Forums » Suggestions
Now is the time for new Turrets Missiles launchers...
Anti-fighter long range missiles (Firestrike)
Damage : 950
Velocity : 140 m/s
Delay : 0,7 s
Mass : 1200 kg
Splash Radius : 10m
Detonation : Contact
Maneuverability : High
Ammo : 20
Lifetime : 30 s
Range : 3000m
Level : 4/4/4/-/-
Anti-fighter/bomber heavy missiles (Hells Firestrike)
Damage : 1800
Velocity : 120 m/s
Delay : 1,5 s
Mass : 2000
Splash Radius : 40m
Detonation : Proximity (25m)
Maneuverability : High
Ammo : 16
Lifetime : 30s
Range : 2700m
Level : 7/-/7/-/-
Anti-Capships heavy missiles (Doom Firestrike)
Damage : 3000
Velocity : 100 m/s
Delay : 1,5 s
Mass : 3200 kg
Splash Radius : Proximity (10m)
Detonation : 60m
Maneuverability : Medium
Ammo : 12
Lifetime : 25s
Range : 2400m
Level : 10/-/10/-/-
For faction or subfaction u where can buy ...maybe is better grey factions like Xang Xi /Ineubis or /and Orion ....or only can manufactured like firecrackers ...
Also Anti-fighter long range missiles (Firestrike) is low requirement license for Atlas/Behemoths (not only...) and miners/traders/builders alts...
Await for comments and new ideas...
Cheers...
Anti-fighter long range missiles (Firestrike)
Damage : 950
Velocity : 140 m/s
Delay : 0,7 s
Mass : 1200 kg
Splash Radius : 10m
Detonation : Contact
Maneuverability : High
Ammo : 20
Lifetime : 30 s
Range : 3000m
Level : 4/4/4/-/-
Anti-fighter/bomber heavy missiles (Hells Firestrike)
Damage : 1800
Velocity : 120 m/s
Delay : 1,5 s
Mass : 2000
Splash Radius : 40m
Detonation : Proximity (25m)
Maneuverability : High
Ammo : 16
Lifetime : 30s
Range : 2700m
Level : 7/-/7/-/-
Anti-Capships heavy missiles (Doom Firestrike)
Damage : 3000
Velocity : 100 m/s
Delay : 1,5 s
Mass : 3200 kg
Splash Radius : Proximity (10m)
Detonation : 60m
Maneuverability : Medium
Ammo : 12
Lifetime : 25s
Range : 2400m
Level : 10/-/10/-/-
For faction or subfaction u where can buy ...maybe is better grey factions like Xang Xi /Ineubis or /and Orion ....or only can manufactured like firecrackers ...
Also Anti-fighter long range missiles (Firestrike) is low requirement license for Atlas/Behemoths (not only...) and miners/traders/builders alts...
Await for comments and new ideas...
Cheers...
Doom firestrike is 200% over powered. I can't decide, +1 or - 1
+1 for firestrikes lol a turret for traders lol
Turrets should pack more punch than small are large port weapons. The current stats for turret weapons seems too low to me.
-1 to something that's almost twice as fast as a Chaos swarm and does more damage, all without using any energy. Try dropping the fast one to 95m/s and costing 10 energy per shot, and maybe you'd have something...though unless you want to drop out of turbo, these aren't going to do much. And dual swarm moths aren't exactly the best anti-pirate ships.
The anticap ship one is retarded. No energy to fire and a full tube does 6000 more damage than two Avalons? Get that trash outta here.
The anticap ship one is retarded. No energy to fire and a full tube does 6000 more damage than two Avalons? Get that trash outta here.
"Try dropping the fast one to 95m/s and costing 10 energy per shot"
lol! Yeah, nothing says "anti fighter missile" like 95m/s! /sarcasm
+1 at least to the first firestrike
lol! Yeah, nothing says "anti fighter missile" like 95m/s! /sarcasm
+1 at least to the first firestrike
+ 1 to the first and the second one. The third one needs to be nerfed; that's a tad too much, don't you think?
And +1 to making some more useful Turrets for Tridents!
And +1 to making some more useful Turrets for Tridents!
Seems like you want a Firecracker turret that shoots twice as fast and does a bunch of damage.
Ugh, I hate having to agree with ARF.
Seems like you want a Firecracker turret that shoots twice as fast and does a bunch of damage.
yes. +1
yes. +1
Faceof you should start posting all your suggestions to the funny quotes thread
Yes ...Doom looks too much ....anyway devs now need to decide ...
Cheers...
Cheers...
Honestly i think we should just buff the Firecracker instead. It hardly does any damage. It needs more concussion than a single sunflare. Tha blast from it can barely nudge something like a SCP or Atlas.
Just double the concussion, increase damage by a little
a /godmode and /killinsight player command should be easier to implement.
The Firecracker isn't really designed to deal with slower, heavier ships, is it?
Or faster, heavier ships like the SCP or Atlas Tpe X.
Takes about 75 hits to kill a prom, but it's fun to watch them tumble if you can get a line of firecrackers to hit.
Yeah, the SCP is a fucking fast attack ship. And your mother's a model of chastity and hygiene.
My mother does whatever she wants and doesn't care what sniveling trolls on the internet have to say about it. :)
Anyway, firecrackers aren't about killing things. For a weapon whose primary purpose is a concussion blast with minimal damage, having the same concussion blast as a very high damage rocket launcher seems pretty crappy.
Anyway, firecrackers aren't about killing things. For a weapon whose primary purpose is a concussion blast with minimal damage, having the same concussion blast as a very high damage rocket launcher seems pretty crappy.