Forums » Suggestions
Reset all accounts to 0 cred, 0/0/0/0/0 licenses, 0 stuff, newb standing when 2.0.0 comes out.
Be fair to all new players who had not the chance to exploit an unfinished beta game for the past years.
Dont whine and be gratefull fer the acquired skills that cant be taken from ye!
and disband all guilds too.
Be fair to all new players who had not the chance to exploit an unfinished beta game for the past years.
Dont whine and be gratefull fer the acquired skills that cant be taken from ye!
and disband all guilds too.
- lol
What about the stability of Vendetta's current economy? What would this do to the value of things like Synthetic Silksteel, Guardian Processor Cores, Hive Neural Nodules, etc.?
I'm also unaware of any current economic exploits due to unfinished features, which you imply by naming Vendetta a "beta game".
I'm also unaware of any current economic exploits due to unfinished features, which you imply by naming Vendetta a "beta game".
Think of all people who made really easy money with trading guns before the prices tank... i am pretty sure i can find other examples like that. Btw current enonomy is certainly not a finished feature :p
Don't crimp on yer possessions like a shipworm ma'e, startin' over is fun ye'll see :p
Don't crimp on yer possessions like a shipworm ma'e, startin' over is fun ye'll see :p
It's not the possessions I'm concerned about... it's the perceived value any future possessions may have should a reset occur at this point in Vendetta's history.
It's one thing to say "here is one Mothload of Heliocene ore; I mined it 4 years ago" and another to say "let me mine one Mothload of Heliocene ore for you; everything I had was erased".
I'm not claiming to have the answer to this... just that there would be a definite effect. I think it bears exploration.
edit:
So, I'm basically making the argument here that the more stable virtual property is, the more real world value people are willing to put on it. This is a double-edged sword because at the same time I know that it doesn't matter when certain wealth is/was acquired during a transaction, just that said wealth exists. I think it's somewhat different in a virtual economy, because we see things change so rapidly compared to the real world (look at Bitcoin versus real Gold, Gold farming in WoW, etc.) to the extent that confidence that a certain virtual good will continue to exist actually builds quite a bit of value. On the other hand, I don't acquire virtual ores etc. in Vendetta just so that I can look at pixels on my screen; the idea is that I will one day be able to buy things with these virtual goods: this means that there has to be something I want to get and have the ability to purchase. To this end, content has to be continually introduced (whether it be player created or implemented by the devs). To put it bluntly, it's about purchasing power parity.
Ideally, Vendetta's economy would continue to expand without the need for a reset. Perhaps the only way to get people to want things is to remove everything... but I have faith the devs would be able to come up with a more creative solution. Resetting to zero really just means re-treading the same old ground.
I understand wanting to have a level playing field, but at the moment Vendetta's playfield is really very level.
It's one thing to say "here is one Mothload of Heliocene ore; I mined it 4 years ago" and another to say "let me mine one Mothload of Heliocene ore for you; everything I had was erased".
I'm not claiming to have the answer to this... just that there would be a definite effect. I think it bears exploration.
edit:
So, I'm basically making the argument here that the more stable virtual property is, the more real world value people are willing to put on it. This is a double-edged sword because at the same time I know that it doesn't matter when certain wealth is/was acquired during a transaction, just that said wealth exists. I think it's somewhat different in a virtual economy, because we see things change so rapidly compared to the real world (look at Bitcoin versus real Gold, Gold farming in WoW, etc.) to the extent that confidence that a certain virtual good will continue to exist actually builds quite a bit of value. On the other hand, I don't acquire virtual ores etc. in Vendetta just so that I can look at pixels on my screen; the idea is that I will one day be able to buy things with these virtual goods: this means that there has to be something I want to get and have the ability to purchase. To this end, content has to be continually introduced (whether it be player created or implemented by the devs). To put it bluntly, it's about purchasing power parity.
Ideally, Vendetta's economy would continue to expand without the need for a reset. Perhaps the only way to get people to want things is to remove everything... but I have faith the devs would be able to come up with a more creative solution. Resetting to zero really just means re-treading the same old ground.
I understand wanting to have a level playing field, but at the moment Vendetta's playfield is really very level.
It's really the only fair way to go about it. Unfortunately most of the core group of subscribers would quit. I know I sure as hell would.
More than that, I probably wouldn't even go near an online game that had at any point reset all of its users belongings after any considerable period running; the reason I left Minecraft is because the house I built kept getting erased whenever the server's owner wanted to add something.
Vendetta I would stay with, but only because I've been playing for so long; I wouldn't give up the game of Go because my years-old Go game was wiped clean. However, whenever I've seen news of a game's administrators resetting its players it has always seemed to make me more averted to playing.
Vendetta I would stay with, but only because I've been playing for so long; I wouldn't give up the game of Go because my years-old Go game was wiped clean. However, whenever I've seen news of a game's administrators resetting its players it has always seemed to make me more averted to playing.
Still a day early, Capt'n.
In a game where people come and go, and pursue different goals while playing in a PERSISTENT UNIVERSE, there is nothing that can be done to make everyone's experience 'fair' compared to everyone else. Resetting all accounts to zero will not accomplish fairness because.... people come and go.... Then you'll want an annual reset or something to be fair to the newer players, blah blah blah. This is a persistent universe. In the real world is it fair to my dead grandparents that they never had internet? Persistent universe... the feature that keeps many of us here, a feature many games don't use. If you need 'fairness' try something like Starcraft II or League of Legends which start fresh every match. The devs work hard to keep things fun and interesting.
Think of the issues as disruptive changes in technology.
Think of the issues as disruptive changes in technology.
well said csgno1
-1
I am not a hoarder or collector, not even an old player, but still, it will be frustrating to get reset. I started playing after the weapon nerf, I don't have a hoarded load of ores or drops like sss, but I put a lot of time and effort in building stuff and helping others. So you say reseting all I have built is a *fair* idea? No way it is, it can only be spitting on my 70+ days worth of play time and make me swallow it.
I am not a hoarder or collector, not even an old player, but still, it will be frustrating to get reset. I started playing after the weapon nerf, I don't have a hoarded load of ores or drops like sss, but I put a lot of time and effort in building stuff and helping others. So you say reseting all I have built is a *fair* idea? No way it is, it can only be spitting on my 70+ days worth of play time and make me swallow it.
+/- 0
I have mused over a complete reset for 2.0, but never suggested it because of many of the arguments csgno1 and Phaserlight mention. Spores has a valid point tho: A decade of infinite credit wells and exploits that, even once reported, remained in place for months and years just because we support a small indie team who can't drop everything to hunt down such anomalies immediately. The idea can't be dismissed offhand that the big re-dux might need a big re-set. Of course I would be bummed to lose my levels, badges, tridents and hoards of ore, drops, and parts, but if the changes demanded it, I would get over it. I've long since braced myself for the possibility, but at the pace of the version increments, it was never a pressing concern.
I'd leave it to the development needs. If the mechanics of 2.0 are such that a complete reset would make its release a reality years sooner than trying to accommodate legacy characters, then have at it. It was fun attaining epic status once, why wouldn't it be fun to do again?
However, my instinct tells me that Inc would rather honor the long-time subscribers, not to mention the dev-badge-of-honor of being persistent since launch.
I have mused over a complete reset for 2.0, but never suggested it because of many of the arguments csgno1 and Phaserlight mention. Spores has a valid point tho: A decade of infinite credit wells and exploits that, even once reported, remained in place for months and years just because we support a small indie team who can't drop everything to hunt down such anomalies immediately. The idea can't be dismissed offhand that the big re-dux might need a big re-set. Of course I would be bummed to lose my levels, badges, tridents and hoards of ore, drops, and parts, but if the changes demanded it, I would get over it. I've long since braced myself for the possibility, but at the pace of the version increments, it was never a pressing concern.
I'd leave it to the development needs. If the mechanics of 2.0 are such that a complete reset would make its release a reality years sooner than trying to accommodate legacy characters, then have at it. It was fun attaining epic status once, why wouldn't it be fun to do again?
However, my instinct tells me that Inc would rather honor the long-time subscribers, not to mention the dev-badge-of-honor of being persistent since launch.
-1..
-1
lol Nice troll thread.
lol Nice troll thread.
The solution is probably more like inflating the current wealth down. If all prices rise to 100x current values, the built-up wealth is suddenly worth only 1%. This can actually be part of a 'normal' dynamic economy since the abundance of credits mean that they aren't worth so much, as revealed by how easy people give tens of millions of credits away; so if the economy is in any way market driven prices and rewards (wages) will presumably go up quite a bit.
+1 to vanatteveldt
hey look a bridge!
hey look a bridge!
And how do you reset reputations ?
-1
If this happened, VO would lose what keeps it alive: It's core subscribers who love the game for what it is.
I, as a rather new player, don't mind about people having used previous "bugs" or "exploits" or about players obtaining stuff I cannot obtain now anymore. It is my fault for not finding out about VO fast enough :P
If this happened, VO would lose what keeps it alive: It's core subscribers who love the game for what it is.
I, as a rather new player, don't mind about people having used previous "bugs" or "exploits" or about players obtaining stuff I cannot obtain now anymore. It is my fault for not finding out about VO fast enough :P
If they love the game for what it is, and not their stupid e-trinkets, then they would be just fine.
An important feature of mmolrpg is player investment. Players build characters and buy ships and build cap ships. People do not like to give up things they have invested in, and for many mmolrpgs, that is why the players keep playing them. Because they are invested. A reset erases that investment. It is an obvious time to consider if you wish to reinvest, and some fraction won't. They may not be mad or upset or angry, they are just not invested anymore. A reset will result in some subscriber loses.
It has been argued that VO is already so completely lacking in promoting player investment, that a reset would not be significantly worse. That argument was made some time ago, and VO has perhaps improved to some degree, with player owned cap ships. Perhaps not near enough, but a start.
I have seen some games get around doing a reset, by constantly obsoleting everything. One day you log in, and you still have your precious valk x-1, but you discover that there is now a valk x-2, and you, and all the new players too, must have it. By gradually introducing new content that steadily obsoletes the old content, the advantages of the old players is significantly diminished. All that ore you have stored, and all your credits, and all the ships you have stacked, will one day be obsolete. Not all in the same day mind you. Little things here and there, one thing at a time, day after day. And you soon discover, that as new things are added to the game, the game becomes new for all of us, and we are all new players.
It has been argued that VO is already so completely lacking in promoting player investment, that a reset would not be significantly worse. That argument was made some time ago, and VO has perhaps improved to some degree, with player owned cap ships. Perhaps not near enough, but a start.
I have seen some games get around doing a reset, by constantly obsoleting everything. One day you log in, and you still have your precious valk x-1, but you discover that there is now a valk x-2, and you, and all the new players too, must have it. By gradually introducing new content that steadily obsoletes the old content, the advantages of the old players is significantly diminished. All that ore you have stored, and all your credits, and all the ships you have stacked, will one day be obsolete. Not all in the same day mind you. Little things here and there, one thing at a time, day after day. And you soon discover, that as new things are added to the game, the game becomes new for all of us, and we are all new players.