Forums » Suggestions
I'm sure all of this has been suggested before in various threads, but I thought I'd tie the whole thing together into a big easy how-to post.
All of these changes could be done to bring currently missing capital-class weapons in to the game for use on the Trident Type M without potentially unbalancing the game for smaller ships and without having to implement new game mechanics that might be developer-intensive to code.
This hinges on the fact that the devs already made capital ship powercells that you only get when you get a Trident.
Changes to make:
Trident Heavy Power Cell:
- Change Grid Power from 20 to 125
- Change mass from 100kg to 100000kg
Capital Cannon HighPower (Teradon's main guns):
- Change Grid Power to 21
Capital Gatling Turret (Like the Behemoth Heavy NPCs have):
- Change Grid Power to 21
- Make it use a Turret Port
Capital Swarm Launcher (As seen on TV and Border Skirmish Trident NPCs:
- Change Grid Power to 21
- Make it use a Turret Port
That's it!
Now we can utilize heavier, grid-expensive weapons on a Trident, since it's the only ship that can tote around a 100 tonne powercell without being a dead weight in space.
All of these changes could be done to bring currently missing capital-class weapons in to the game for use on the Trident Type M without potentially unbalancing the game for smaller ships and without having to implement new game mechanics that might be developer-intensive to code.
This hinges on the fact that the devs already made capital ship powercells that you only get when you get a Trident.
Changes to make:
Trident Heavy Power Cell:
- Change Grid Power from 20 to 125
- Change mass from 100kg to 100000kg
Capital Cannon HighPower (Teradon's main guns):
- Change Grid Power to 21
Capital Gatling Turret (Like the Behemoth Heavy NPCs have):
- Change Grid Power to 21
- Make it use a Turret Port
Capital Swarm Launcher (As seen on TV and Border Skirmish Trident NPCs:
- Change Grid Power to 21
- Make it use a Turret Port
That's it!
Now we can utilize heavier, grid-expensive weapons on a Trident, since it's the only ship that can tote around a 100 tonne powercell without being a dead weight in space.
Before anyone chimes in on capgauss. Yeah I left that out on purpose. It's game-breaking: It fires railgun-fast blobs that are larger than your ship and take half of your hull away in a single shot.
Need more range? Increase the timeout on shots from the Neutron MkIII, Gauss MkII and Capital Gatling Turrets instead.
Need more range? Increase the timeout on shots from the Neutron MkIII, Gauss MkII and Capital Gatling Turrets instead.
+1
"It's game-breaking"
That is your opinion. I vote we include cap gauss.
That is your opinion. I vote we include cap gauss.
Now we can utilize heavier, grid-expensive weapons on a Trident, since it's the only ship that can tote around a 100 tonne powercell without being a dead weight in space.
I'd load a that powercell into a moth miner 2, and invite a few gunners. I'd die but it'd be fun.
Maybe make the powercell weigh 500,000 kg and reduce the type m hull weight to 2.5M
as far as OP, It's not a bad idea, but yet another "not the way we want to do it" that would delay them actually ever doing it the way it should be done.
I vote for cap gauss too. I'm always gonna say that in an open-ended game there should NOTHING the universe has that can't be had by a player (however difficult to attain).
I'd load a that powercell into a moth miner 2, and invite a few gunners. I'd die but it'd be fun.
Maybe make the powercell weigh 500,000 kg and reduce the type m hull weight to 2.5M
as far as OP, It's not a bad idea, but yet another "not the way we want to do it" that would delay them actually ever doing it the way it should be done.
I vote for cap gauss too. I'm always gonna say that in an open-ended game there should NOTHING the universe has that can't be had by a player (however difficult to attain).
I'd actually rather have capgauss than those bastard superfast firecrackers that whittle a fighter hull down faster than the fighter can damage a trident.
Anybody who cannot deal with capgauss is simply a loser.
you can have cap gauss if your tridents have shields and armor equal to standard tridents
This is not a negotiation Greenwall. We will have our capgauss ho hah!
The armor is already on par with NPC Tridents.
Also, you forgot the L-port version of capgauss, which ought to be a lot less controversial.
Yeah, because it sucks. Needs a massive buff to be useful against other capships (it has to be for other capships; lports turn with the ship [slowly]). Slow its velocity to 30m/s and give it ~15,000 damage.
Slow its velocity to 30m/s and give it ~15,000 damage.
Or... just... use the Teradon's "HighPower" version which already has stats like that...
Or... just... use the Teradon's "HighPower" version which already has stats like that...
+1
+1
I was thinking there would be a tradeoff between the highpower and the standard capgauss that normal tridents have as a main weapon. E.g. a large difference in energy requirements (like the difference between neuts and plasma devs). Capgauss would be more efficient in DPE, but highpower would have much bigger burst damage and maybe better DPS. So it would be better at helping with dropping shields, but capgauss would be better at wearing down armor.
Honestly, Neuts have excellent DPS for wearing down armor. What makes our current turret offerings less useful than the NPC's is their effective range.
It makes sense for smaller guns on a Behemoth or Atlas, since those ships are a lot more mobile than a Trident.
It makes sense for smaller guns on a Behemoth or Atlas, since those ships are a lot more mobile than a Trident.
I was talking about main-guns, not turrets - defending capgauss as an L-port weapon vs. the idea that highpower would make capgauss obsolete as an L-port weapon.
+1
But please make turrets autofire on hostile targets >.< That would be great...
But please make turrets autofire on hostile targets >.< That would be great...
Necromancy!