Forums » Suggestions

Ion storms? Please..

Nov 22, 2004 CharlieH link
One thing that bothers me is that ion storms aren't a problem at all. First of all, isn't there an ion-based weapon? If there are ions floating around as in ion storms, you'd think they'd hurt, wouldn't you? Plus, it's a storm, so it should be at least a little hazardous.

What if, while you're in an ion storm, your ship is slowly damaged? It makes sense, really, and would give more of an incentive to avoid the storms, and, if you get caught in one, to get the hell out ASAP.
Nov 23, 2004 Forum Moderator link
Bad news Charlie: There are ions floating around you (and in you) RIGHT NOW!!!!

It kinda depends on what kind and how many ions you wanna look at.

The deal with the ion storms is that they allow more opportunity for player vs. player combat because they slow travel across the systems and bottleneck ships in one area. I suppose adding damage would be an idea, but perhaps there could be another kind of storm or field with that effect.
Dec 22, 2004 fingel1971 link
I agree that the ion storms are just a slight neusence. What I think would be cool is when you get caught in an ion storm, your sensors become inoperative ie: no auto targeting, no radar, no ore scanner. (that would go for the bots as well)It would make a great place for ambushes, or allow you to mine without being hounded by bots.
Dec 22, 2004 Spellcast link
I still think the frequency of ion storms needs to be halved.

A storm should only have 1 exit, the same exit for everyone.

Storms should appear anywhere in the universe, not just in asteroid fields.

Particularly with the changes to turbo and engine speed, the above changes would make storms much more of a difficulty. Allow pirates a place to intercept traders, and make gameplay more interesting and less annoying.
Dec 22, 2004 roguelazer link
I concur with Spellcast, particularly the first and second points. Especially the second, since I've made a thread or two about it.
Dec 22, 2004 smittens link
I think it'd be nice to have damaging storms for us vets, but the current storms are already bad enough for n00bs. I think adding another factor to kill them when they don't even know what ion storms are or how to avoid them is a bad idea.

Maybe only have these storms in the outskirts of systems? (ie, pyronis, jallik, Azek) and in grey space.
Dec 22, 2004 Celebrim link
I think severe ion storms which might cause a variaty of damaging or disabilitating effects (as well as severe cosmological features of various other types) are a good idea.

But, I would rather wait on thier implementation until we have something more in the way of armor and device slots, so that intrepid explorers can equip thier ships specifically to overcome the dangers such phenomenom represent. Prior to that time, storms are likely (as others have pointed out) be far too deadly especially too n00bs.
Dec 22, 2004 roguelazer link
The "1 exit per storm" modification would be nice, though.
Dec 22, 2004 Cam link
Dec 22, 2004 Celebrim link
"The "1 exit per storm" modification would be nice, though."

Yes, it wouldn't hurt. But I don't think it would make a significant difference.
Dec 25, 2004 roguelazer link
If there were only 1 exit point per storm, then there would be at least the possibility of player pilots hiding out in storms for pirating, which would be cool.
Dec 26, 2004 Phaserlight link
What if there were varying degrees of Ion storms, ranging from 1-5?

A class 1 Ion Storm would pull you out of warp, and would not have a specific exit point, you would only have to get > 3km away from the nearest large object.

A class 2 Ion Storm would be like what we have now; it would pull you out of warp and it would force you to go to a specific exit point before you could leave.

A class 3 Ion Storm would be just like a class 2 except that your radar would not function properly, forcing you to target your enemies by sight alone.

A class 4 Ion storm would be just like a class 3 and also your turbo would cease to function.

A class 5 Ion storm would be just like a class 4, and if you got within 100m of an asteroid lightning would arc between the asteroid and your ship (using the l-mine graphic), draining 1000 armor per second.
Dec 26, 2004 grunadulater link
Er... in class 5, how are you to know how close you get to the roids?
Dec 26, 2004 Spellcast link
sight
Dec 27, 2004 AttackYak link
Phaser.. I like that idea.

I also like the idea of ion storms being allowed in any system. Since they have proved strategic on a number of occasions. :) tell me ion storms aren't useful when you're chasing someone and they go the wrong way. Or if they're almost dead, jump to a station sector, and end up wide open in an ion storm for your gauss cannon...

remember, when you're comin in on them with a cent mk III... they don't have time to plot a course

Ion storms ROX, in keds and tube socks
Dec 27, 2004 paedric link
Class 4 and 5 would basically = death. This would make life hell for traders. No turbo and lightning roids? If we have no turbo, then the bots shouldn't either. If we are effected by the static charged roids, then the bots should be also. If they aren't, then there better be a darn good explanation as to why not.
Dec 29, 2004 Solra Bizna link
> If they aren't, then there better be a darn good explanation as to why not.
New news item: "Bots Become Immune To Ion Storm Phenomena!"
A ship carrying a prototype for new and better armor which would provide immunity to the more dangerous effects of ion storms was destroyed by pirates in the Sedina system, and the cargo was stolen by a Hive bot. As a result, rather than all human ships being endowed with these capabilities as planned, all Hive bots have instead.
:P
-:sigma.SB