Forums » Suggestions

Host: event-focused "guide"

Aug 15, 2010 Alloh link
This is another idea to be evolved:

Create the figure of HOST.

-Host powers can be limited to an EVENT, or permanent/wide.

-Event is a sector and timeframe, like <Sed D2 20100815-2000+2200>. Events must be approved by Devs. Can be recurring, as NW, or once-only as dark convoy.

Only inside that sector, during event, Host have these powers:

1)-Can become invisible in-sector. Cant interact with anyone. They only appear in 'u' list. (for watching without intervening).
2)-Can temporarily assign any player to ANY faction (or group), lasting until player leaves sector or event ends.
3)-Can override factions standing (IFF) during event, thus allowing to make enemy teams, like UIT becoming Serco KoS. (Sector-wide)
3)-Can invoke NPCs
4)-can send HUD messages to (all/faction) players in sector
5)-Can invoke scripts, similar to missions. Like dark convoy.
6)-Can "lock" event sector, restricting it only to those players participating event. Maybe using minor factions & (2).

It would be quite easy to use PCC missions for creating events, like defend/attack NPCs.

Potencial abuse is minimized by selection of hosts.

Critics? Extensions? RP reasoning?
Aug 15, 2010 Maalik link
One can request the presence of a guide when an event is submitted here. I do not know the limits of their abilities but it seems like what you are proposing is redundant.
Aug 15, 2010 Alloh link
not. Host is not a guide. And who left as guide? Anyone active?

References, should had added in OP, but here it goes:

* EVENT official definition
* New Guide Ballot
* NW #227

But you link is really usefull. See "Events" above.
Aug 15, 2010 peytros link
no. the last thing we need when players are finally able to have an impact on the economy is "hosts" or "guides" sectioning off parts of greyspace fore "events" that are exclusive to certain people. if you want to hold events that are not dev sponsored you should either pay people to protect or your event or host it somewhere else.
Aug 15, 2010 Alloh link
-Event is a sector and timeframe, like <Sed D2 20100815-2000+2200>. Events must be approved by Devs. Can be recurring, as NW, or once-only as dark convoy.

Not edited, only added bold. Learn to read.
Aug 15, 2010 peytros link
just because something is approved by the devs does not mean it is automatically unexploitable or that it is being sponsored by them.

learn2notbeafuckingdumbass

and since that is not going to happen anytime in the near future I'll spell it out for you.

if I host a mining event in helios and only allow certain people in to mine the shit out of everything and heat up the roids while another group of players "shoots" the miners (as in not really shooting them because they are getting a bunch of helio also and who is to say they didn't because no one else would be in on it) once the event is over the roids are too hot to bother mining and no one else was allowed to interfere.

the same could happen with a bot killing event. "oh we are just going to kill these bots that happen to have the same things we need to build x amount of a craftable item, we'll just make an event so no one can bother us while we do it and call it 'bot killing training for newbs' no one will be the wiser."
Aug 16, 2010 Alloh link
From existing Events definition:
* Events must be open to anyone allowed in the factional space where it is held. Events may not be exclusionary or guild-specific (don't hold them in conquerable station sectors, unless there's specifically related gameplay).

Since events have limited timeframe, averaging below 1h, I don't really those exploits as possible or relevant. Any abuse can/should be reported on forum, and dealt properly:

* People who have difficulty sticking to the above guidelines may not be permitted to coordinate events in the future. The public Event system is a privilege and not a right.

Maybe its not clear, but there are 2 major differences in Guides and Hosts: Focus and Reach.
-Focus on event. Not for everyday use. No event should happen more often than once a week.
-Reach of powers is strictly limited to event sector and scheduled duration.

As additional safeguard, any "extra power", except team designation (2) and harmless (4,5), should be enforced by event script (=PCC mission) previously published and approved by Dev team.

Votes against specific topics are welcome. I guess peytros is against (6).

Notice player 'lifestyle' is not be decisive for event running, someone like Maalik is a pirate, but a perfect Host for NW!
Aug 17, 2010 pirren link
Alloh,

try to run your own events without any special "powers", if you will prove yourself as competent event handler and people'll play them, I am sure devs will assist you with any powers. Atm, I don't see any submitted events by you and I hope this time you will do something more, than just talk.

P.S. pirates are the best roleplayers in the game. yarr
Aug 17, 2010 ryan reign link
Alloh, I have hosted very successful events that many people enjoyed with no special powers what so ever.

The problem here is you're asking for an event host to have the powers of a guide. Also...
"6)-Can "lock" event sector, restricting it only to those players participating event."... is strictly forbidden under the rules of an event...
"Events must be open to anyone allowed in the factional space where it is held. Events may not be exclusionary or guild-specific"

Events are good. Giving anyone hosting them extreme power is not.
Aug 17, 2010 Alloh link
So, the Host is intended to be a limited guide, with powers restricted to event duration/location.

Re-evaluating the powers:

1) Can temporarily assign anyone to any team, lasting until player leave sector or event ends
RP: Pilot is hired to defend/represent a Corp during that event.

2) Can start event scripts.

Using previously ((published or secret) and locked) event scripts, made with PCC mission editor, Hosts can:
a) Spawn/dismiss NPCs
b) Override factions standing (IFF) during event, thus allowing to make enemy teams, like UIT becoming Serco KoS. (Sector-wide)
c) Send HUD messages to (all/faction) players in sector
d) Lock sector to avoid other missions and the hive enter it (not players). (improved over previous 6)
e) Give prizes to winners. Credits or regular items. VERY limited and must be stated event script.

*** Mission scripts must be approved by Dev Team, and submitted at least 10 days before event. Secret scripts must be requested before start coding ***

---//---

Sample events (periodicity)
---------------------------
-Nation Wars (W)
-Special Convoys (M)
-PvP Duel Tournament (W/M)
-Mining Cappie (15d)
-Races, including sedina's mazes and multi-sectors (W)
-Pirate Deposit found (~45d)
-Deneb War major Battles, like ConqSt,HAC attack
-Manufacturing effort
-many others

Yes, for some of those no super-power is required, so its script can be a simple series of messages to each team, as NW.

A new thing occurred me: PRIZES. I don't have 10Mc to host a NW. And I think that it is fair that a Host should not have to pay from his pockets for a community event. How much prone to abuses is it? If events are public, and approved by Devs, I guess not much. Remember that a Host should be a PCC member already...

An alternative would be an participation fee, but then most players would refuse to join.
Aug 17, 2010 meridian link
Regarding 6)
There are other reasons to lock a sector other than to exclude players. Maybe you want to limit the event to certain ships or weapons (e.g. buswar or a railgun tournament). You wouldn't be dictating who can participate, merely how. Though limiting the event to valks or some other ship with limited access would be lame.

Also, you may want to lock a sector so that no new people may enter once the event starts. The times of events are posted in advance, so don't be late! The other reason for doing something like this would be to ensure that once you die you're out.

4) seems redundant. What can you do with HUD messages that you cannot accomplish with sector chat? Unless you only wanted to send a message to members of a certain team or something...

It could also be useful for the host to receive messages whenever someone in the sector kills someone else (with a timestamp) to aid in writing up a transcript of the event after the fact.

I don't think it is a good idea for hosts to be able to hand out credits from thin air. It seems like it would be exploitable. Though, I don't see a problem with special widgets/trophies.
Nov 05, 2010 CrazySpence link
No magic powers

you live in the universe, adapt to it
Nov 05, 2010 Dr. Lecter link
We've been over all this before:

http://www.vendetta-online.com/x/msgboard/3/21281?page=4#263627

Inc., what happened with the sphere idea?
Nov 05, 2010 Alloh link
CS, that is not magic powers.

I am proposing MISSIONS, edited with PCC, readable by any PCC members, to be approved by devs just like regular missions does, and that "mission:eventX" does all the tricks, gimnicks, whatever.

Only limitation preventing abuses is sector lock. Much better than a sphere, or an space arena.

There are also alternatives, like parking 8 capships marking event area and swarming a fleet of fast fighters as guards around event area, programmed to attack anyone not taking part in event / mission.

All those alternatives would be able to enforce temporary or permanent bans on players/Alts or accounts.

No magic, transparet rules preciously discussed and established. No segregation also. And a better (=+FUN) game for all.
Nov 06, 2010 Pizzasgood link
I like that sphere idea. Extremely simple to deal with, and no funny magicks to make the game stupid.

Alloh: The sphere would be HUGE. Just what you've always wanted ;)
Nov 06, 2010 Dr. Lecter link
All those alternatives would be able to enforce temporary or permanent bans on players/Alts or accounts.

Which is why they're retardedly wrong. HTFH
Nov 06, 2010 CrazySpence link
yea the universe is open and unrestricted and it should remain that way. I dont mind the idea of pcc members running missions but other than running those missions that cause an event no other magic powers should exist

Only one dev has so far been crazy enough to say they are going to try and enforce dictator like rules upon sectors and it just happens to be the only one you almost never ever see in game so I can see why they might just not get it. Kinda like you (alloh)
Nov 06, 2010 Alloh link
@CS: I have more than one alt. I've been constantly playing. Over 34 days online now.

After reading Lector's references, starting from
http://www.vendetta-online.com/x/msgboard/3/21281?page=4#263627 and following many links, like this.

i guess the HOST figure is so far best solution proposed. Few "replies" to those arguments so far:

-Events are space and time limited. Bound to that sector during that timeframe. And public location.

-No surprises: Events, and its corresponding PCC Event Mission, will be previously proposed, published, analised by community/Devs, and if approved, implemented and advertised. (OR some secret Dev events also)

-Events become integrated to mission system. No big change in gameplay, and a clear team tagging for AI. Not discriminatory.
(Banned players should be unable to take mission)

-For NW-like events is is very acceptable to have protections, either as turrets, cappies, SF or sector locking or even an off-map sector (Arenopia). And 4 PCC missions being offered in U/I/S/G space for each team!

-"MyMiningSector" events, when proposed, must not include restrictions to access sector. And will be public location. So, pirates attacking them are acceptable. So, preventing abuse from a group/person, such mining mission should be offered in (U/I/S) nation space, but also another from grayspace to disrupt that operation. So no longer "MY".

* To improve gameplay, events like "Big Convoy" can hire haulers in UIT, Escorts in Serco/Itani and Bucaneers in grayspace. Simply 3 PCC missions!

We can have a generic rule that any person or group who consider themselves to be prejudiced can propose an "opposing force" PCC mission. Or even contributing, like repair services...

* "Opposing" missions may require one or more KoS.

-Another quick example: CtC/War Voy could also result in (Enforce/Disrupt)Blockade missions in Itani/Serco space.

I guess the major change is thinking in PCC to go beyond that storytelling (go somewhere, kill/buy/mine/get something), and also be used to periodic events.

A quick, almost ready-made, solution to integrate EVENTS to VO's mission engine.