Forums » Suggestions

All I want for christmas

Dec 23, 2009 ladron link
...is a pirate ship that doesn't suck. There are a few ways to go about this; my personal favorite is to fix the greyhound

This has been discussed in several threads previously. The general consensus is that the greyhound should
- Have higher turbo thrust (or less mass) than it does now
- Have a built-in cargo scanner
- Only 45 or 46 turbo drain, as opposed to 50
- Cost a good deal less (or cost the same up front but have a highly reduced repair cost)
- Be flat black. Replace the cockpit and brown hull background textures with, well, flat black ones, and possibly put a jolly roger on the side of the engine. A pirate ship should look intimidating.

Alternatively, make the Vulturius go 225 m/s with near-infiniboost, or give the Cormaud 48 drain.

It should not be possible for a cargo ship of any class to escape me with less than a 500 m head start; currently an Atlas X and even a Centaur can usually run away from any ship in the game.

Another good idea would be to add an effective chasing weapon. A rocket that flies 400 m/s, has a conc mine for a warhead, and also drains the target's powercell to 0 when it detonates would work nicely. Since it doesn't deal any damage, it won't really affect PvP balance.

EDIT: See previous topics on the matter.
Dec 23, 2009 peytros link
valk isn't pirate ship??? :P
Dec 23, 2009 pirren link
Merry Christmas, Ladron!
khm, what about super ships.. rofl :D

I think, some traders want Xmas present too:

Valent Behemoth Cargorunner
- Turbo max speed 235
- Turbo thrust 1100
- Increased armor: 25000
- Still 120 cu cargo hold
- Small energy shield
- Built in storm radar extender

And special present for Vipers, SVG extended:

Vulture Serpent Edition
- 48 Energy drain
- built-in Addon scanner
- 230 max turbo speed
- 75 max speed
- Free repairs as special gift from Serco, Itani and UIT people to pirate hunters.
Dec 23, 2009 ladron link
Something you would realize, pirren, if you played Vendetta Online, is that the moth and SVG are pretty well balanced, but the hound is incredibly underpowered. It can't chase very well at all, and when it finally gets there, it doesn't have the ability to take out a trade ship before running out of energy and falling out of the chase.
Dec 24, 2009 Whytee link
(Irony on) How about a weapon that just instantly destroys any tradeships that you can target. Regardless of distance? (Irony off)

As I see it, piracy takes skill, stamina and luck. The best pirates in the game have it and they lose sometimes as well. The other not-so-good pirates think hey are good because they can kill a moth that jumps in close. As a former trader (now purely miner), I recall the fun times when yoda would chase me across 4-5 systems and either lose me or boom me. Jumping into somewhere and then being killed without having at least the fun of being chased is.... well, just about as fun as a rectoscopy with a chainsaw. Or so I've heard. Being chased gets the adrenaline flowing, makes you want to congratulate the pirate for chasing you down (or the pirate congratulating you on getting away, along with threats about next time yarrrr.. etc.) or just accept the loss and get on with it. Everyone had FUN.

Paying pirates is likewise not very funny. Some times it should be done, most of the time there should be a chase. These days I always pay but that is for RP purposes.

What the hell do you need the moneys for anyway? Escorting is much more profitable, killing voys is much more profitable. So admit it, you are in it for the chase.

So, no thank you to more powerful/faster/deadlier pirate ships and no thank you to their equivalents in weapons.

The ALL-BLACK ship would be uber-cool though.

An option to personalise your ships tail/flanks with icons would be uber-uber-uber-cool and is basically all I ever want for any Christmas ever (until I have that naturally...:)

Hort
Dec 24, 2009 ladron link
Whytee, the problem is that the stats for the greyhound do not currently match the RP description. It is supposed to be able to close distance to a target quickly, and it can't really do that particularly well. Perhaps I should have posted this in bugs rather than suggestions, but there are some other obvious modifications that should be made to the greyhound (integrated cargo scanner, which is more for the traders' benefit than the pirates outside of RP, and a modified texture, which has absolutely no bearing on its combat or pursuit effectiveness). Almost any ship faster than a moth can currently escape from any other ship given a 500m head start without breaking a sweat; that is broken. The kinds of chases you describe should happen, but do not, because after the Nerfings of All That Was Good, it's impossible to chase anything anymore.

And ever since the death of CLM, there aren't really any wanna-be pirates in the vein you describe. I summarily break their spirits, and then teach them the art of piracy, or hand them to Impavid for execution if they don't learn. But that isn't relevant to the topic at hand.
Dec 24, 2009 Whytee link
Okay. I see your point. So the Hound should be as it is supposed to be, which I guess is a valid suggestion.

I fail to see how an integrated cargo scanner would affect the game negatively in any way and thus should be installed, but I know that Inc has informed us earlier that is wasn't that easy to do with the storm majiggy and the (C)Raptor.

As for the pirates, does CLM know? :) Nuff said about them
Dec 24, 2009 ladron link
What is CLM? ; )
Dec 24, 2009 pirren link
Ladron, be realistic. Warhog greyhound is pretty nice chasing ship. Moreover it is the best interceptor in the game.

It is better than raptor, even mk2. It is better than any other hog, vulture and centurion (especially on FC cells and long chases). Greyhound has great damage potential as any other hog.

And after that you say it's underpowered?! It's overpowered. Rofl. Xmas is fantastic time ;)
Dec 24, 2009 ladron link
Moreover it is the best interceptor in the game.

That statement is false. The Valkyrie line, the Vulturius, the IBG, the Rev C, and likely a few ships I've forgotten out-accelerate the greyhound, and on a chase long enough to hit maximum velocity, the Valks can continue to outrun the greyhound for about 10km on a fast charge or about 13km on an ultra charge power cell. Compare that to the average in-sector chase distance, which is less than 4 km.

The Valkyrie is hands-down the best interceptor in the game. It is also one of the best dogfighting craft. The hound is the second best interceptor over long distances, and third (to the CV) over short ones, but the Valk and the CV are the two best head-to-head combat ships in the game.

It is incredibly naive to claim that the Greyhound is overpowered. The fact that you do leads me to believe that you've never seen one.
Dec 30, 2009 toshiro link
I'm largely in agreement with you, ladron, however I'd like to point out that the Greyhound has the advantage over the Valkyrie in that it can carry an L-port weapon (and the MegaPosi has a pretty good dmg/nrg ratio). None of the ships that are on the same level as the Greyhound w/r/t chasing ability can (and that should not change).

The Greyhound is a ship with a very, very specific role. And you are right, if it is outperformed by ships as easily accessible as the CV, it should get a buff.

I am not sure, however, how I should understand this comment: The hound is the second best interceptor over long distances, and third (to the CV) over short ones, but the Valk and the CV are the two best head-to-head combat ships in the game.

Do you mean to say it should outperform the CV and Valk in combat? Because that would no be a good move in my opinion. It should outpace the Valk over long distances, since it might be some time until we get the faction redux, and that should (or so I hope) fix the unrealistically high percentage of Valks we see flying around.

But if it were to outperform both CV and Valk in combat, these two ships who are the best of their class (again, my opinion, and due to a variety of reasons, which I don not want to elaborate here), would simply be replaced by a new supership. I do not like that, and I am not unhappy with the specific role the Hound has been forced in, especially due to its availability in Greyspace. Of course, you'd need traders there to make it worth-wile. Or maybe even that has changed again, I haven't logged on in a month or so.
Dec 30, 2009 Dr. Lecter link
I think his point was that the valk/CV should not be superior in both roles, Tosh. Nobody disputes that they're supposed to be superior dogfighters, hence the free bus spin torque on the Hound, just that they ARE superior in both roles and that the Hound needs serious buffing to bring it up to the role its supposed to fill and for which its priced.

the Greyhound has the advantage over the Valkyrie in that it can carry an L-port weapon

And if it had two L ports, and/or the Corvus Mega Posi was implemented, and/or the Hound's drain was cut to 45 energy per second, and/or it had a built-in cargo scanner, craptor style (and two would do it, really), you might have a point. It doesn't, and you don't. Tri-HX and a UC is a nasty moth hunter, Tri-sun and UC is a nasty anything hunter and a deadly head to head combo as well.

As for traders, they do visit Grey. But we've learned how to hunt them in nation space, too :)
Dec 30, 2009 pirren link
And if it had two L ports, and/or the Corvus Mega Posi was implemented, and/or the Hound's drain was cut to 45 energy per second, and/or it had a built-in cargo scanner, craptor style (and two would do it, really), you might have a point. It doesn't, and you don't. Tri-HX and a UC is a nasty moth hunter, Tri-sun and UC is a nasty anything hunter and a deadly head to head combo as well.

Sweet dreams are made of this
Who am I to disagree?
Travel the world and the seven seas
Everybody's looking for something
Some of them want to use you
Some of them want to get used by you
Some of them want to abuse you
Some of them want to be abused

Sweet dreams are made of this
Who am I to disagree?
Travel the world and the seven seas
Everybody's looking for something

Some of them want to use you
Some of them want to get used by you
Some of them want to abuse you
Some of them want to be abused!

I wanna use you and abuse you
I wanna know what's inside you

Movin' on
Hold your head up
Movin' on
Keep your head up (repeats 3x)

Movin' on!

Sweet dreams are made of this
Who am I to disagree?
Travel the world and the seven seas
Everybody's looking for something

Some of them want to use you
Some of them want to get used by you
Some of them want to abuse you
Some of them want to be abused

I'm gonna use you and abuse you
I'm gonna know what's inside
Gonna use you and abuse you
I'm gonna know what's inside you

As for traders, they do visit Grey. But we've learned how to hunt them in nation space, too :)

+++ lawyer, nothing fills our soul better
Dec 30, 2009 Dr. Lecter link
pirren, are you disputing that the Valk, a less expensive and entirely combat oriented fighter craft of the Itani military, is a far better pirate interceptor than the Corvus Greyhound? You seem to have some sort of point, but are (as usual) unable to convey it via written English.
Dec 30, 2009 ladron link
I think his point was that the valk/CV should not be superior in both roles

Yes, this is correct. I apologize if that was not perfectly clear from the start.

The CV and Valk are and should be the best dogfighting ships in the game. They are.

They should not also be the best chasing ships in the game. Unfortunately, they are.

Thus, the Greyhound should be made a better chasing ship and remain a poor dogfighting ship. By implementing any combination of two or three of the suggestions I mentioned in the OP, this can be done without making the Greyhound any better at head-to-head combat than it is now.
Dec 30, 2009 Chaosis link
Aye. Nerf the Valk and CV's speed. Buff the CorHound.
Dec 30, 2009 Dr. Lecter link
The Valk and CV do not need nerfs. The Hound undoubtably needs significant buffs specifically targeted at its pirate chaser role, which will at the same time not add to its ability in head to head combat.

We've already been over ad nauseam what those buff options are.

1) http://www.vendetta-online.com/x/msgboard/3/20762?page=6#277662

2) http://www.vendetta-online.com/x/msgboard/3/20953

3) http://www.vendetta-online.com/x/msgboard/3/22420
Dec 30, 2009 ShankTank link
CV+SVG: need a buff in general chasing (I'd say uber acceleration for the SVG and 225m/s max for the CV).

Valk: needs just a little nerf in stamina to 60/s drain, don't complain, that's what all the other high-tier fighter ships get, especially 220m/s and up. I've been chasing with a 60/s drain ship for years and that shit was not a super-acceleration ship with uber 225 m/s top speed (which also adds a lot more to acceleration). The valk will be fine.

Greyhound: needs a buff. As Lector said, no buffs to this would ever increase its head-to-head combat ability.
Dec 30, 2009 ladron link
CV+SVG: need a buff in general chasing (I'd say uber acceleration for the SVG and 225m/s max for the CV).

No, they don't. They aren't supposed to be chasing ships, they're supposed to be head-to-head combat ships. There needs to be differentiation between those two roles.
Jan 01, 2010 toshiro link
The SVG does need an extension of its running ability, ladron. It does not need to surpass the Greyhound, or the Valk, which is easily achieved, since there's a lot of leeway.

Agreement with Lecter viz Nausea.