Forums » Suggestions
I had a harrowing experience this evening in which two nefarious individuals destroyed my beloved Lisa Hayes. While the tears still stream down my cheeks as I grieve the loss of my soul, I have time to do a bit of introspection regarding the event.
1) When a trident that is carrying ships as cargo is destroyed, then either those ships should be dropped or the cargo they were carrying should be dropped.
2) An undefended trident is an easy kill when the enemy has PCB
3) People need to learn to be nice.
4) It's time for me to suck it up and build a few Biocom mines. Yes, that's right. I used the original name. I went there.
For those who don't pick up on it, #1 is the suggestion.
1) When a trident that is carrying ships as cargo is destroyed, then either those ships should be dropped or the cargo they were carrying should be dropped.
2) An undefended trident is an easy kill when the enemy has PCB
3) People need to learn to be nice.
4) It's time for me to suck it up and build a few Biocom mines. Yes, that's right. I used the original name. I went there.
For those who don't pick up on it, #1 is the suggestion.
+1
Alternately, a trident's reactor exploding should destroy everything aboard, and all that is left is scrap...
But that's no fun in a game, so +1 to #1.
I'd even resurrect the suggestion that when a player trident dies, the manufactured components should have a chance to drop. Imagine the scramble to secure the wreckage site and bring in moths or another trident to pick up the large loot:
10% Internal Bulkhead Assembly
5% External Bulkhead Assembly
4% Engine Pylon
3% Sensor Array
2% Engine
1% Master Computer
Of course as I write this, I realize people would just use their own tridents to farm components, so adjustments would have to be made to the insurance mission.
But that's no fun in a game, so +1 to #1.
I'd even resurrect the suggestion that when a player trident dies, the manufactured components should have a chance to drop. Imagine the scramble to secure the wreckage site and bring in moths or another trident to pick up the large loot:
10% Internal Bulkhead Assembly
5% External Bulkhead Assembly
4% Engine Pylon
3% Sensor Array
2% Engine
1% Master Computer
Of course as I write this, I realize people would just use their own tridents to farm components, so adjustments would have to be made to the insurance mission.
those drop rates are good, but they should be for enemy NPC tridents in Deneb.
I agree, most should drop in Deneb, with higher end components dropping from the Connie and the Hac. Otherwise people will take to just farming the small skirmishes which are ridiculously easy if one is looking to provide such high end rewards. It is not uncommon to kill 4+ tridents in a single mission.
For player, Deneb or escort Tridents, a bit of FFSA and FCP and maybe a rare RBA drop.
For player, Deneb or escort Tridents, a bit of FFSA and FCP and maybe a rare RBA drop.
Ships used to drop and you could pick them back up. This changed when the devs made it so you can't jettison ships. Honestly, I think they still should.
Overloading needs to be fixed though. :P
So do the turrets.
Overloading needs to be fixed though. :P
So do the turrets.
Bite your tongue! There is absolutely nothing wrong with overloading. It's natural. Clowns do it all the time in VW bugs.
Incinerate all cargo! Drop trident parts!!
Flew out last evening from M-7
You're as mad as you can be
Well, I was drinking and hauling and you know how that goes
Space just slipped away from me
By the time I knew how full I was
It was too late to turn home
Stop carrying on, acting like a child
I wasn't doing anything wrong
Clowns do it all the time
And you expect us to understand
When their shoe's hanging out the boot
You know they oughta buy a van
Get over it, 'Tani, I'm a two bit cheat
And you won't be a client of mine
So I stuffed my ship with cargo last night
Clowns do it all the time
I know I left my ore all over the place
And I moved some XiRite too
No, I didn't get the results used
'Cause I needed more CUs
Will you bring me a forklift, baby
Load my next XC
We'll talk about this later
Because I'm hauling FCP
Clowns do it all the time
And you expect us to understand
When their shoe's hanging out the boot
You know they oughta buy a van
Get over it, 'Tani, I'm a two bit cheat
And you won't be a client of mine
So I mocked Euclid with my 'Dent last night
Clowns do it all the time
You look like you just took
A dozen trips from Grey Space
Tell me, Baby, you wouldn't do
The same in my place
Get over it, 'Tani, I'm a two bit cheat
And you won't be a client of mine
So I force-fed my ship six moths last night
Clowns do it all the time
Yeah, clowns do it
Yeah, clowns do it
All the time, all the time
Yeah, clowns do it
Yeah, clowns do it
All the time
You're as mad as you can be
Well, I was drinking and hauling and you know how that goes
Space just slipped away from me
By the time I knew how full I was
It was too late to turn home
Stop carrying on, acting like a child
I wasn't doing anything wrong
Clowns do it all the time
And you expect us to understand
When their shoe's hanging out the boot
You know they oughta buy a van
Get over it, 'Tani, I'm a two bit cheat
And you won't be a client of mine
So I stuffed my ship with cargo last night
Clowns do it all the time
I know I left my ore all over the place
And I moved some XiRite too
No, I didn't get the results used
'Cause I needed more CUs
Will you bring me a forklift, baby
Load my next XC
We'll talk about this later
Because I'm hauling FCP
Clowns do it all the time
And you expect us to understand
When their shoe's hanging out the boot
You know they oughta buy a van
Get over it, 'Tani, I'm a two bit cheat
And you won't be a client of mine
So I mocked Euclid with my 'Dent last night
Clowns do it all the time
You look like you just took
A dozen trips from Grey Space
Tell me, Baby, you wouldn't do
The same in my place
Get over it, 'Tani, I'm a two bit cheat
And you won't be a client of mine
So I force-fed my ship six moths last night
Clowns do it all the time
Yeah, clowns do it
Yeah, clowns do it
All the time, all the time
Yeah, clowns do it
Yeah, clowns do it
All the time
lmao! Brilliant
Could we elaborate on why a PCB makes tridents easy to kill? Do PCB now drain shields? I'm imagining a scenario where someone dropped the shields, then went to switch ships, and came back with a PCB. I'm having a hard time understanding why the trident could not escape in that time.
That being said...complex items like ships are fragile and should also explode in a trident explosion....but component parts would make sense based on current behavior.
That being said...complex items like ships are fragile and should also explode in a trident explosion....but component parts would make sense based on current behavior.
Once a Trident is deshielded, it has no real defensive capability unless the pilot has something like a Biocom mine or has a combat ship on board and is a decent pilot.
Add in an enemy using pcb and you basically have a beached whale that can't do more than 40 m/s has the most useless weaponry in the game and turns like a turtle stuck in cement.
While I agree tridents should drop 'minor' components, I disagree with the idea that cargo and ships should be destroyed in it's death. The folks who destroy the trident should be able to loot it's cargo. Otherwise, why not have every ship that gets destroyed have the cargo destroyed along with it? For instance if I had been at the right point today, my assasins would have scored 2 IBA's and 4 EHA's- a price worth around 750 million credits by my estimates.
Add in an enemy using pcb and you basically have a beached whale that can't do more than 40 m/s has the most useless weaponry in the game and turns like a turtle stuck in cement.
While I agree tridents should drop 'minor' components, I disagree with the idea that cargo and ships should be destroyed in it's death. The folks who destroy the trident should be able to loot it's cargo. Otherwise, why not have every ship that gets destroyed have the cargo destroyed along with it? For instance if I had been at the right point today, my assasins would have scored 2 IBA's and 4 EHA's- a price worth around 750 million credits by my estimates.
So we are saying that a ship loaded with the armaments to deshield a trident and has a PCB has the remaining firepower to out damage the turrets? I may be missing something here.... But I'm thinking the only ships that fit that bill are the centaur, rag, or hornet, and I have a hard time picturing them being maneuverable enough to avoid the constant stream of gems and cause enough damage to give the trident enough problems before the gem turrets kill the offending ship.
Also, why would a trident pilot not have a TU? This just seems like a common sense addition.
If whole ships are going to drop, they should be destroyable. Heck, all cargo should be destroyable if it is floating in space.
Also, why would a trident pilot not have a TU? This just seems like a common sense addition.
If whole ships are going to drop, they should be destroyable. Heck, all cargo should be destroyable if it is floating in space.
You're missing something here. Gems are a piece of cake to avoid when the gunner can't aim them anywhere near you. The only ones that really land a lot of hits are Firecrackers and they do almost no damage. Your only hope with those is that they'll stun the guy with the PCB long enough for you to jump and sector hop.
Flying with a TU means death sucks a lot worse. Those are expensive and time consuming to replace. Their prox trigger is flaky so actually getting a kill with one can be really tricky. You only get two shots. Reloads take forever. Also, the Heavy cell required to deploy one makes your jumps that much slower.
Flying with a TU means death sucks a lot worse. Those are expensive and time consuming to replace. Their prox trigger is flaky so actually getting a kill with one can be really tricky. You only get two shots. Reloads take forever. Also, the Heavy cell required to deploy one makes your jumps that much slower.
Also, you're thinking an attack by a single player. Against 2 or more, the trident owner alone has no way to effectively evade or escape. Think an XC that jumps into a wh sector that has to turn to align with it's next jump point, only much bigger and slower. Once the shields are down, the pcb keeps the trident at 40 m/s or less. The single large port is next to useless if it uses energy, which I had an agt in mine for the occasional bot hit.
Also, I tend to run with a fast charge cell because it has a negative drain with the trident, meaning it recovers like the Greyhound.
The ships being destroyable was my assumption. I don't think we want all cargo to be destroyable, or at least easily destroyable, otherwise farming for anything would become a nightmare.
Also, I tend to run with a fast charge cell because it has a negative drain with the trident, meaning it recovers like the Greyhound.
The ships being destroyable was my assumption. I don't think we want all cargo to be destroyable, or at least easily destroyable, otherwise farming for anything would become a nightmare.
By destroyable, I mean if I target it and shoot it, it should go away.
I don't know what these loser dent captains above me are doing where 1 magical pilot gets them but last I checked it takes 4-6 pilots to take me down and they lose a couple along the way every time.
Get a fighter escort ye whiny loserz, trident is nuthin' but a big moth, ye'r not supposed to fly it solo and ye'r all in big guilds.
Reading & Comprehension: D-
The thread is about trident dropping cargo or cargo / ships held on board. My opinion is that any cargo should drop so that the players who destroyeded it can collect and sell / use or the owner / defenders can return and try to reclaim. I don't understand the desire to destroy or prevent these drops, but that is a legitimate opposing position on the matter.
Beyond that it was a discussion answering Savet's question about the vulnerabilities of tridents to attack from multiple attackers where the trident owner is not supported by an escort or defenders, where he had been thinking in terms of a single player attacking a trident.
Not all of us that play are above average in pvp and can fend off 4-6 enemies in an effort to prevent the destruction of our trident.
And Capt'N You're so cute when you try to troll. I could just hug you to death!
The thread is about trident dropping cargo or cargo / ships held on board. My opinion is that any cargo should drop so that the players who destroyeded it can collect and sell / use or the owner / defenders can return and try to reclaim. I don't understand the desire to destroy or prevent these drops, but that is a legitimate opposing position on the matter.
Beyond that it was a discussion answering Savet's question about the vulnerabilities of tridents to attack from multiple attackers where the trident owner is not supported by an escort or defenders, where he had been thinking in terms of a single player attacking a trident.
Not all of us that play are above average in pvp and can fend off 4-6 enemies in an effort to prevent the destruction of our trident.
And Capt'N You're so cute when you try to troll. I could just hug you to death!
I already commented on your suggestion clearly you failed your own class but afterwards you started whining about your weak ability to save yourself
So the only reason your cargo should drop in my opinion is to reward the dude that keeps killing you
otherwise my original comment "Incinerate all cargo! Drop trident parts!!" stands for me
So the only reason your cargo should drop in my opinion is to reward the dude that keeps killing you
otherwise my original comment "Incinerate all cargo! Drop trident parts!!" stands for me