Forums » Suggestions

Grey space black-market station

Jun 05, 2014 MrAbsurd link
Good day vo-community.
In memory of the auction-station suggestions some users have made which asked for a grey space station to give room for putting items up for auction I have thought about something similar which might be much easier to make. Instead of making it auction styled have the players set the price:

Make a station in Grey space in Odia/Sedina (or just take the station at that race track at Sedina f5) and open that up for people to dock.
Player A has docked, they can now select whether they are there to buy or sell something. When selling, you can pick an item from your inventory. Let's say you pick a ship and then you can set a price for that ship and click "put up for sale". Player B Comes there and checks out what's for sale and sees Player A's ship and says "oh that's pretty cool i can't buy that myself i'll buy it!". Player A gets the cash and Player B gets the ship. Done.

This should not only be made for ships, you could put up items like commodities and weapons up for sale maybe even have a search function which let's you select categories like "Ships/Weapons/Commodities/Others/" or simply a type-in field so you can search for certain items.

I'm not an expert but the implementing of this should not be too hard if we pick the station that already exists for this matter.
Jun 05, 2014 abortretryfail link
I'm not an expert but the implementing of this should not be too hard if we pick the station that already exists for this matter.

I really don't think making a new station is the hard part here...
Jun 05, 2014 Death Fluffy link
Player to player trade should be available at all stations. Players should be able to buy what they want where they want it- IF someone has paid the time debt in advance to put the goods there AND IF they are willing to meet that persons price.

The primary reasons for player to player trade as I see them are 1) access to items a player would have difficulty getting a hold of themselves, for instance, an aggregator or 2) the players are exchanging 'time' via the media of 'credits' or exchange of goods.

Fortunes could have been made in VO by simply being able to sell plasteel at Ukari L2.

Also, a black market station is silly at this point because there are no banned goods or authority to administer a cost to violators. Someday perhaps.
Jun 07, 2014 Sieger link
Yes! Player to Player trade. Yohoo! As a newbie that was one of the first thing I looked for... "How can I trade ships and other stuff with fellow Players?"... I'm still wondering why it's not there yet.

Fluffy, you got a point, having it available everywhere would make sese, however having a Special Station in grey would make piracy more intersting again and I kinda miss piracy.

I won't be mad if you do it the way Fluffy suggested anyhow, just bring it in please!
Jun 07, 2014 Death Fluffy link
Here is the thing about piracy, having played pirate on a character or two in the past and why at this time I refuse to play a pirate.

Piracy is just plain boring. 90%+ of the time there no one to attack. So you end up with many pirates hanging out at common locations where they know some anti pirate will come shoot at them which turns the whole thing into the kind of role play that gets mommy and daddy excited.

By the time I quit playing pirate, I was so disillusioned and bored with it, that I would just sit in a swarm rag at the Dau / Nyrius wh (which at the time was one of the better areas to catch passing voys) and pop a couple of moths off of each voy that passed through. I'd either be doing other stuff online until my proximity alert would go off or I'd be reading.

At that time, there was no manufacturing happening. Trade was as big of a joke as it is now as most of what was happening was new players building faction standing. Now at least there is a significant demand to move goods between multiple systems- items that have real value to the player.

There are still two factors that limit a players ability to engage in crime at a level that is entertaining.

1) The small player base that means players outside certain hot zones seldom meet someone else.
2) Traders / Manufacturers are not stupid. They are engaged in risk / reward analysis on almost every move they make. The increasing number of tridents is making it safer for players in the several active guilds to move key items. And a great deal of activity is being done when the precious few pirates are not active.

I guarantee you that any given pirate would much rather catch a vet in a trade ship than kill some newblet that tried to sneak into grey. But vets have an advantage in 1) seldom needing to fly trade ships and 2) knowledge and experience of how do do so reasonably safely if they must.

Now I agree that the lack of piracy is damaging to the game. It was kind of sad that the only risk I faced building my Trident was not plotting around Ion storms or FAMY before they finally vanished. I had an obscenely easy time of it. Well, there was that one time with Westie, but I promised not to kiss and tell....

The point is, I am particularly skeptical after Trident manufacturing hasn't done anything to improve piracy in the current state of the game, which it should have done, that having a special station in Grey where players can finally trade with each other will. I simply think that the method suggested by the OP makes player to player trade unnecessarily tedious without realistically having a benefit in added player conflict. For all intents and purposes, we already have 4 such stations in existence.
Jun 12, 2014 Sieger link
I think we're drifting a Little away here. I agree piracy is simply not profittable right now and something really Needs to be changed about that so piracy can be an activity worth doing again.

But what matters here is the basic idea: Make ship trading possible.
And really, no one can complain about this, this is a thing which should be there by now anyway.

Beyond that, the OPs idea with the blackmarket stuff and all isn't bad either. If you gave the Station no NFZ and guards, piracy there might be worthwhile as the People would have to risk hauling their ships and items in there.
Jun 12, 2014 Dr. Lecter link
The point is, I am particularly skeptical after Trident manufacturing hasn't done anything to improve piracy in the current state of the game, which it should have done, that having a special station in Grey where players can finally trade with each other will.

Part of the reason for this is that all relevant manufacturing occurs at/between (1) conquerable stations with substantial defenses, actively hostile to most pirates, or (2) a massive, fogged station that is difficult to navigate and almost impossible to hunt around. You might get lucky at a WH between these places, but the odds aren't great.
Jun 12, 2014 Savet link
Just to add my two cents, piracy was always profitable for me, for the last several years, but there are a few things that currently have me inactive:

1) Lack of players. I know, this is a self-fulfilling problem, but both a lack of players to actively pirate combined with a lack of new talent to actively recruit (most players do not seek out a life of piracy) means that the people we do recruit are alts of established players, and I've lost the desire to juggle peoples' alts depending on whatever role they feel like playing.

2) Capital ships have made it pointless trying to hunt people with actual valuable cargo. As described above, people alter their behavior to not get caught with said cargo, as they should, but there is little risk in transporting it in a shielded cap-ship which can sector hop to safety.

3) Real life obligations. I took a new job, with extended commute times, so the hours I have left over are just not as free to apply to the game as they were previously. Particularly in the summer when I can be out sailing all weekend.

4) The Valk. I have over a hundred stockpiled...probably close to 200. They would last me a while, but I do not have a desire to lose them until I have a mechanism for replacing them. Until non-itanis have a 3 port interceptor vessel which can dog-fight, chase down an infiniturbo ship, and pack a flare with dual energy, combat has lost some of its appeal. Yes, I could fly a hound, or a vulture, or several other ships, but I like the valk, and stripping it away from players without notice did turn my enthusiasm off a bit.

That being said, +1 to the suggestion.
Jun 13, 2014 Sieger link
Savet is raising some vital points here. I see Point 4) to be most important here:

Even I, being a Trader see that the faction standing System makes sense the way it is. Of course Itani will hate you when you're Serco POS and the other way around. Based on the backstory and the war situation, that's to expect.

However, I do not see how it makes sense to ban people from having a way, may it be a hard way or not, to have access to "any ship in the galaxy".
We must consider here that we play in an universe that has a grey space where anything goes, where there is a pirate faction (Corvus) which the government cannot cope with and where all the shady things are done that cannot happen as easy in Nation space.
There is absolutely no reason why there cannot be a new station, or atleast a feature at already existing stations that allows you to secretly sell ships for a profittable price to other players.

Beyond that, if item trade was included, there would finally be a purpose to have all that cash that People have amassed. Rather than spamming channel 100 desperetely trying to find a buyer, you could put the important items you sell, e.g. Trident parts up for sale at the station and while you sleep, somebody else logs in from a different time Zone and buys your stuff.
(The problem of blocking funny people from spamming the sell Station with items can also be blocked easily: Just limit the amount of stuff that can be put for sale to... say 3 items/ships per caharacter.)
Jun 13, 2014 easytarget76 link
Like the idea. Make it happen +1
Jun 15, 2014 wolfman40 link
+1 lol
Jun 15, 2014 Faceof link
Hehhehe....really guys for what u looking for???

http://www.vendetta-online.com/x/msgboard/3/27971

http://www.vendetta-online.com/x/msgboard/3/28934

Was my idea and is the best feature for the game where u can relaxing and is very pleasant to do something out of the game in game ....and also is the best way to reminds /advertise the Racing tubes ....many ppls after a couple months and never heard for them and in the end quit the game without learn for this part of VO ...very few read the wiki ever...

Also can be the only No Fight Sector to whole galaxy like UN...

http://www.vendetta-online.com/x/msgboard/3/27971

And If u dont like to create a Casino ....the next best thing is to activate the Station!!!

Cheers....
Jun 15, 2014 Sieger link
As much as I'd like to see gambling stations for additional activities, I believe that having ship trading and an enhanced item trading System has a higher priority. Seriously, it should have been there already.
Jun 15, 2014 Dr. Lecter link
That's the most succinct yet accurate phrase to summarize VO yet.

Vendetta Online: Seriously, it should have been there already.
Jun 20, 2014 MrAbsurd link
It's funny how everything you post in this Forum gets thrown off roads. I agree piracy is nearly vanished from the game but what I was suggesting is:

Use this is a way to add ship trade and to make item trading easy, worthwhile and not dependant on how much you spam 100 with your request.

and to boost piracy a bit just do what this one dude said and don't give it guards and NFZ. Trip to the station is much more adventorus the.

PS: Gambling is a nice idea. But we can do that at a later date. This is more important.