Forums » Suggestions
Cargo based explosions...
Certain cargos should have a very high probability of exploding (whether in a ship that explodes 70 to 90% chance or shot, 100% chance)
The explosion, damage and blast radius should be affected by...
A. Type of cargo
and
B. amount of cargo
MINES:
Concussion: Blast radius: 200m + 5m per # of launchers.
Proximity : Blast radius: 80m 10 + 5m per # of launchers.
Lightning: Blast radius: 550m 4 + 5m per # of launchers. divided by 2.
BioCom Miniature Teller-Ulam: Blast radius: 100m + 5m per # of launchers. divided by 5.
ROCKETS:
Screamer: Blast radius:35m + 5m per# of launchers. divided by 3.
Jackhammer: Blast radius:60m + 5m per # of launchers. divided by 3.
Etc... etc... et al
Damage should obviously be high but not ridiculous. For example an XC with 200 Screamers SHOULD NOT do, 9,600,000 damage but it should still be very high.
This would make piracy more interesting and add some risk (similar risk to being to close to a queen when it explodes).
Could lead to kamikaze tactics.
Would give us really cool big explosions... assume that the war convoys/border battle cappies are loaded to capacity with weapons. They get killed, we get really great explosions that actually have a chance of damaging ships that are to close.
The explosion, damage and blast radius should be affected by...
A. Type of cargo
and
B. amount of cargo
MINES:
Concussion: Blast radius: 200m + 5m per # of launchers.
Proximity : Blast radius: 80m 10 + 5m per # of launchers.
Lightning: Blast radius: 550m 4 + 5m per # of launchers. divided by 2.
BioCom Miniature Teller-Ulam: Blast radius: 100m + 5m per # of launchers. divided by 5.
ROCKETS:
Screamer: Blast radius:35m + 5m per# of launchers. divided by 3.
Jackhammer: Blast radius:60m + 5m per # of launchers. divided by 3.
Etc... etc... et al
Damage should obviously be high but not ridiculous. For example an XC with 200 Screamers SHOULD NOT do, 9,600,000 damage but it should still be very high.
This would make piracy more interesting and add some risk (similar risk to being to close to a queen when it explodes).
Could lead to kamikaze tactics.
Would give us really cool big explosions... assume that the war convoys/border battle cappies are loaded to capacity with weapons. They get killed, we get really great explosions that actually have a chance of damaging ships that are to close.
Please move to Suggestions.
hahahahahaha, YES!
But not the weapons, just whole moths of ammunition for the launchers!! Although smashing a moth full of xith pellets for the rail would be anti-climatic I guess
But not the weapons, just whole moths of ammunition for the launchers!! Although smashing a moth full of xith pellets for the rail would be anti-climatic I guess
Per request and my desire, moved to Suggestions.
hmm interesting suggestion, btw some chemicals in cargo could blast too
Pirren... very true. I just did not feel like making the entire list.
Make it 20% of the damage of the total damage of the items? And for Volatile Chemicals and others, Xdamage/kg?
+1.
+1.
+Graham's number
/me <3 explosions
/me <3 explosions
20% seems reasonable.
If we can assume that this would apply to weapons in ports and that cappies have holds full of weapons/ammo, this would make large battles so much prettier.
If we can assume that this would apply to weapons in ports and that cappies have holds full of weapons/ammo, this would make large battles so much prettier.
It would also fix sitting in capital ship docks when they're about to explode and launching out at 500+ mps when they do, with 70% hull left.
Bump because I was talking about this with someone.
It's been 10 years. Hurry up and do this!
/me rams ryan with an XC full of solid explosives.
Another aspect of the suggestion, it would open up
Kamikaze tactics!
Or DS is flirting with me.
Kamikaze tactics!
Or DS is flirting with me.
+1