Forums » Suggestions

Turret AI

Jan 24, 2010 PaKettle link
A few have stated the turrets should shoot anyone entering the sector without a key. I am not sure I agree. From the RP perspective most stations normally should allow visitors.

I would suggest that the turret AI be alterable by the owner instead so that the owner can choose to allow non-hostile visitors in the sector and/or to dock. Players could be sorted into 3 catagories - Friend/neutral/enemy.

Enemies of the station would be permanent unless given a key by the owner.

The turrets would of course turn hostile to anyone who damages them. Friends could be given a 5 minute "grace" period so that if they accidentally damage a turrent they would not be attacked unless they damaged the turret a second time in 5 minutes.
Jan 24, 2010 Alloh link
Ok, lets discuss ideas:

Put station at more than 5km from any 'entering' jump point, and everyone not having the key is hostile. WHY? This station is unaligned, so all but owners are foe.

*OR*

Create the 3 level keys: Owner, friendly, enemy. Results in 4 categories, since 'neutral' has no keys. You cannot refuse a key. An owner can give a key to whoever he wants, last given key override previous. Turrets auto-give 'enemy' key to who hits it 3 times.

Owner keys allows one to "give a copy" of any key, while friendly key cannot be transfered nor replicated/given copy.
Jan 24, 2010 ladron link
Create the 3 level keys: Owner, friendly, enemy. Results in 4 categories, since 'neutral' has no keys. You cannot refuse a key. An owner can give a key to whoever he wants, last given key override previous. Turrets auto-give 'enemy' key to who hits it 3 times.

Enemy keys? You've got to be kidding.

Alloh, I don't think there's a Guinness World Record for dumbest VO suggestion, and if there is you won it a long time ago. You can stop trying now.
Jan 24, 2010 incarnate link
We are planning to add more fine-grained control over turret IFF. But, for now, they should be shooting at anyone without a key, because that's what they're supposed to do. And they aren't doing that. So, we'll be fixing whatever is wrong there, and then adding more involved IFF options when we get to User Keys.
Jan 24, 2010 Alloh link
Thx for update, Inc.

And again, when can't reply to idea with idea, smaller mind's attack the person... ladron, why didn't you screamed on PaKettle's idea of 3 catagories - Friend/neutral/enemy? It's posted before mine. I just added the "owner" level and made neutral as no key.

Now used rules have only 2 levels, owner and (foe=no key). There must be a non-redistributable key. At least 3 levels, like Owner, guest and keyless/foe, would be required for incoming convoys, escorts, Hired personnel, haulers, miners...

Option, make "guest" key a 'single use' key, once he leaves the sector the key expires / drop from keyring.

But the 3 levels of clearance seems required for me, being one non-redistributable.

Inc, since we cannot "refuse" nor "drop" a given key, the "enemy" key would not be a practical workaround? Whoever has the owner key, or any turret hit 3x can give to foes.
Jan 25, 2010 toshiro link