Forums » Suggestions

trading weapons and ship equipment

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Feb 21, 2005 Andromech link
I suggest, that purchased weapons and equipment could be visible in cargo also. Thet it would be nice tip for traders to take for example Advanced Mineral Scanner not mounted by in cargo hold and sell it at the next station. And also weapons. I could buy for example 8 missile launchers and 150 missiles, and sell them and earn more credits. So far I can carry weapons only on my ship's mount point. And I' like to take more, for ma another ship at different staion, withut making more journeys.

And I would be nice if I could load to my ship more ammo.
Feb 21, 2005 Celkan link
This has been discussed many times, and the current reason for not having it in place is that if a ship with a high-level weapon is shot down by a low-level player who isn't licensed to have that weapon, we have a problem which I can depend on some of the other vets to go into a bit more detail on.
Feb 21, 2005 Spellcast link
Basically if weapons can be carried as cargo that means that they can be traded between players. (exit dock with weapon in cargo, jettison cargo, new player picks up weapon)

This would allow players to give high level gear to noobies, because there is no code in the game (to my knowledge) that prevents you from equipping any item you have, regardless of your license levels.

The most obvious fix to this is to set a license level that you are allowed to equip items at for each station, preventing you from using an item you dont have a license for. Something in this nature will have to be done eventually to make crafting or manufacturing viable, and as that has been one of the most requested features it will likely be implimented at some point in the future.

Currently the devs are working on creating an open design document for vendetta, and once that is up we will allhave a better idea of what is planned and what isnt, and how long we will need to wait for it.
Feb 21, 2005 Fnugget link
It leads to pretty much what other RPG's call rushing. Since levels are a drag to share on this game, it's sort of dead, but if you have combat 3's acquiring sunflares, it might be surprising. Still, too much depends on player skill. Then there's a second problem. Free busses with sunflares... you can't kill them without xp loss. Now wheres the fun in that?
Feb 21, 2005 wylfing link
The solution to this has been stated quite frequently, though. Just let weapons-as-cargo bind to the player. Then they will be useless to anyone picking them up except to sell them for cash.
Feb 21, 2005 Apex link
Higher level players could hire newbies to haul weaponry too...
High level Bully: "you! n00b! go take these 20 Neutron Blaster MkIII's to Sedina L2 and i'll pay you 100,000cr!"
N00b: "Omg! yes sir!"
Feb 22, 2005 Andromech link
One thing. Why player cannot use a weapon if its already bought??????????! If he owe this Neutron BLaster then if is he docked, then I don't see any problem in mounting it to his ship.

But the problem according to the licence levels, could be solved quite easily. If you have not enough xp and licence level is to smal you can do anything except using this equipment, weapon, ship.

Special warning should appear on the screen to warn a player that he is trying to use euipment that he couldnt operate at the moment.

A player could therefore store some rare and powerful equipment in the station or ships cargo hold and hide it unless he become more experienced to use it.

I think its not such a problem checking character's licence levels trigered by use of equipment, and it will expand trade possibilities by 100%.
Feb 22, 2005 Shapenaji link
Especially if certain weps are very hard to come by, the license/level reqs seem reasonable. If you want to get Advanced railguns, you'd have to go through a dealer.
Feb 22, 2005 yodaofborg link
Another issue this would cause (not so much atm, as most of serco/itani have stockpiles anyways) is the resuplying yourself with nation special weapons, when your nation has lost said conflict (Ok, theres only CTC at the mo, but the Serco cap ship IS coming...)

Example: me runs out of Neutron Blaster mk 3's after a few suicide rounds in Sedina b8, instead of thinking "sheesh, maybe i should see if we can win ctc to get them back,", I log on an Itani alt (I actually dont have one, this is an example) that is high enough to buy NT3, load up a centaur with said guns, fly to same sector as Serco alt was in (he logged off, obviously) jettison cargo where I will find it, log out Itani, log in as Serco (you have 5 minutes before cargo expires, 15 if a player is in the sector) collect guns, a lot easier than actually participating in said event. (Obviously both characters would be above the level reqs for the NT3, and NT3 probably isnt going to be the only nation prize, more will be added, or should be as more nation events are introduced)

Not a big issue at the moment, but a possibly big enough future problem.

[Edit]

Infact the more I think about this, the more possible ways to sploit it apear, and the more im glad we have hornets for moving small weapons about =D
Feb 22, 2005 johnhawl218 link
If a low level player were to pick up a weapon that they themselves are not qualified to use they simply can only "hold" the item and transport it from one place to another, if they are blown up and someone else grabs said item and is also lower level then the weapon or item requires then they too can only ship it. If they were to stockpile them for themselves, once required levels are reached they then can use the item/weapon. That's really not that hard of a problem to work around.
Feb 22, 2005 Celkan link
But what is the point? They'll be able to buy it anyway when they get the proper licenses.
Feb 22, 2005 johnhawl218 link
yes, but we're talking about those that are traveling though space and happen to come upon a neut2 laying in space as a drop from a kill. They may not be able to use it but they can travel with it and sell it for profit, but can't use it until the correct license is aquired. They could even store (so they don't have to buy later) until they can use it.

It's another way to improve the trade in VO, people have been asking for it, and this is a way to do it. There does not need to be a point to everything, why are there inert chemicals, or nano feed. They don't serve a purpose in game, other then to be bought and sold for profit. Same applys here. They are of no use to the noob until they get the required liceses but they are still viable trade goods until then, and after as well.
Feb 23, 2005 Andromech link
Yes! IMPROVED TRADE, that was exactly my point!

And one thing more!
If a player reckon that for example at DAU l-14 radar costs less than in Odia E-4, than he could bought them and travel there to equip his ships. Actually It is really annoying to travel all my ships to equip them with particular equipment the same route.

My practice is to carry equipment for my all ships mounted to all my Hornets small ports. After reaching destination I equip my other ships. It would be a lot easier to store it in my cargo hold.
Feb 23, 2005 Shapenaji link
well, yoda, you could fix that by making winning the CTC a requirement for equipping N3's.
Jan 27, 2006 mellowvision link
or CONTRIBUTING to a ctc win... maybe the special ctc prizes should only be for the people who actually PLAY.
Jan 27, 2006 mellowvision link
jeez, didn't reallize this was so old. sorry bout the bump.

the other thing I wanted to say was that loaded weapons seem like they would be explosive.

if your ship is blown up, wouldn't a fully loaded missle launcher blow up? I think so.
Jan 27, 2006 The Noid link
Iffcourse the Itany N3's have a DRM chip installed so they can only be used by pilots with an Itany licence, so a Serco can't use the weapons untill he gets them re-chipped. And to get them re-chipped he'll have to win CTC first :D
Jan 27, 2006 terribleCabbage link
I'm also for making weapons carryable, but not equipable until you have the right levels.

It'll also solve the current silliness of having to use Hornets as weapon-transport ships (load 4 Neuts, travel to remote station, dump, repeat).

- Tol Kerhys
Jan 27, 2006 jexkerome link
Totally against this idea, not only because of the possibility of abuse but also because I dislike stockpiling.
Jan 27, 2006 Beolach link
Incarnate's said that they have code in place to limit the amount of storage space available in stations, so we'll only be able to stockpile so much.

I'm for this. Change license & other various restrictions so they're checked on equiping, rather than purchase, and that'll eliminate most of the potential exploits.