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Corvus proudly presents... "Poseidon's Trident"
Corvus proudly presents... "Poseidon's Trident"
Nearly a year ago using technology "borrowed" from the United Independent Territories as well as several "salavaged" Trident hulls, Corvus began working on their own variant of the UIT Trident.
Given the nature of most of Corvus's allies and comrades, their main focuses were in speed and cargo capacity. By stripping off 750000 armor platelets and removing all systems and crew quarters deemed unnecessary they were able to bring down the mass and bring up the speed, though the sacrifice in armor was significant. Sadly Corvus was unable to duplicate the shield technology. Given the solitary nature of many denizens of Corvus controlled regions the next step was to re-route weapons control to the cockpit so that a pilot on his or her own would not be out of luck in a combat situation.
"Poseidon's Trident"
Level: 10/10/10/10/10
Faction: Corvus
Faction Level: 1000+ (PoS) and -1000 (KoS) with at least one nation
Armor: 250000
Cargo: 633
Weapons: 4 large
Mass: 25000
Length:
Thrust: 550
Max Speed: 130
Spin Torque: 90
Turbo Speed: 150
Turbo Energy: 50/s
UIT TRIDENT...
Level: unknown
Faction: UIT
Faction Level: unknown
Armor:1000000
Cargo: 350
Weapons: 4 capitol
Mass: 90000
Length: unknown
Thrust: 550
Max Speed: 100m/s
Spin Torque: 150
Turbo Speed: unknown
Turbo Energy: 50/s
Nearly a year ago using technology "borrowed" from the United Independent Territories as well as several "salavaged" Trident hulls, Corvus began working on their own variant of the UIT Trident.
Given the nature of most of Corvus's allies and comrades, their main focuses were in speed and cargo capacity. By stripping off 750000 armor platelets and removing all systems and crew quarters deemed unnecessary they were able to bring down the mass and bring up the speed, though the sacrifice in armor was significant. Sadly Corvus was unable to duplicate the shield technology. Given the solitary nature of many denizens of Corvus controlled regions the next step was to re-route weapons control to the cockpit so that a pilot on his or her own would not be out of luck in a combat situation.
"Poseidon's Trident"
Level: 10/10/10/10/10
Faction: Corvus
Faction Level: 1000+ (PoS) and -1000 (KoS) with at least one nation
Armor: 250000
Cargo: 633
Weapons: 4 large
Mass: 25000
Length:
Thrust: 550
Max Speed: 130
Spin Torque: 90
Turbo Speed: 150
Turbo Energy: 50/s
UIT TRIDENT...
Level: unknown
Faction: UIT
Faction Level: unknown
Armor:1000000
Cargo: 350
Weapons: 4 capitol
Mass: 90000
Length: unknown
Thrust: 550
Max Speed: 100m/s
Spin Torque: 150
Turbo Speed: unknown
Turbo Energy: 50/s
Does that not run counter to the devs' decision not to pass direct control of a capship to the captain/helmsman?
I for one would prefer designated roles that can be manned by human players optionally, and relinquished to AI control when necessary.
Oh, I like the idea, though.
I for one would prefer designated roles that can be manned by human players optionally, and relinquished to AI control when necessary.
Oh, I like the idea, though.
"I for one would prefer designated roles that can be manned by human players optionally, and relinquished to AI control when necessary."
I like that too... given the size of the playerbase, seems like the best wa to do them.
"Does that not run counter to the devs' decision not to pass direct control of a capship to the captain/helmsman?"
I hadn't heard that and I hope that is not the case.
I like that too... given the size of the playerbase, seems like the best wa to do them.
"Does that not run counter to the devs' decision not to pass direct control of a capship to the captain/helmsman?"
I hadn't heard that and I hope that is not the case.
Though upon further consideration even if the Devs did not allow for players of have direct control of capitol ships, it would still seem logical to allow for player controlled Tridents. A trident is essentially a slightly larger Behemoth with a cooler look.
In fact, the reason I choose the Trident for this suggestion was that it is easy to modify the stats so that it lost the shields, lost a ton of armor, lost some mass and gained some cargo room and speed.
Given the stats, it would still be fairly easy to take one down but at the same time would add new elements to PvP, PvE, trading, fighting etc... etc...
Not too mention, it would likely lead to new player run events or twists on old ones...
Trident races, Trident furballs... (kinda like the occasional Moth furballs that spring up)... there are interesting twists for NW and BS/HS missions as well.
In fact, the reason I choose the Trident for this suggestion was that it is easy to modify the stats so that it lost the shields, lost a ton of armor, lost some mass and gained some cargo room and speed.
Given the stats, it would still be fairly easy to take one down but at the same time would add new elements to PvP, PvE, trading, fighting etc... etc...
Not too mention, it would likely lead to new player run events or twists on old ones...
Trident races, Trident furballs... (kinda like the occasional Moth furballs that spring up)... there are interesting twists for NW and BS/HS missions as well.
Quote by ryan reign:
"Does that not run counter to the devs' decision not to pass direct control of a capship to the captain/helmsman?"
I hadn't heard that and I hope that is not the case.
/Quote
I can't seem to find the relevant post, if it ever existed, but I distinctly remember Incarnate saying something to the extent I mention. It would be nice to have a dev weigh in on it, though, to be sure of it (again).
In any case, you're correct, the Trident is too small to be much of a captial ship. I always envisioned it to be a gunship-class ship, too. I'd very much like to see nation-specific variants, as have already been proposed (I think...).
"Does that not run counter to the devs' decision not to pass direct control of a capship to the captain/helmsman?"
I hadn't heard that and I hope that is not the case.
/Quote
I can't seem to find the relevant post, if it ever existed, but I distinctly remember Incarnate saying something to the extent I mention. It would be nice to have a dev weigh in on it, though, to be sure of it (again).
In any case, you're correct, the Trident is too small to be much of a captial ship. I always envisioned it to be a gunship-class ship, too. I'd very much like to see nation-specific variants, as have already been proposed (I think...).
I really do hope player cappies arent too far away. They look too good not to control.
I see no harm in trying out the idea of letting players pilot tridents, just make them only have to get near a docking bay to dock.
the only downside would be ruining one of the longest standing jokes in vendetta, "cap-ships are coming soon" which may or may not be older than a1kon's garbage truck issues.
the only downside would be ruining one of the longest standing jokes in vendetta, "cap-ships are coming soon" which may or may not be older than a1kon's garbage truck issues.
-1
This is incredibly stupid. Just wait for the devs to actually implement capships for real instead of fake ones that lack armor and turret slots.
This is incredibly stupid. Just wait for the devs to actually implement capships for real instead of fake ones that lack armor and turret slots.
sorry chaosis, some of us have been told soon for half a decade or more now.
Your going need more thrust for both of those, and the mass of the first one eems a bit low to me. Just look at the miner behemoths for example. the 2 & 3 both have 950 thrust iirc.
I think you should replace the normal cap turrets with neutron turrets, like the current ones on an atlas/behemoth. I also think you should make the extent of the armor loss, cargo gain, and mass loss a bit less. Say...
45,000kgs
450cus
500,000 armor
Keep the four L ports. I can imagine them mounted on the wings :P
45,000kgs
450cus
500,000 armor
Keep the four L ports. I can imagine them mounted on the wings :P
another thing that could be done on a test basis is somehting like the corvus assault behemoth.
give it a good 100k armor, no cargo hold, same maneuverability and everything else as the regular behemoth but with dual port turrets.
give it a good 100k armor, no cargo hold, same maneuverability and everything else as the regular behemoth but with dual port turrets.
How much does the Poseidon cost?
I'd like to see the maneuverability be improved somewhere between a rag and a moth. After all, this thing is a huge target, so at least if could be fun to fly.
I'd like to see the maneuverability be improved somewhere between a rag and a moth. After all, this thing is a huge target, so at least if could be fun to fly.
@ missioncreek2:
Personally I would say between 500000 and 1000000. I too, would like to see maneuverability improved, the stats I gave were basically just to get the idea rolling and used the if we take x away from y we get z... gotta preserve "balance".
@ FistofRage:
I arrived at the mass/speed of the first model by removing 750000 "armor platelets" from its original 1000000 as well as (RP wise) crew quarters, shield generators... etc...etc... in order to bring down the mass from 90000to 25000 and as a result achieve faster acceleration without mucking about the thrust .
As for thrust, no current Behemoth model has a thrust of over 500. You ma be thinking of "turbo Thrust" which I left out due due to the massive disparity between the armor of the average fighter Vs. the Trident.
At any rate, I'm sorry you don't feel its enough, but that is the thrust the Devs set down. I just worked with what they put out there. However, the stats I provided on the Poseidons Trident were just a baseline of balance, they can be tweaked
Personally I would say between 500000 and 1000000. I too, would like to see maneuverability improved, the stats I gave were basically just to get the idea rolling and used the if we take x away from y we get z... gotta preserve "balance".
@ FistofRage:
I arrived at the mass/speed of the first model by removing 750000 "armor platelets" from its original 1000000 as well as (RP wise) crew quarters, shield generators... etc...etc... in order to bring down the mass from 90000to 25000 and as a result achieve faster acceleration without mucking about the thrust .
As for thrust, no current Behemoth model has a thrust of over 500. You ma be thinking of "turbo Thrust" which I left out due due to the massive disparity between the armor of the average fighter Vs. the Trident.
At any rate, I'm sorry you don't feel its enough, but that is the thrust the Devs set down. I just worked with what they put out there. However, the stats I provided on the Poseidons Trident were just a baseline of balance, they can be tweaked
"sorry chaosis, some of us have been told soon for half a decade or more now."
Half a decade or not, having a watered down, giant tub of armor that carres 3x as much cargo as an XC that will more than likely become useless as soon as regular cappies become available seems pretty useless.
Neat, but useless.
Half a decade or not, having a watered down, giant tub of armor that carres 3x as much cargo as an XC that will more than likely become useless as soon as regular cappies become available seems pretty useless.
Neat, but useless.
Chaos... the cargo capacity isn't set in stone, besides... VO has many "useless" ships, ships that are in general not used by most of the player base. However by the look of the thread and the conversations I've had in game I'd say that there would always be people willing to fly this. At any rate, all the stats are just ideas at this point.
Besides, as pointed out... the Trident is really to small and under armed to be a capitol ship, its a "sub-capitol" at best.
Besides, as pointed out... the Trident is really to small and under armed to be a capitol ship, its a "sub-capitol" at best.