Forums » Suggestions
Conquerable station turret re-spawning, etc...
I wanted to start a new suggestion thread that highlights what I consider to be the best suggestion from my previous Discouraging Key Holders From Killing Their Own Turrets thread.
Maalik proposed that after being destroyed, turrets should re-spawn with very low health and recharge from there for a finite duration of time. This would discourage the tactic of killing your own turrets because the advantage of doing so would be eliminated. I'm thinking they should start with 10% and recharge at 10%/minute for 9 minutes. Those numbers can be tweaked once we see how they work. It's hard to make a good guess at what will be balanced without playing with it. When the station is first conquered, the turrets should spawn at full health, as they do now.
Also, attacking your own turret or station guard should result in temporary KOS status, the same as temp KOS in a Corvus sector. All the station defenses will attack you until you leave the sector and you can't dock until you leave and re-enter the sector. Make sure they don't perceive repair shots as an attack.
This should provide a bit of a defense nerf and allow for in-game notifications for when your station is being attacked, which will promote player interaction (since attackers currently usually just wait for defenders to be completely absent before attacking). Turret armor may also need to be reduced.
Maalik proposed that after being destroyed, turrets should re-spawn with very low health and recharge from there for a finite duration of time. This would discourage the tactic of killing your own turrets because the advantage of doing so would be eliminated. I'm thinking they should start with 10% and recharge at 10%/minute for 9 minutes. Those numbers can be tweaked once we see how they work. It's hard to make a good guess at what will be balanced without playing with it. When the station is first conquered, the turrets should spawn at full health, as they do now.
Also, attacking your own turret or station guard should result in temporary KOS status, the same as temp KOS in a Corvus sector. All the station defenses will attack you until you leave the sector and you can't dock until you leave and re-enter the sector. Make sure they don't perceive repair shots as an attack.
This should provide a bit of a defense nerf and allow for in-game notifications for when your station is being attacked, which will promote player interaction (since attackers currently usually just wait for defenders to be completely absent before attacking). Turret armor may also need to be reduced.
+1 (with tweeking of course)
Sounds like a good plan, +1.
Or just disallow the most recent key holders from docking for 15 to 30 minutes. Once the turrets are down, the defenders have been beat and can't think of any rp scenario that would grant them access. This would eliminate the need for the two minute timer as well.
Fluffy, I think you missed the point. This is to discourage current owners from destroying their own weak turrets so that they re-spawn at full health before the attackers can take out the rest. It's also designed to nerf the defenses overall. Your suggestion is unrelated to mine and belongs in a different thread.
You are correct. I did misunderstand what you were getting at.
+1
+1
+1
+1
With regards to turrets recharging health... I'd much rather have a boatload of NPC healers be dispatched. Of course that idea would be far from simple to implement, but I believe the result would be worth the effort.
And just for emphasis...
Also, attacking your own turret or station guard should result in temporary KOS status, the same as temp KOS in a Corvus sector. All the station defenses will attack you until you leave the sector and you can't dock until you leave and re-enter the sector. Make sure they don't perceive repair shots as an attack.
Do it. Do it now.
With regards to turrets recharging health... I'd much rather have a boatload of NPC healers be dispatched. Of course that idea would be far from simple to implement, but I believe the result would be worth the effort.
And just for emphasis...
Also, attacking your own turret or station guard should result in temporary KOS status, the same as temp KOS in a Corvus sector. All the station defenses will attack you until you leave the sector and you can't dock until you leave and re-enter the sector. Make sure they don't perceive repair shots as an attack.
Do it. Do it now.
if youre that damn desperate... you kill the turret...let it kill you.... come back in...you still get the same advantage.
if youre that damn desperate... you kill the turret...let it kill you.... come back in...you still get the same advantage.
What?
What?
if you are homed there and have a spare ship it works, but its cheaper to kill your own half-dead turret and run away. Anyway, temp KoS for shooting your own defenses is a must have!
Turrets respawn with low health seems interesting if after it spawns a bot also come out and restore turret's health with a repair gun! Owners also can speed up things with a repair gun.
But no magic health restore! Make it happen visually.
But I'd also like to see limited turrets resources. Like proposed there, the station owners must replenish station's stocks to ensure its respawn.
Turrets respawn with low health seems interesting if after it spawns a bot also come out and restore turret's health with a repair gun! Owners also can speed up things with a repair gun.
But no magic health restore! Make it happen visually.
But I'd also like to see limited turrets resources. Like proposed there, the station owners must replenish station's stocks to ensure its respawn.
After reading the first sentence of Alloh's post a few times, and staring at endercp12's post for a while, I think I may understand what endercp12 is trying to say now...
I think you are trying to say that if you are homed in your station sector, kill your own turret, then let yourself die as the station defenses attack you in response, you will spawn docked in the station. The only "advantage" this would offer is allowing you to avoid having to leave the sector and come back in before resuming the battle, which isn't an advantage at all. Temp KOS is still clearly a defense nerf, albeit a minor one. Temp KOS wouldn't buff anything, and therefore offers no "advantage".
You're missing the entire point of the thread. Like I said before to Fluffy, the main purpose of this suggestion is to discourage current owners from destroying their own weak turrets so that they re-spawn at full health before the attackers can take out the rest. It also nerfs defenses overall by allowing the attackers to continue attacking after turrets start re-spawning without essentially starting from scratch. Turrets re-spawning wouldn't set the attackers way back the way it does now. Attackers would no longer have to use the tactic of getting all the turrets down to 20% and then timing it to take them all out at once. This gives a huge advantage to the attackers compared to how it works now. The temp KOS is just the icing on the cake.
I think you are trying to say that if you are homed in your station sector, kill your own turret, then let yourself die as the station defenses attack you in response, you will spawn docked in the station. The only "advantage" this would offer is allowing you to avoid having to leave the sector and come back in before resuming the battle, which isn't an advantage at all. Temp KOS is still clearly a defense nerf, albeit a minor one. Temp KOS wouldn't buff anything, and therefore offers no "advantage".
You're missing the entire point of the thread. Like I said before to Fluffy, the main purpose of this suggestion is to discourage current owners from destroying their own weak turrets so that they re-spawn at full health before the attackers can take out the rest. It also nerfs defenses overall by allowing the attackers to continue attacking after turrets start re-spawning without essentially starting from scratch. Turrets re-spawning wouldn't set the attackers way back the way it does now. Attackers would no longer have to use the tactic of getting all the turrets down to 20% and then timing it to take them all out at once. This gives a huge advantage to the attackers compared to how it works now. The temp KOS is just the icing on the cake.
I agree with the temp KOS for shooting your own turrets. I was thinking that maybe they would have to allow for someone accidentally damaging their own turrets, but after further consideration, I suspect that would happen so rarely as to not be na issue (unless blowing-up an attacker next to a turret would be seen as an attack by the turret.)
As for the slowly building back health thing: I thought that blowing-up your own turret was already fixed somehow or did we all just agree that it was something we shouldn't do and thus voluntarily stopped? If it hasn't already been dealt with by some in game function, then I agree this might be one way to handle it. Another way to deal with it might be to NOT regenerate it (until it was reconquered) if someone in posession of a key destroys it.
As for the slowly building back health thing: I thought that blowing-up your own turret was already fixed somehow or did we all just agree that it was something we shouldn't do and thus voluntarily stopped? If it hasn't already been dealt with by some in game function, then I agree this might be one way to handle it. Another way to deal with it might be to NOT regenerate it (until it was reconquered) if someone in posession of a key destroys it.
i was simply saying that if one was desperate enough to start killing their own turrets... having to leave the sector and jump back in ...would be worth it, so it wouldnt actually discourage anyone. Id perfer it if, after a keyholder attacked their own defenses, their key being revoked for 24 hours. (and any key revoking should persist for 24 hours... so that an owner couldnt simply give the key back out immediately) That way, not only can they no longer effectively defend, they cant dock or warp in without being attacked. This would also solve the LAW farming issues at stations.
I do agree with turrets spawning at low health, however, as its quite frustrating that one turret respawn makes the station effectively safe in many instances.
I do agree with turrets spawning at low health, however, as its quite frustrating that one turret respawn makes the station effectively safe in many instances.
Also, attacking your own turret or station guard should result in temporary KOS status, the same as temp KOS in a Corvus sector. All the station defenses will attack you until you leave the sector and you can't dock until you leave and re-enter the sector. Make sure they don't perceive repair shots as an attack.
+1.
+1.
With the recent introduction of attack notifications, this deserves a bump. Right now, the notifications only go out when a turret is destroyed (which is pretty much pointless), but incarnate said they will change them to go out when the turrets are initially damaged. When that change happens, the station defenses will definitely need a nerf to compensate, and I think that nerf should be based on the ideas in this thread.
Hmm. We'll look into it. We definitely more Temp KoS options for dynamic stations.