Forums » Suggestions
Trident Power Cell suggestions
If the purpose to making the Trident powercell 1 million kg was to keep non-capital ships from using it, it's overkill. Furthermore, I know it has a lot more grid, but it increases a trident's total mass by 30%, which is pretty insane. You can actually feel this increase in mass when you fly the trident. The weapons it allows you to equip are a nice change, but they aren't uber weapons. Trident pilots already take a hit by losing their quick jump capabilities with the heavy powercell -- making the entire ship even slower and cumbersome that it already is...is overkill.
I'd suggest:
300,000kg mass for Trident Heavy Battery.
This will still be 100% prohibitive for non-trident ship use.
I'd suggest:
300,000kg mass for Trident Heavy Battery.
This will still be 100% prohibitive for non-trident ship use.
Uhh, yeah, that's fine.
But there's another problem with the powercell. You currently can't equip a Large port weapon with it.
Raise the Grid power to 125
And boost the stats for the powercell, or the Large port weapon is just as lame as every other one.
Raise capacity to 4000, Regeneration to 150/second
This also solves another problem of the stupid sector hopping the trident shouldn't be able to do. (now takes over 6 seconds to regen to 25%)
But there's another problem with the powercell. You currently can't equip a Large port weapon with it.
Raise the Grid power to 125
And boost the stats for the powercell, or the Large port weapon is just as lame as every other one.
Raise capacity to 4000, Regeneration to 150/second
This also solves another problem of the stupid sector hopping the trident shouldn't be able to do. (now takes over 6 seconds to regen to 25%)
+1 to both of you.
+1 to both of the above suggestions.
You can equip a large port weapon so long as you don't equip 4 capital ship turrets. But I wouldn't be opposed to just raising it to 125.
I raised grid to 125 and dropped the mass to "200", which I think should be 200,000kg. The units and decimal places in our editing tools are all over the map, and I apparently mis-converted in this one. It was intended to be 100k, like the original suggestion. Anyway, we'll see how 200k works for now.
I've also bumped it to 4000 maximum with 150 charge rate.
I've also bumped it to 4000 maximum with 150 charge rate.
I love you Incarnate. :)
No don't increase the charge rate. Capital ships are SUPPOSED to be big and slow
Maybe we could add some way for smaller ships to "tow" a dent through a jump? Like if enough ships jump near the dent the dent's power requirements drop?
Maybe we could add some way for smaller ships to "tow" a dent through a jump? Like if enough ships jump near the dent the dent's power requirements drop?
This thread was about changes from months ago...
Thread necromancy must be punished with death.
I accidentally chanced upon an interesting issue and revived it without looking at the date.