Forums » Suggestions
The Pirates Of VO
Dude, go KOS yourself and try getting into nation space to attack newbies on a regular basis. Until you have done so, you cannot speak on this matter.
Also, turrets on the entrance would not help much at all. For example, they have turrets on both sides of the wormhole form Helios into Toasterspace. When I was trying to get inside to raise my serco standing last spring, the outer turrets almost never even hit me. It's the turrets that shoot at you as you warp in through the wormhole, and cannot control your ship, that do the vast majority of the killing. This is because the turrets are positioned around the wormhole, not around the many places you could enter the sector from if jumping in from in-system. If you just jump in, you are far away and have time to react. If you warp in through the wormhole, you start off surrounded and in close proximity.
Also, turrets on the entrance would not help much at all. For example, they have turrets on both sides of the wormhole form Helios into Toasterspace. When I was trying to get inside to raise my serco standing last spring, the outer turrets almost never even hit me. It's the turrets that shoot at you as you warp in through the wormhole, and cannot control your ship, that do the vast majority of the killing. This is because the turrets are positioned around the wormhole, not around the many places you could enter the sector from if jumping in from in-system. If you just jump in, you are far away and have time to react. If you warp in through the wormhole, you start off surrounded and in close proximity.
He's just complaining about anything he can find instead of making realistic suggestions.
@blackl5405: Whole grayspace is supposed to be "Pirate Space", so, outside your own nation, trust no one you don't know. Also note that there also exists privateers and nationalists, faithfull to their native nation while hostile to everyone else.
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Piracy was never "resolved" in VO...
It is not officially supported nor endosed, while being very popular and almost required to increase game's fun, as a real danger and opposing force to "good guys". And while pirates are favoured by devs (what is ok for me), the simple fact that they remain in their native faction/nation brings most IFF problems.
Also, for Friend/Foe identification, Guilds are far more important than nationality, and it remains entirely ignored by IFF.
Also, capitals are supposed to be really SAFE. Do you expect pirates to attack in Washington London, Paris? Thus, only capitals should have a decent Border Guard around around stations and wormholes, including at least one trident. I'm talking about 3 systems, the nation capitals only, keeping regional "Capital Stations" remains as they are. All those bots will also be great to bring life for the first system newbies will see.
Thus, we should have:
-A pirate faction, the Pariah, untouchables. No matter if they hate each other, native KoS = ban!
-Better IFF, considering Guild Affiliation, personal history and piracy relation
-Lots of more guards in capital systems
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Piracy was never "resolved" in VO...
It is not officially supported nor endosed, while being very popular and almost required to increase game's fun, as a real danger and opposing force to "good guys". And while pirates are favoured by devs (what is ok for me), the simple fact that they remain in their native faction/nation brings most IFF problems.
Also, for Friend/Foe identification, Guilds are far more important than nationality, and it remains entirely ignored by IFF.
Also, capitals are supposed to be really SAFE. Do you expect pirates to attack in Washington London, Paris? Thus, only capitals should have a decent Border Guard around around stations and wormholes, including at least one trident. I'm talking about 3 systems, the nation capitals only, keeping regional "Capital Stations" remains as they are. All those bots will also be great to bring life for the first system newbies will see.
Thus, we should have:
-A pirate faction, the Pariah, untouchables. No matter if they hate each other, native KoS = ban!
-Better IFF, considering Guild Affiliation, personal history and piracy relation
-Lots of more guards in capital systems
Things are fine like they are, for now. They're appropriate to the size of both the NPC and player populations. When stations are made bigger and more crowded, more guards would be good. To increase things now would be silly. Capital sectors already have their own turrets, in addition to the border turrets on both sides of the capital system's wormholes, SF, and station guards. Also remember, pirates cannot dock anywhere in the capital system, when it comes to the UIT, or anywhere at all when it comes to Itani and Serco.
While I do agree we need a way to be unaligned, I don't think it would help very much in terms of newbie protection. After all, if a person is KOS, he is KOS. The nation will already do everything they can to kill him. Being made unaligned wouldn't make a difference in that regard. It would help a little when it comes to distinguishing pirates - every now and then some newb does get confused when attacked by somebody of the same color, because they're too newbish to look at the pirate's faction stats and see that they're KOS.
But the majority of the newbies I kill don't have that problem. I hail them demanding 500 credits (a very small amount of money, even for a newb, considering 1 cu of scrap is like 400c) and CLEARLY threaten to kill them otherwise, and they completely ignore me, continuing to do whatever it is they were doing. So I give them the death they deserve.
While I do agree we need a way to be unaligned, I don't think it would help very much in terms of newbie protection. After all, if a person is KOS, he is KOS. The nation will already do everything they can to kill him. Being made unaligned wouldn't make a difference in that regard. It would help a little when it comes to distinguishing pirates - every now and then some newb does get confused when attacked by somebody of the same color, because they're too newbish to look at the pirate's faction stats and see that they're KOS.
But the majority of the newbies I kill don't have that problem. I hail them demanding 500 credits (a very small amount of money, even for a newb, considering 1 cu of scrap is like 400c) and CLEARLY threaten to kill them otherwise, and they completely ignore me, continuing to do whatever it is they were doing. So I give them the death they deserve.
Maybe this would be made clearer to new players if it didn't practically require the use of plugins to know whether or not you can shoot someone?
With the base VO client, you can't easily tell someone's standing with the local faction without actually shooting them and landing a hit and seeing if you get a warning. The target info screen only shows the main 3 nations.
Suggestion: Add target's local standing to the target info area on the HUD in the upper right corner.
This doesn't do anything about players who blatantly exploit the game's currently silly faction standing system like a some particularly cowardly pirates do, but that's another issue that's been discussed a LOT already in other threads.
With the base VO client, you can't easily tell someone's standing with the local faction without actually shooting them and landing a hit and seeing if you get a warning. The target info screen only shows the main 3 nations.
Suggestion: Add target's local standing to the target info area on the HUD in the upper right corner.
This doesn't do anything about players who blatantly exploit the game's currently silly faction standing system like a some particularly cowardly pirates do, but that's another issue that's been discussed a LOT already in other threads.
players who blatantly exploit the game's currently silly faction standing system like all of VPR and TGFT does
Fixed that for ya. The ability to obtain tri-POS is much more of an exploitable silly faction system part than is the fact that you can repair standing after a couple kills. Ideally, when pirating in nation space, one doesn't have to kill -- just extort upon threat of killing -- and therefore never violates the standing system.
Fixed that for ya. The ability to obtain tri-POS is much more of an exploitable silly faction system part than is the fact that you can repair standing after a couple kills. Ideally, when pirating in nation space, one doesn't have to kill -- just extort upon threat of killing -- and therefore never violates the standing system.
props for rin on demanding only 500c fer noobs.
And yea, turrets are hard enough to get through already, give it a try before you complain blackrabbit...
And yea, turrets are hard enough to get through already, give it a try before you complain blackrabbit...
practically require the use of plugins to know whether or not you can shoot someone?
That's the whole point. Most vets knows well who is who and have tons of plugins, while most "new" players doesn't even know you can aim someone and press 'k' for stats... when they know what stats mean...
And, as you said, it is the most frustating thing when someone from your own team (nation) shoots you without reason...
Finally, remember most newbies simply get lost in chat and never notice that someone hailed them, nor know how to reply, even less know how to pay... so, there's no piracy against newbies in capital systems, that's simply griefing... What's the point on demanding 1cu of scrap value of someone ? That's not even close to demand 100,000c for "protecting" a Moth fully loaded summing up 1Mc...
Finally, capital stations are TOO EMPTY when compared to any other space game ever... They even remind today's ISS loneliness...
That's the whole point. Most vets knows well who is who and have tons of plugins, while most "new" players doesn't even know you can aim someone and press 'k' for stats... when they know what stats mean...
And, as you said, it is the most frustating thing when someone from your own team (nation) shoots you without reason...
Finally, remember most newbies simply get lost in chat and never notice that someone hailed them, nor know how to reply, even less know how to pay... so, there's no piracy against newbies in capital systems, that's simply griefing... What's the point on demanding 1cu of scrap value of someone ? That's not even close to demand 100,000c for "protecting" a Moth fully loaded summing up 1Mc...
Finally, capital stations are TOO EMPTY when compared to any other space game ever... They even remind today's ISS loneliness...
What's the point on demanding 1cu of scrap value of someone ?
It leads to good manners later on when they're pirated for real.
It leads to good manners later on when they're pirated for real.
All nation turrets should be easy destroyable.
omg, OP fer epic whining.
omg, OP fer epic whining.
"...Or make it something like a 50-50 chance of getting killed."
It is 50/50 you insufferable halfwit. He'll get killed, or he won't.
It is 50/50 you insufferable halfwit. He'll get killed, or he won't.
Dr. Lecter: You're correct. TGFT, VPR, and a lot of others do it too. It's pretty widely abused and sure seems like an exploit to me.
What makes it especially bad is that the Procurement Missions are consistent and predictable and you can just stockpile tons of cargo to recover standing very fast.
What makes it especially bad is that the Procurement Missions are consistent and predictable and you can just stockpile tons of cargo to recover standing very fast.
What makes it especially awesome...
Other than that, no concerns.
Other than that, no concerns.
Finally, remember most newbies simply get lost in chat and never notice that someone hailed them, nor know how to reply, even less know how to pay... so, there's no piracy against newbies in capital systems, that's simply griefing...
Bullcrap. A private message shows up in red. It stands out. Anybody who does not see it cannot see well enough to play the game in the first place. Furthermore, anybody who cannot understand my newbie hail needs to go learn better English before playing an English game, or they will experience nothing but trouble:
Yarr! STOP your ship and give me 500 credits or be destroyed. You can pay with the following command: /givemoney "Rin Ganborro" 500
I can't make it much simpler than that.
As for this:
What's the point on demanding 1cu of scrap value of someone ? That's not even close to demand 100,000c for "protecting" a Moth fully loaded summing up 1Mc...
The point is I'm doing my job. I play a pirate. I am the "bad guy". I do my part to try to make the game more fun. I ask only a token payment, because the point isn't how much I make, but what they do. The idea is to spice up the early gameplay, which pretty much everybody agrees is boring.
Also, it gets them used to being pirated early, when they don't have so much at risk. They can learn that pirates exist, and that we will do our best to kill them if they don't pay. They also get to learn how to pay. That way they're prepared and can make better choices later when they're hauling hundreds of thousands of credits in a moth.
Also, capitals are supposed to be really SAFE. Do you expect pirates to attack in Washington London, Paris?
Wake up and smell the blood spatter, Alloh.
http://en.wikipedia.org/wiki/Crime_in_Washington,_D.C.
They have homicide, rape, robbery, assault, etc., just like anyplace else.
Nation space is safer than Greyspace, and capital systems are safer than non, and capital sectors are the safest of all non-fogged station sectors. They aren't perfectly safe, but you are a lot less likely to encounter a pirate at Dau L-10 than Latos H-2, and also more likely to survive.
Bullcrap. A private message shows up in red. It stands out. Anybody who does not see it cannot see well enough to play the game in the first place. Furthermore, anybody who cannot understand my newbie hail needs to go learn better English before playing an English game, or they will experience nothing but trouble:
Yarr! STOP your ship and give me 500 credits or be destroyed. You can pay with the following command: /givemoney "Rin Ganborro" 500
I can't make it much simpler than that.
As for this:
What's the point on demanding 1cu of scrap value of someone ? That's not even close to demand 100,000c for "protecting" a Moth fully loaded summing up 1Mc...
The point is I'm doing my job. I play a pirate. I am the "bad guy". I do my part to try to make the game more fun. I ask only a token payment, because the point isn't how much I make, but what they do. The idea is to spice up the early gameplay, which pretty much everybody agrees is boring.
Also, it gets them used to being pirated early, when they don't have so much at risk. They can learn that pirates exist, and that we will do our best to kill them if they don't pay. They also get to learn how to pay. That way they're prepared and can make better choices later when they're hauling hundreds of thousands of credits in a moth.
Also, capitals are supposed to be really SAFE. Do you expect pirates to attack in Washington London, Paris?
Wake up and smell the blood spatter, Alloh.
http://en.wikipedia.org/wiki/Crime_in_Washington,_D.C.
They have homicide, rape, robbery, assault, etc., just like anyplace else.
Nation space is safer than Greyspace, and capital systems are safer than non, and capital sectors are the safest of all non-fogged station sectors. They aren't perfectly safe, but you are a lot less likely to encounter a pirate at Dau L-10 than Latos H-2, and also more likely to survive.
Yarr!! Nice post Rin!
You're partially right, Rin/Pizza... except that so many times I have hailed and PM newbies flying around (active) without any response, and later they try to reply over /100 ...
I remember when I started that I used to ignore chats for days, and if you ignore something, no matter if it red or blinking... Also, there is one early mission that recommends that you /leave 100 to focus on instructions!
And more traffic around Capitals would really make them look like busy, active and alive "cities in space"... and make them differentiate from smaller stations and outposts. For me, realistic would be to have around 100 ships around a capital station and 2 or 3 around a distant small station.
I remember when I started that I used to ignore chats for days, and if you ignore something, no matter if it red or blinking... Also, there is one early mission that recommends that you /leave 100 to focus on instructions!
And more traffic around Capitals would really make them look like busy, active and alive "cities in space"... and make them differentiate from smaller stations and outposts. For me, realistic would be to have around 100 ships around a capital station and 2 or 3 around a distant small station.
My hail is a PM. If they leave 100, that means they'll see even less irrelevant chat and therefor be less likely to ignore a new chat that looks different and rather urgent (red, no channel number).
In any case, if they choose to ignore people who try to talk to them, that is their problem, not ours. I'm not going to let them off the hook just because they stuff their fingers in their ears.
Besides, this just ties into what I was saying before - it helps prepare them. It is better for them to learn to pay attention to a private message when they're flying around in free or cheap ships, rather than later when they have hundreds of thousands of credits at stake.
In any case, if they choose to ignore people who try to talk to them, that is their problem, not ours. I'm not going to let them off the hook just because they stuff their fingers in their ears.
Besides, this just ties into what I was saying before - it helps prepare them. It is better for them to learn to pay attention to a private message when they're flying around in free or cheap ships, rather than later when they have hundreds of thousands of credits at stake.
+1 to all rin's solid arguements.
nuff said
nuff said