Forums » Suggestions
Being able to drop weapon ports in flight
Certain ships have turrets that are outside the ship, such as the valk, so they should be able to drop the ports mid flight.
hmm... I can see this, maybe...
have your weapons in the jettison menu, though immune to a Jett All and with a safety checkbox so you know you're dropping equipped items, but a second Emergency Stores Jett button that drops everything, weapons included.
Of course you wouldn't be able to re-equip them after picking them up again, but it would allow you to drop everything to shed the weight for a getaway.
have your weapons in the jettison menu, though immune to a Jett All and with a safety checkbox so you know you're dropping equipped items, but a second Emergency Stores Jett button that drops everything, weapons included.
Of course you wouldn't be able to re-equip them after picking them up again, but it would allow you to drop everything to shed the weight for a getaway.
+1 Love this. It'd be awesome to shed a flare launcher after it was empty. Way great idea.
Haha ))) Impavid +1 :D
Seriously I remember interesting suggestion about flare weight, depending on the amount of flares in the launcher.
Seriously I remember interesting suggestion about flare weight, depending on the amount of flares in the launcher.
yea this is a pretty slick idea
Yeah, what pirren said about flares... the weight should be proportional to the ammo carried. Same with other missiles.
Still, the empty launcher would ave *some* weight that you could shed by dropping it.
Still, the empty launcher would ave *some* weight that you could shed by dropping it.
I figure 20-40% of a flare's mass is launcher. Those can't be low mass. The shedding-of-mass could be related to the way cargo affects mass.
+1 in general.
+1 in general.
Also, what would be further in depth, is being able to shed a turret off a ship (such as a valk or a cormaud, or a hornet) and storing it in your station's inventory.
but being able to drop the weapon ports in flight would basically mean it turns into cargo, or just drops off your ship. You'd need to rebuy it once in station if you want another turret.
but being able to drop the weapon ports in flight would basically mean it turns into cargo, or just drops off your ship. You'd need to rebuy it once in station if you want another turret.
Add a certain price into the repair ship cost for replacing ports, maybe 5% of the ship value per port.
Yes, that's what I intended.
I think this is about the 5 millionth time this has been suggested.
And it's still a good idea.
And it's still a good idea.
I'm not for anything like this. It makes flare spamming too easy to get away with, alive. It also ruins any incentive to pack light.
The only way I'd be for something like this is if it were geared more toward pilots who plan on being out in space for a while. E.G. if there were some drawback to this that requires the pilot to be away from any action for a few seconds (similar to previous discussions about spare ammo to reload with being carried as cargo) like a 30 second thrust penalty and temporary disabling turbo/weapons.
The only way I'd be for something like this is if it were geared more toward pilots who plan on being out in space for a while. E.G. if there were some drawback to this that requires the pilot to be away from any action for a few seconds (similar to previous discussions about spare ammo to reload with being carried as cargo) like a 30 second thrust penalty and temporary disabling turbo/weapons.
I'd personally prefer 30 second thrust penalty with a large energy drain instead of disabling weapons and turbo, if only for a more solid explanation.
As this should (logically) only be used in an emergency situation, it could be worked so that rather than jettisoning the weapon, it could utilize a light explosive... (think any science fiction flick where in an emergency a ship can "blow the docking clamps".).
In this fashion, the pilot frees up some power/speed/acceleration while at the same time willingly inflicting some damage upon themselves.
1000 per Rail gun.
1500 per empty rocket/missile launcher.
1500 per empty mine launcher.
1500 to 2500 per partially empty mine launcher.
2500 to 3500 per full mine launcher.
2500 to 3500 per partially empty rocket/missile launcher.
3500 to 5000 per full rocket/missile launcher (detonation of weapons clamp detonates rockets/missiles) 1000 to 2000 for energy weapons due to ruptured power source.
[EDIT] fixed damages estimates.
In this fashion, the pilot frees up some power/speed/acceleration while at the same time willingly inflicting some damage upon themselves.
1000 per Rail gun.
1500 per empty rocket/missile launcher.
1500 per empty mine launcher.
1500 to 2500 per partially empty mine launcher.
2500 to 3500 per full mine launcher.
2500 to 3500 per partially empty rocket/missile launcher.
3500 to 5000 per full rocket/missile launcher (detonation of weapons clamp detonates rockets/missiles) 1000 to 2000 for energy weapons due to ruptured power source.
[EDIT] fixed damages estimates.
500 is a nick and absolutely nothing compared to the benefit of dropping 1500kg. The higher damages for higher amounts of remaining ammo has no real purpose considering how easy it is to spam any excess shots away.
I really don't see much point to this suggestion when, instead, we could be implementing a dynamic ammo/reloading system.
I really don't see much point to this suggestion when, instead, we could be implementing a dynamic ammo/reloading system.
I think this is about the 5 millionth time this has been suggested.
looked through the "PLEASE READ PRIOR TO POSTING A SUGGESTION" thread. Couldn't find anything. can you?
looked through the "PLEASE READ PRIOR TO POSTING A SUGGESTION" thread. Couldn't find anything. can you?
no but ordinance mass has already been suggested and its pretty much the same thing cept better.
We've suggested being able to eject a weapon from its port many times, even w/o mass being reduced per ammo fired.
The idea of repair/replacement costs for "ports" - over and above the lost weapon itself - is new to my knowledge.
The idea of repair/replacement costs for "ports" - over and above the lost weapon itself - is new to my knowledge.
Ryan, +1
Calculations and idea look wise.
Calculations and idea look wise.