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Screamer rocket launcher mk2
Screamer rocket launcher mk 2
Damage: 3000
Speed: 95 m/s
Energy: 0/rocket
Delay: 0.7 s
Mass: 1400 kg
Splash radius: 35m
Proximity (20m)
Missiles: 10
Licenses: 7/2/7/-/-
Grid usage: 8
Port: Heavy
For sale at: Research stations
Screamer rocket launcher mk3
Damage: 5000
Speed: 60 m/s
Energy: 0/rocket
Delay: 0.7 s
Mass: 2500 kg
Splash radius: 35m
Proximity (10m)
Missiles: 10
Licenses: 9/9/9/-/-
Grid usage: 4
Port: Heavy
Experimental variant of screamer rocket launcher, only produced by Research stations. Mk2 is equipped with more powerful warheads, is little bit lighter and consumes no energy for launching, due to built-in launcher. But price for this feature is -6 missiles and higher power grid usage.
[EDIT]Mass +400, damage is 3000 now[/EDIT]
[EDIT]Added mk3 variant[/EDIT]
[EDIT]Changed licenses for mk3 variant from 10/10/10 to 9/9/9[/EDIT]
Damage: 3000
Speed: 95 m/s
Energy: 0/rocket
Delay: 0.7 s
Mass: 1400 kg
Splash radius: 35m
Proximity (20m)
Missiles: 10
Licenses: 7/2/7/-/-
Grid usage: 8
Port: Heavy
For sale at: Research stations
Screamer rocket launcher mk3
Damage: 5000
Speed: 60 m/s
Energy: 0/rocket
Delay: 0.7 s
Mass: 2500 kg
Splash radius: 35m
Proximity (10m)
Missiles: 10
Licenses: 9/9/9/-/-
Grid usage: 4
Port: Heavy
Experimental variant of screamer rocket launcher, only produced by Research stations. Mk2 is equipped with more powerful warheads, is little bit lighter and consumes no energy for launching, due to built-in launcher. But price for this feature is -6 missiles and higher power grid usage.
[EDIT]Mass +400, damage is 3000 now[/EDIT]
[EDIT]Added mk3 variant[/EDIT]
[EDIT]Changed licenses for mk3 variant from 10/10/10 to 9/9/9[/EDIT]
i like it, but does it hold 6 or 10 missiles?
[EDIT]Ah, i see now[/EDIT]
[EDIT]Ah, i see now[/EDIT]
+1
Capt.Waffles, 10 missiles
me approves
+1... make it have more mass though, if it has a built in launcher.
Added 400 kg. I don't think it needs more, because launcher has only 10 missiles atm.
What do you guys think about damage? Maybe add some more? Speed?
What do you guys think about damage? Maybe add some more? Speed?
Speed is around normal for L-port rockets. Damage is pretty high as-is without an energy balance.
Nahin,
I was thinking about reducing speed. Only 3300 DPS.. It's too easy too dodge..
I was thinking about reducing speed. Only 3300 DPS.. It's too easy too dodge..
It has a maximum of 33,000 damage potential, jackhammers have 24,000, sunflares have 18,000 (based upon stats). That's only a lot more. The screamers we have compensate for huge damage potential with low proximity and high energy requirement. This should have a pretty significant drawback also. Making it easier to dodge than normal missiles seems to fit.
decrease speed to 60m/s, increase fuel time to maintain the same range, increase damage to ~4000/rocket, and we have ourselves a torpedo tube.
at 60m/s it is relatively easy to launch the the entire tube with a rag in a perfect stack, 60m/s being the cruising speed.
However the slow stack velocity makes the bomber a fish in a barrel, while any real motion (hive queen for example) will outrun the rockets.
at 60m/s it is relatively easy to launch the the entire tube with a rag in a perfect stack, 60m/s being the cruising speed.
However the slow stack velocity makes the bomber a fish in a barrel, while any real motion (hive queen for example) will outrun the rockets.
Ehh, a Chaos Swarm stack causes 34k damage. I like your idea though, it just needs a little more damage to make it useful. 5000/shot? Also, decrease proximity if you want it to be used against cappies instead of players.
Added mk3 variant and in mk2 variant damage is set to 3000. Is it more realistic now?
Realism isn't what I'm talking about, balance is. But, yes, it is more balanced now IMO.
+1 .IF. you tie them to smaller factions. Reduced availability.
Ineubis seems good for mk.2, while Tunguska would be a good vendor for mk.3
Ineubis seems good for mk.2, while Tunguska would be a good vendor for mk.3