Forums » Suggestions

CtC No fire zones.

Jan 24, 2005 Borb II link
I think it would be a good idea to remove the NFZ around the CtC stations in grey space. This way we could shoot at the transports faster, (As the week goes on the bots get faster and it takes long to kill them. Many have complained about this. Removing the NFZ would take care of this.) shoot echoer, (As it is some people do not get that in CtC if you don't want to get shot out side a station do sit outside it. This again would get rid of more complaints) and best of all it would relive the boredom of waiting for the voy to come. (Whats not to like about that?)

Plus I think it would be vary cool to fight around stations. :D
Jan 24, 2005 Apex link
I'd agree with Borb in one aspect.

Though. I think that would lead to massive wars and standing problems before the convoy launch, and people would just spam the convoy just as it's leaving the dock.

Either go with Borb's idea, or move the NFZ WITH the transport. or have the station gaurds follow the transport out of the home station, I'm tired of trying to stop someone from killing the transport to be met by success and a standing loss for killing a protected player..

NO player should be protected if they're showing hostile action.
Jan 24, 2005 wylfing link
I suggest a different solution. The factions at whose stations CtC convoys start should be impossible to gain standing with. That way, everyone is subject to the NFZ, no exceptions.
Jan 24, 2005 Apex link
wylfing; hmmm. not a bad idea. Devs would probably have to create a new faction for this. A faction named XiTech or something. A faction that specializes in the purifying of xithricite.
Jan 24, 2005 roguelazer link
I like wylfing's suggestion. Especially since that tricky Lin made me go to -611 with Ineubius
Jan 24, 2005 Solra Bizna link
XiTech makes sense. Make everyone a permanent -599 with it, a corporation that services both sides in a war would not benefit from trusting many people...
-:sigma.SB
Jan 24, 2005 Lin link
Roguelazer,

i would be pleased, if you can edit your post and remove "that tricky" in front of my name. I am not tricky, you only didn't pay attention to the protection warning - your fault.

And, there are protection warnings. I tried to stop a player to kill our convoy earlier in Sedina and i got a very well readable message, that the player is under protection.
Jan 24, 2005 Borb II link
Maybe they could make it so no faction is lost at these stations. Is that even do able with the current system?
Jan 24, 2005 wylfing link
Borb, I assume it is easy enough to implement that.

if (faction == XiTech) { faction_change = 0; }