Forums » Suggestions
Hi
I have just started to test Vendetta Online and tries to boost my pilot skills killing bots. In all the fun I often get some dammage and have to get to a station for repairing, and that is not so fun I think. I think it is a bit boring. So, if the ships had a repair bot which could repair the ship out in space we could continue the fun without traveling to the space station and back too often.
What do you think?
I have just started to test Vendetta Online and tries to boost my pilot skills killing bots. In all the fun I often get some dammage and have to get to a station for repairing, and that is not so fun I think. I think it is a bit boring. So, if the ships had a repair bot which could repair the ship out in space we could continue the fun without traveling to the space station and back too often.
What do you think?
I've never seen.....
*cuts sarcasm generator*
Actually, not a good idea, team up with somone who has a repair module if you want in-space repairs. having ships that auto-repair upsets a lot more for the rest of us :-/
*cuts sarcasm generator*
Actually, not a good idea, team up with somone who has a repair module if you want in-space repairs. having ships that auto-repair upsets a lot more for the rest of us :-/
Just to make this perfectly clear:
Halus, the reason self-repair is not allowed is that it has a negative effect on player-versus-player combat. A Warthog has about 9000 armor. Self-repair capability would effectively increase their armor to, say, 45000. With that much armor, PvP combat would stop being about combat skill and become more of an endurance test -- i.e., which player's hand will tire first. (That's 75 shots with a neutron blaster you'd have to land!)
Halus, the reason self-repair is not allowed is that it has a negative effect on player-versus-player combat. A Warthog has about 9000 armor. Self-repair capability would effectively increase their armor to, say, 45000. With that much armor, PvP combat would stop being about combat skill and become more of an endurance test -- i.e., which player's hand will tire first. (That's 75 shots with a neutron blaster you'd have to land!)
Honestly I don't see the harm in having a repair bot you can buy, the problem with it is that you would have to protect it, and if your in dangerous territory and your having trouble staying alive yourself how do you think your ai bot will do since it will only be equiped with repair equipment. And if you keep it in your cargo space then you can't hold as much booty and it will slow you down and that can get you killed even quicker anyway.
I definitely agree that self repair will NOT work. Wylfing's completely right, it would utterly destroy PvP. What might work, is a mine that slowly, (forgive my use of the word once you have read the stats, and don't hesitate to say it's too quick) heals you. Something like:
(S)Repair Mine (Mk ii and iii versions could be made available too)
Capacity: 5 or 10 mines, depending on version
Repeat Rate: Can fire 1 repair mine every 10 seconds, (to prevent players from littering the area with mines)
Splash Radius: 10 meters
Energy: 100 per second
Lifetime: 300 seconds
Repair: 100 or 500 damage per second, depending on which version
Special: Cannot move or shoot when repairing
Repairs all players that activate it
Can stop repairing at any time by clicking, activate key to begin repairing again
Can activate at any time when within 10 meters
Players could also destroy the mine, as it could be made a little larger than a normal mine, and with 1000 armor.
While I'm not particularly for the idea myself, I see it as a compromise between those who want to get repaired quickly for botting missions and those who don't want mobile repairs to ruin the whole PvP culture, if I can call it that.
[Edit]
Sorry, I didn't mean to make the thing small. It should take up a large port.
(S)Repair Mine (Mk ii and iii versions could be made available too)
Capacity: 5 or 10 mines, depending on version
Repeat Rate: Can fire 1 repair mine every 10 seconds, (to prevent players from littering the area with mines)
Splash Radius: 10 meters
Energy: 100 per second
Lifetime: 300 seconds
Repair: 100 or 500 damage per second, depending on which version
Special: Cannot move or shoot when repairing
Repairs all players that activate it
Can stop repairing at any time by clicking, activate key to begin repairing again
Can activate at any time when within 10 meters
Players could also destroy the mine, as it could be made a little larger than a normal mine, and with 1000 armor.
While I'm not particularly for the idea myself, I see it as a compromise between those who want to get repaired quickly for botting missions and those who don't want mobile repairs to ruin the whole PvP culture, if I can call it that.
[Edit]
Sorry, I didn't mean to make the thing small. It should take up a large port.
what about a gradual repair that would take too long to affect pvp.
Why not have it so that if you take damage you get back 60pt/min (1pt/sec) so for someone with an AC of 7000 (Cent Rev C) it would take ~1.9hr to heal completely in deep space.
This would be more for light damaged taken from a roid or a bot while mining or prospectiong or traders caught in an ion storm, and would have little impact on pvp.
Why not have it so that if you take damage you get back 60pt/min (1pt/sec) so for someone with an AC of 7000 (Cent Rev C) it would take ~1.9hr to heal completely in deep space.
This would be more for light damaged taken from a roid or a bot while mining or prospectiong or traders caught in an ion storm, and would have little impact on pvp.
you could make a repair bot that drains LOTS of energy something like 100/sec. And takes up an L weapon port. it would repair about 300 hp/sec. That would not be very usefull in PVP. while you are reparing your enemy can still damage you, and when you run out of energy you will have to recgarge all the while your oponent can keep firing.
With a heavy Battery this weapon could repair a bit less than 1500 hp before the battery is drained, and that proces would take 50 seconds. So i ask you PVP-ers who can't do 1500 damage in 50 seconds?
and even then after the repair the battery is completely drained. Plus the unit can only be mounted on the heavier ships anyway (this reduces the relative efectivness of the hp gain)
The repair unit described here is usefull for botting, trading, and posably for pirating, and not for anything else. The amount of time needed to make signifigant repars prevents it from drasticly altering CTC, or duel outcomes. I'm shore that somone could finde a way to use it as a signifigant advantage but that is the case with any new technology.
During combat the repais could give a minor edge to somone who was unlucky enough to get hit first, but this comes at the cost of an L port and a signifigant energy drain.
With a heavy Battery this weapon could repair a bit less than 1500 hp before the battery is drained, and that proces would take 50 seconds. So i ask you PVP-ers who can't do 1500 damage in 50 seconds?
and even then after the repair the battery is completely drained. Plus the unit can only be mounted on the heavier ships anyway (this reduces the relative efectivness of the hp gain)
The repair unit described here is usefull for botting, trading, and posably for pirating, and not for anything else. The amount of time needed to make signifigant repars prevents it from drasticly altering CTC, or duel outcomes. I'm shore that somone could finde a way to use it as a signifigant advantage but that is the case with any new technology.
During combat the repais could give a minor edge to somone who was unlucky enough to get hit first, but this comes at the cost of an L port and a signifigant energy drain.
I also like the idea of a buying repair bot.
Perhaps the repair bot would also drain credits too, as well as energy.
And, too make things fair. The repair bot would have to have a base station and would have to travel to you, when it has to make repairs. This could also give the opprotunity for pirates to capture it or even destroy them.
Maybe you'd be allowed only 1 per specified level obtained.
Perhaps the repair bot would also drain credits too, as well as energy.
And, too make things fair. The repair bot would have to have a base station and would have to travel to you, when it has to make repairs. This could also give the opprotunity for pirates to capture it or even destroy them.
Maybe you'd be allowed only 1 per specified level obtained.
who would use a repair bot if they had to wait for it to arrive, all the while they could just fly to a station for repairs. The idea of being able to have a repair bot is so that you don't have to wait for repairs. Also, making them take up a weapons slot is a bad idea, it's NOT a weapon. Have it take up cargo space, AND add extra weight to your ship making you slower and more of a target. And like Q said 300hp/sec is not that much and if your not able to kill someone then perhaps your not equiped for the job.
This is such a simple thing and everyone makes it out to be the big bad pvp killer, it's NOT. Frankly, I'd be more apt to participate in pvp style play more often if there were something like this in place.
This is such a simple thing and everyone makes it out to be the big bad pvp killer, it's NOT. Frankly, I'd be more apt to participate in pvp style play more often if there were something like this in place.
the mineral scaner isn't a weapon eithor, untill gadget or system mounts are added all mounted equipment will take up weapon slots. The other reason for having a repair bot take up a weapon slot is to keep it balanced. If you have to choose between a weapon and a repair bot the decision to carry a repair bot means something. if it only takes up cargo space than there is no reduction to your aufencive capabilities and therefor no reason not to carry a repair bot. this is of coarse in addition to the interface issues of how you actavate the bot if it isn't a weapon.
Well I would never sacrifice a weapon for a repair bot, but I might fly as a medic with repair beams and repair bots as a support vessel, rag most likely. The repair bot is not suppost to take away from your effectiveness, it's suppost to increase because you'll be staying alive longer. You could bind a key to have a release command or simply apply it to the third trigger, I don't know if anyone else uses that much, I don't.
> The repair bot is not suppost to take away from your
> effectiveness, it's suppost to increase because you'll be staying
> alive longer.
and:
> This would...have little impact on pvp.
...
-:sigma.SB
> effectiveness, it's suppost to increase because you'll be staying
> alive longer.
and:
> This would...have little impact on pvp.
...
-:sigma.SB
Take it out of context why don't you =P
I don't really think it will have that much impact on PVP and like I said, if I'm dieing in under 15 seconds every time, I get pretty fed up. And yes I suck at pvp, do I practice, no, why, because I die in 15 seconds. If I could stay alive for another few seconds it might have some appeal to me, as it is now, I choose not to. It's not like you can't just target the repair bot first, kill that then take out the ship next, if anything it gives you an extra target, more pvp.
You do what you want though, but it's a good idea to have repair bots.
I don't really think it will have that much impact on PVP and like I said, if I'm dieing in under 15 seconds every time, I get pretty fed up. And yes I suck at pvp, do I practice, no, why, because I die in 15 seconds. If I could stay alive for another few seconds it might have some appeal to me, as it is now, I choose not to. It's not like you can't just target the repair bot first, kill that then take out the ship next, if anything it gives you an extra target, more pvp.
You do what you want though, but it's a good idea to have repair bots.
i think there is a repair bot in the works
its called a frigate
its called a frigate
??????? Frigate = Repair bot
Care to explain that one?
Care to explain that one?
You can dock with it. Or they were thinking about making it dockable.
Repair bot would screw up PvP. You might get killed in 15 seconds but the rest of us don't (hint: we got killed a lot when we first started out too. You have to put the time in to get better). The bot would be a distraction, or in the case where one player kills the other's bot then the guy with the bot wins the fight.
Part of this game is learning how to fight, how to dodge. It takes time - think of it as a leveling system. The bots are one side of the skill tree, and the other is the hand eye coordination and dodging skill.
Repair bot would screw up PvP. You might get killed in 15 seconds but the rest of us don't (hint: we got killed a lot when we first started out too. You have to put the time in to get better). The bot would be a distraction, or in the case where one player kills the other's bot then the guy with the bot wins the fight.
Part of this game is learning how to fight, how to dodge. It takes time - think of it as a leveling system. The bots are one side of the skill tree, and the other is the hand eye coordination and dodging skill.
The self repairing nanobots would repair over time. If the ship gets damaged, the nanobots get fried, and the repairing stops.
anyone played WoW?
to heal you need to sit and eat/drink.
in other games you have to be stopped.
in Paper RPG's you have to rest, in Never-winter nights, you need to rest
in Vendetta online, you need to come to a complete stop. 0m/s activate the Repair Drone (about 3m in size) and Wait, it repairs about 25 armor a second. and to activate it uses 250 Energy. if you move before the drone is done, it is Lost/Destroyed. you have to call it back in.
PvP hit: completely stopping in combat is like painting a target on you hull, or putting a gun to your head and pulling the trigger.
Trading: if you hit a roid and take a 300 damage hit it takes 12 seconds to fix, if you finish combat and need 15000 armor repaired thats 600 seconds or 10 minutes, of standing still.
to heal you need to sit and eat/drink.
in other games you have to be stopped.
in Paper RPG's you have to rest, in Never-winter nights, you need to rest
in Vendetta online, you need to come to a complete stop. 0m/s activate the Repair Drone (about 3m in size) and Wait, it repairs about 25 armor a second. and to activate it uses 250 Energy. if you move before the drone is done, it is Lost/Destroyed. you have to call it back in.
PvP hit: completely stopping in combat is like painting a target on you hull, or putting a gun to your head and pulling the trigger.
Trading: if you hit a roid and take a 300 damage hit it takes 12 seconds to fix, if you finish combat and need 15000 armor repaired thats 600 seconds or 10 minutes, of standing still.
I like the idea from Knight_Of_Order- that the reapir bot requires 0m/s speed. It looks like an sollution which takes care of PvP, bot-killing, and trading. Only I would like more effective repair bots, more like 500 or 1000 armor repairing a second, maybe with a few seconds to launch the bot.
Since I started this thread I have gotten a bit better in combat, and also gotten myself better ships. Now I can kill some guardian bots but will get some 80% dammage when killing one of the weakest guardians. Result is that I prefer to batle Collector bots, which I can kill for hours (allmost) without getting dammage. Because it saves me the repair travelling. But it is a bad choise I think.
Offtopic:
Going to play this game a lot, so see you around :)
Since I started this thread I have gotten a bit better in combat, and also gotten myself better ships. Now I can kill some guardian bots but will get some 80% dammage when killing one of the weakest guardians. Result is that I prefer to batle Collector bots, which I can kill for hours (allmost) without getting dammage. Because it saves me the repair travelling. But it is a bad choise I think.
Offtopic:
Going to play this game a lot, so see you around :)
ok, here is the fundamental assumption made by the people who say that a repair bot would unbalance PVP:
It is assumed that a player using a repair bot would be signifigantly harder to kill than one who does not have such a bot.
This asumption leads to the opinion that it would eithor make PVP too hard or tedious. There are a number of ways that the bot could be balanced that have already been discussed.
in responce to johnhawl218 "The repair bot is not suppost to take away from your effectiveness, it's suppost to increase because you'll be staying alive longer."
The bot has to reduce one aspect of your efectivness (draining energy, having to be stationary while it is used, replacing a weapon, etc.) if it only makes you harder to kill with no other consequensis then it will have the efect that the PVPers are woried about. however if it reduses some aspect of your combat ability than any pilot has to decide wether the reduction in efectivness is too sever to warent a bot, based on their play-styal.
It is assumed that a player using a repair bot would be signifigantly harder to kill than one who does not have such a bot.
This asumption leads to the opinion that it would eithor make PVP too hard or tedious. There are a number of ways that the bot could be balanced that have already been discussed.
in responce to johnhawl218 "The repair bot is not suppost to take away from your effectiveness, it's suppost to increase because you'll be staying alive longer."
The bot has to reduce one aspect of your efectivness (draining energy, having to be stationary while it is used, replacing a weapon, etc.) if it only makes you harder to kill with no other consequensis then it will have the efect that the PVPers are woried about. however if it reduses some aspect of your combat ability than any pilot has to decide wether the reduction in efectivness is too sever to warent a bot, based on their play-styal.