« News
Feb
21
Vendetta Online 1.8.542-543
VO 1.8.543 includes (tonight):
- Performance and stability improvements to the Vulkan GKGL driver for Windows.
- Added V-Sync, Antialiasing, and Anisotropic settings to the Vulkan driver.
VO 1.8.542.1 included (last week):
- Fixed issue with "Keystroke Receiving" request on the Mac version.
VO 1.8.542
- The "/report" command now visually responds with an error message, instead of nothing, if the character name was wrong or the reported player hasn't said anything since the reporter logged in.
- Reduced network traffic when rapidly scanning through objects in the sector.
- Minor technical tweaks and updates for improved compliance with the Mac Store
VO 1.8.541.2
- Fixed issues with glow and ice effects on Mac OpenGL 4 and Reference drivers.
Last week we completed a number of final bugfixes on the Mac version, and finished with updating the install in the actual Apple Store. Please let us know (via the Bugs forum) if you find any new problems on the Mac. As far as we know, it should be pretty solid at this point.
This latest update is to the Windows Vulkan driver, which is definitively the highest performing way of running Vendetta Online on a PC. We've kept the DirectX 11 driver as the "install default" for some time, but now we're looking at migrating that to a "fallback" status for older hardware, and making Vulkan the default API for new installs (assuming Vulkan support is detected on startup).
Stabilizing the Vulkan renderer opens the door to a lot of potential graphical improvements, such as those supported by recent, higher-end GPUs. This is not to say that a high-end GPU is going to become a requirement, simply that we have the ability to add support for next-generation features which would be otherwise impossible.
If you have a somewhat-recent graphics processor (GPU) that supports Vulkan on Windows, we encourage you to switch over and try running on that, instead of the DX11 default, and let us know if you run into any problems (also via the Bugs forum). As of this most-recent version, it should be quite stable, and as I mentioned before, is considerably faster than the DX11 renderer.
Aside from NVIDIA and AMD, even Intel Iris integrated GPUs do support Vulkan, although you will want to make sure you download the latest drivers for your particular hardware.
If you have a higher-refresh gaming monitor that supports Freesync or G-sync, we recommend enabling vsync, to give you a smooth experience without frame-tearing artifacts.
That's all for now, everyone, have a great weekend!
- Performance and stability improvements to the Vulkan GKGL driver for Windows.
- Added V-Sync, Antialiasing, and Anisotropic settings to the Vulkan driver.
VO 1.8.542.1 included (last week):
- Fixed issue with "Keystroke Receiving" request on the Mac version.
VO 1.8.542
- The "/report" command now visually responds with an error message, instead of nothing, if the character name was wrong or the reported player hasn't said anything since the reporter logged in.
- Reduced network traffic when rapidly scanning through objects in the sector.
- Minor technical tweaks and updates for improved compliance with the Mac Store
VO 1.8.541.2
- Fixed issues with glow and ice effects on Mac OpenGL 4 and Reference drivers.
Last week we completed a number of final bugfixes on the Mac version, and finished with updating the install in the actual Apple Store. Please let us know (via the Bugs forum) if you find any new problems on the Mac. As far as we know, it should be pretty solid at this point.
This latest update is to the Windows Vulkan driver, which is definitively the highest performing way of running Vendetta Online on a PC. We've kept the DirectX 11 driver as the "install default" for some time, but now we're looking at migrating that to a "fallback" status for older hardware, and making Vulkan the default API for new installs (assuming Vulkan support is detected on startup).
Stabilizing the Vulkan renderer opens the door to a lot of potential graphical improvements, such as those supported by recent, higher-end GPUs. This is not to say that a high-end GPU is going to become a requirement, simply that we have the ability to add support for next-generation features which would be otherwise impossible.
If you have a somewhat-recent graphics processor (GPU) that supports Vulkan on Windows, we encourage you to switch over and try running on that, instead of the DX11 default, and let us know if you run into any problems (also via the Bugs forum). As of this most-recent version, it should be quite stable, and as I mentioned before, is considerably faster than the DX11 renderer.
Aside from NVIDIA and AMD, even Intel Iris integrated GPUs do support Vulkan, although you will want to make sure you download the latest drivers for your particular hardware.
If you have a higher-refresh gaming monitor that supports Freesync or G-sync, we recommend enabling vsync, to give you a smooth experience without frame-tearing artifacts.
That's all for now, everyone, have a great weekend!