Forums » Suggestions
Improve the engines on the Valent Marauder Rev B
There's suggestions to re-balance this ship going all the way back to when the Behemoth was added.
The Valent Marauder Rev B has the highest trade level requirement of any ship in the game, but in spite of its generous cargo hold, it still has the same engine stats as the base-model Marauder.
Basically it ends up not being used at all because better equipment is available long before you reach the level requirements to get it.
Suggestion: Improve the thrust and torque of this ship.
Spin Torque: 8.0 Nm (up from 7.0 Nm)
Thrust: 220 N (up from 210 N)
Turbo Thrust: 260 N (Up from 210 N)
This would make the ship a better cargo hauler more worthy of requiring Trade lvl 13, and improve its combat capability... as long as the pilot is willing to dump their load to turn and fight.
The Valent Marauder Rev B has the highest trade level requirement of any ship in the game, but in spite of its generous cargo hold, it still has the same engine stats as the base-model Marauder.
Basically it ends up not being used at all because better equipment is available long before you reach the level requirements to get it.
Suggestion: Improve the thrust and torque of this ship.
Spin Torque: 8.0 Nm (up from 7.0 Nm)
Thrust: 220 N (up from 210 N)
Turbo Thrust: 260 N (Up from 210 N)
This would make the ship a better cargo hauler more worthy of requiring Trade lvl 13, and improve its combat capability... as long as the pilot is willing to dump their load to turn and fight.
+1. Useless ship at the moment.
+1
+1
+1
+1....
Why should a cargo hauler have decent fighting capabilities?
+1 to improving Thrust/Turbo Thrust
-1 to improving Spin Torque
Extra horsepower for faster acceleration while burdened with a heavy load of cargo makes perfect sense for a Marauder variant whose express design specialization is 'Increased Hold' (and has the highest Trade License requirement in the game at that), but improving the Spin Torque for improved combat capability seems out of character.
-1 to improving Spin Torque
Extra horsepower for faster acceleration while burdened with a heavy load of cargo makes perfect sense for a Marauder variant whose express design specialization is 'Increased Hold' (and has the highest Trade License requirement in the game at that), but improving the Spin Torque for improved combat capability seems out of character.
"Why should a cargo hauler have decent fighting capabilities?"
Because every ship in this game should have a use at any point in time. As of right now, it has zero use, the Taur3 swamps this in every way. They should each have something they are good at, but the other not as good.
For example, the taur should be able to carry smaller cargo, but maintain decent engines, and the maud should be larger cargo, with good turbo/straight line turbo, but not great normal thrust. Either that or the other way around.
Because every ship in this game should have a use at any point in time. As of right now, it has zero use, the Taur3 swamps this in every way. They should each have something they are good at, but the other not as good.
For example, the taur should be able to carry smaller cargo, but maintain decent engines, and the maud should be larger cargo, with good turbo/straight line turbo, but not great normal thrust. Either that or the other way around.
Improving spin torque also makes it easier to maneuver with heavy loads. Better combat performance would be a side-effect of that.
Have you tried loading a Marauder up with lots of heavy cargo? They suck.
Have you tried loading a Marauder up with lots of heavy cargo? They suck.
+1, ship really needs something to make it worth to fly it.
+1 OP
I'm all for a turbo thrust upgrade to 240 but the mauds are suited for light cargo imo.
If you want to haul 50cu of heavy shit get a tungtaur.
If you want to haul 50cu of heavy shit get a tungtaur.
That point of view might have worked before the Behemoth showed up.