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May
23

VO 1.8.514-516

Some really significant changes in the last couple of weeks, particularly expanding the new supply-based economy to include the entire Latos system. There will continue to be a lot of economic changes and tweaks, as time goes on and we continue to monitor how things are working. Feedback on the economy is welcome, via the Suggestions forum and the like.

Server side issues fixed tonight:

- Fixed rare issue with player getting stuck leaving a turret just as the capship leaves the sector.
- Fixed rare issue with player attempting to launch from a ship with no launch bays, or in a ship that is not in the local inventory.
- Fixed rare issue with player taking control of their capship and launching at the same time.

VO 1.8.516 included (Tuesday, 5/19):

- Next-generation dynamic economy has been expanded from Latos N-2, to now include all of Latos (C-2, N-15).
- Target supply capacities for related min/max pricing values have been tweaked a bit, for the Latos economy. This will continue to evolve.
- Convoy Escort missions will now only appear in stations where the "requested" delivery is Locally Produced. This changes the distribution and total number of available Escort missions.
- Escort mission state, along with more dynamic factors of the economy, are now persistently saved and restored during server restarts. This means Escort missions are available immediately after restarts.
- Fixed an issue where a source station may not continue supplying a destination station if that station was already supplied.
- Updated targeted Character Info menu to display more badges. The region can also be scrollable, although no scroll bar will appear.
- If an item that would otherwise disappear is sold to a dynamic economy station like Latos N-2, the item will be put into your station storage instead of disappearing and you will receive a message that it happened.
- Player-owned capships being attacked in NFZ now enable the Self Defense mechanism for the owner to defend against the attacker.
- Strike-force squads no longer accumulate (pointlessly) under certain conditions.
- AI sector navigation and long-term learning algorithms have been changed. This may take time to impact the game visibly.
- Server-side analytics have been improved and expanded for various AI, NPC and economic functionality. We can now simulate the economy at 100x speed, for testing.

VO 1.8.515 included:
- Destination sectors are now preloaded when a player begins a jump/warp/death animation for a smoother transition.
- Optimized navmap updates when Hive/Deneb overlays change.
- Trident livery textures are now preloaded to minimize stalls when it is seen for the first time.

VO 1.8.514 included:
- The cost of buying back your ship and addons when in a Deneb skirmish mission now displays the correct value of 0.
- Fixed issue with hive indicators in the navmap not updating properly.
- Clearing out Central and Critical Hives before the skirmish starts wasn't being properly counted towards the Hive Sector Hunter badges. Counts have been retroactively applied.