Forums » Suggestions

Additional Armor Fidelity on Capships/Turrets

Jul 06, 2011 meridian link
Currently ship damage is sent over the network with 5 bit accuracy (increments of 3.125%), with the exception of your own ship which you see accurate damage information for. This isn't too much of a problem for regular ships, but capships are another story.

The SkyCommand Prom has the most armor of any non-capship, player ownable ship at 21,000 armor. This means the damage value sent over the network will be accurate to within 656 damage, which is about one blaster shot for most weapons. For the Trident and HAC (using wiki armor values of 1 mil and 5 mil), that comes out to be 31,250 and 156,250 damage pts respectively.

I propose doubling the number of bits sent for capships and turrets (defense turrets, not gunner turrets) since they have such high armor. That comes out to an increment of about 0.1%, which corresponds to increments of 977 damage for the Trident and 4,883 for the HAC.

In addition to making it easier to see damage register on capships and decrease the disparity seen between the owner and another player (see: http://www.vendetta-online.com/x/msgboard/2/25013#309165 ), this will also make using repair modules on them less confusing too. Several people have told me they have been confused using a repair module for the first time on a turret and not sure they are using it correctly because it takes about 5 (I don't remember the exact number off-hand) fully charged repair shots to see any change in the damage percentage.
Jul 06, 2011 tarenty link
There is a bug in the display of another's armor value at high %'s. It can be up to 10% off, but gets down to 3.125% at ~40% armor. Maybe this was fixed when the trident display was fixed?