Forums » Suggestions
It doesn't make sense that an asteroid can be endlessly heated up. After a certain temperature, the heat from an asteroid should cause damage to ships within 250 m. It should also start heating up other asteroids within that range as well.
Also, weapons fire should cause the asteroid to heat up.
Also, weapons fire should cause the asteroid to heat up.
+1!
+1. Think of putting aluminum foil in a microwave for the effects and call it mining beam crossover or some such nonsense.
Make it spawn meteorites!
Well, I'd make mining above 100 k do very rapid damage to the ship doing the mining, but only slight damage to passing ships. This would stop the usual suspects cooking the roids at verasi i5 or dau g11 to prevent anyone docking there.
The problem would be worse with heating by weps, exploited by someone sitting at 900 m and cooking roids with an hx to annoy players passing by to dock.
The problem would be worse with heating by weps, exploited by someone sitting at 900 m and cooking roids with an hx to annoy players passing by to dock.
I agree with the problem and was thinking that weapons fire should have a much lower heat transfer rate than mining beams.
+1
How about mining hot roids creates a heat wave, that pushes the mining ship away from the roid? The hotter the roid, the more force it applies to push the minor away, until it gets so hot, that a miner can not even hold position at full turbo.
Note: Mining beams should use energy.
Note: Mining beams should use energy.
yes I believe that mining beams should use energy. I also think the idea of hot asteroids actually damaging ships that pass by is not a good idea and not easily implemented, however the idea of hot asteroids actually damaging the ship systems as it mines? that could work. Plus, you know, a SAFETY SYSTEM that prevent you from mining astroids that are too hot thus preventing them from being boiled.
Edit: I would also like to see the addition of cooling beams or rather energy drain beams that could cool off the asteroids and be used to reduce the energy recovery rate of an enemy ship. Such drain beams would take the place of a weapon in a slot and do no dmg but allow someone to defend themselves by reducing enemy energy weapon fire rate. Missles and other limited ammo weapons would be unaffected by this and the beam would cost about 1/4 - 1/2 of the ammount of energy it drains. The beam would of course also have to be targeted manually as a light weapon and have a short range.
here's an idea, proc disasters that come up based on the temperature of the asteroid. the higher the temperature the more likely a disaster is to come up when you mine an ore. You have untill the next ore is mined to fix the issue or the ship explodes. Of course this would require that the mining speed no longer be affected by the temp. This would prevent them roid boilers from sitting on the astroid with a free mining beam and going afk for 12 hours.
Edit: I would also like to see the addition of cooling beams or rather energy drain beams that could cool off the asteroids and be used to reduce the energy recovery rate of an enemy ship. Such drain beams would take the place of a weapon in a slot and do no dmg but allow someone to defend themselves by reducing enemy energy weapon fire rate. Missles and other limited ammo weapons would be unaffected by this and the beam would cost about 1/4 - 1/2 of the ammount of energy it drains. The beam would of course also have to be targeted manually as a light weapon and have a short range.
here's an idea, proc disasters that come up based on the temperature of the asteroid. the higher the temperature the more likely a disaster is to come up when you mine an ore. You have untill the next ore is mined to fix the issue or the ship explodes. Of course this would require that the mining speed no longer be affected by the temp. This would prevent them roid boilers from sitting on the astroid with a free mining beam and going afk for 12 hours.
I have no notable opinions on the gameplay elements of this suggestion. If anything, davejohn's great idea about heating up rocks next to a station sounds like great fun! One of my bestest VO memories will always be piling into the sector ten station to prevent people from entering or leaving.
The idea that the heat of the asteroids causes damage to the spaceships near it, however, is violently painful to anyone that stops to think about this. I can turn a blind eye to something like greenwall's dumb speedoflight thread, since it's unreasonable to expect everyone to be vaguely familiar with basic modern physics. Heat, however, is something every person in the world has constant experience with. All the time. Every day.
I have a cup of coffee in front of me. It's cooled down a bit, so it's about 350K. How much "very rapid damage" should I be taking right now?
Here is a man wearing a shiny shirt next to some rock that's ~1000K:
How much damage should he be taking? How much "heat wave force" is pushing him away?
Nice thermoses are made from two containers, welded together and with the air between them pumped out. I wonder if this is because of some marketing ploy involving the words "vacuum," or because empty space is a very poor conductor of heat...
PS: This is another great example of why you should try and post the problem you're trying to solve alongside your suggestion. Sure, "rocks the temperature of liquid nitrogen should cause very rapid damage DUE TO HEATS" is obviously dumb, but maybe "waaaahhh newbs keep heating up my favorite rooockksss" still has some legs.
The idea that the heat of the asteroids causes damage to the spaceships near it, however, is violently painful to anyone that stops to think about this. I can turn a blind eye to something like greenwall's dumb speedoflight thread, since it's unreasonable to expect everyone to be vaguely familiar with basic modern physics. Heat, however, is something every person in the world has constant experience with. All the time. Every day.
I have a cup of coffee in front of me. It's cooled down a bit, so it's about 350K. How much "very rapid damage" should I be taking right now?
Here is a man wearing a shiny shirt next to some rock that's ~1000K:
How much damage should he be taking? How much "heat wave force" is pushing him away?
Nice thermoses are made from two containers, welded together and with the air between them pumped out. I wonder if this is because of some marketing ploy involving the words "vacuum," or because empty space is a very poor conductor of heat...
PS: This is another great example of why you should try and post the problem you're trying to solve alongside your suggestion. Sure, "rocks the temperature of liquid nitrogen should cause very rapid damage DUE TO HEATS" is obviously dumb, but maybe "waaaahhh newbs keep heating up my favorite rooockksss" still has some legs.
Thanks, genka, I couldn't stop laughing.
From above;
I have a cup of coffee in front of me. It's cooled down a bit, so it's about 350K. How much "very rapid damage" should I be taking right now?
Suck it quickly into your cargo hold like a ship sucks the hot ore into its hold and see if that scalds your mouth ? I'm all for you performing practical experiments like that genka.
Hence my suggestion of damage to the ship doing the mining, but very low damage to passing ships.
I have a cup of coffee in front of me. It's cooled down a bit, so it's about 350K. How much "very rapid damage" should I be taking right now?
Suck it quickly into your cargo hold like a ship sucks the hot ore into its hold and see if that scalds your mouth ? I'm all for you performing practical experiments like that genka.
Hence my suggestion of damage to the ship doing the mining, but very low damage to passing ships.
I never took you to be very bright ecka but this is a new low for you. Seriously take some science classes in a nearby community college, whatever you have in Scotland. It's never too late to be productive and learn something new.
I wouldn't expect everyone to know what a Kelvin is, much less the relative scale of temperatures associated with. I was laughing while reading genka's post, not at the original suggestion. There's no need to disparage someone's character because of a misunderstanding. Vendetta Online is obviously not a perfect physical simulation. However, even considering the notable lack of blackbody radiation (roids ought to glow above certain temperatures), I find this suggestion doesn't make much sense physically speaking for the reasons genka outlined. I could see ore above 1000K or something damaging only the miner that mines it, but it seems more likely there would be some kind of crating system that keeps it thermally contained.
Let's keep this on topic.
Let's keep this on topic.
Is there something wrong with encouraging someone to get educated? If everybody did that to everyone else on this planet, we would be dealing with much less stupidity on a daily basis. Sometimes a little bluntness hurts. Much like a parent disciplining a child - it hurts, but in the long run it makes the child a better person as an adult.
Anyway, the simple fix to this Kelvin stupidity is to modify the numbers so that it becomes more realistic, then we can have heat damage, waves, and so on.
Anyway, the simple fix to this Kelvin stupidity is to modify the numbers so that it becomes more realistic, then we can have heat damage, waves, and so on.
I do not really blame davejohn for genka drinking cold coffee. I do, unfortunately, have to agree with genka on the point, "what are you really trying to accomplish?" If we have a reason to make roids damage pilots and/or miners, I bet we can invent a reason for them to do so. But the first set of questions are not the how, but the what and why. Do we want roids to damage pilots and/or miners, and why do we want that.
So... let us try again.
Do we want roids to damage pilots and/or miners? why?/why not?
So... let us try again.
Do we want roids to damage pilots and/or miners? why?/why not?
A whole cup of coffee at drunk rapidly at 77 deg C ? Try it joylessjoker, before suggesting others get an education.
So you fly ships made from severed homo sapiens parts, ecka? Typically, the walls of cargo hold are not made of organic flesh. Right? RIGHT?
heh. look at joylessjoker, riding on genka's post...
...perhaps i could have worded that better...
...perhaps i could have worded that better...
+many to genka