credits would disappear when given to a player's remote capship or proxy fighter.
- Fixed issue where a player would get bounced back to their previous sector if their destination sector just shut down.
- Improvements in the robustness and fault-tolerance of the official channel-100 Discord Relay (see discord.gg/vendetta).
- Enhanced server-side logging and analytics to help improve game and service reliability.
- Additional fixes for potential crashes when quitting the game.
Please report any issues on Bugs, and any thoughts about future improvements on Suggestions; have a great weekend, everyone!
- Eight new custom-made missions available in various trees.
- PowerCell Blaster auto-aim has been reduced slightly, mass increased from 100kg to 300kg, shot and hit effects are now pink. See Suggestions thread for details.
- Client-side references to missions that can only be taken once every 24 hours have been properly changed to once every 22 hours.
- Fixed issue where a bounty reward would be given to a player if a strike force attacking them kills someone else that has a bounty.
- Fixed issue with system notes and mission history not being saved for characters with slashes in them.
- Lua code inside of system notes is now loaded in an empty environment.
- Fixed issue where credits would disappear when given to a player's remote capship or proxy fighter.
- Fixed issue where a player would get bounced back to their previous sector if their destination sector just shut down.
- Improvements in the robustness and fault-tolerance of the official channel-100 Discord Relay (see discord.gg/vendetta).
- Enhanced server-side logging and analytics to help improve game and service reliability.
- Additional fixes for potential crashes when quitting the game.
Please report any issues on Bugs, and any thoughts about future improvements on Suggestions; have a great weekend, everyone!