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It's kinda sad the Itanis are getting bored because we're winning so much
Winning what? Childishness is not going to get you anywhere Snk. You don't win anything from Deneb that's the whole premise of the thread so berating us is just silly and transparent. We're not going to be goaded into wasting hours and hours of time fighting bots with swarms when we can just blow up players in greyspace.
Also, that reminds me of another point. The rewards for Deneb are individual in nature, but you're asking for a team effort. Why? there's no incentive to create coordination and a team effort because you aren't rewarded as a team, you're rewarded primarily for kills.
Also, that reminds me of another point. The rewards for Deneb are individual in nature, but you're asking for a team effort. Why? there's no incentive to create coordination and a team effort because you aren't rewarded as a team, you're rewarded primarily for kills.
Deneb is just boring. Kinda like ctc.
Well at least with ctc you can play incidentally to other activities, that's the main advantage it has.
+1 to improve Deneb anyway....
As said before, and clear now, Deneb became a boring NPC fight over empty space, nothing is really gained or lost!
My list of fixes differ:
1. Add a Serco Beachhead to Deneb-GR WH sector.
2. Make the stations not in WH to be conquerable, and one periodic event to conquer/defend each.
3. Fewer missions, according to number of nearby players. I.e. correlate number of offered missions to number of nearby players
4. EVENTS: Periodic, important events, even a fake "attack that station" that cannot be conquered, or "Blockade WH", but include #2 above, attack/defend conquerable "middle-stations"
5. Make N3 have limited lifespan. All them degrade into N2 after a week of production (not purchase), so make it meaningfull
6. Add more rewards, specially drops
7. War effort supporting missions: Deliver these goods from grayspace/UIT into Deneb borders (Cannot be done properly in PCC due lack of suitable objectives)
so on... but, as greenwall says, another good thread to be ignored...
As said before, and clear now, Deneb became a boring NPC fight over empty space, nothing is really gained or lost!
My list of fixes differ:
1. Add a Serco Beachhead to Deneb-GR WH sector.
2. Make the stations not in WH to be conquerable, and one periodic event to conquer/defend each.
3. Fewer missions, according to number of nearby players. I.e. correlate number of offered missions to number of nearby players
4. EVENTS: Periodic, important events, even a fake "attack that station" that cannot be conquered, or "Blockade WH", but include #2 above, attack/defend conquerable "middle-stations"
5. Make N3 have limited lifespan. All them degrade into N2 after a week of production (not purchase), so make it meaningfull
6. Add more rewards, specially drops
7. War effort supporting missions: Deliver these goods from grayspace/UIT into Deneb borders (Cannot be done properly in PCC due lack of suitable objectives)
so on... but, as greenwall says, another good thread to be ignored...
Congratulations on restating everything on this thread in one post, Alloh. We really needed it.
It's never too much to say the obvious... and this is an open forum, if someone wants to repeat what was said in different words, it's supporting also... or another similar but not equal opinion. Or change priorities...
Do you have something on topic to say?
Do you have something on topic to say?
I do, you're an idiot.
Don't be so ungrateful Snk you should just be happy that Alloh wrote a comprehensible post.
Yeah.... that is pretty impressive...
Alright Alloh, c'mon over here, lemme give you a hug and a lollipop. You've finally learned to speak English.
Alright Alloh, c'mon over here, lemme give you a hug and a lollipop. You've finally learned to speak English.
Alloh prefers closet candies, not lollipops.