Forums » Suggestions
This moth is kinda cool, but too slow to have any use. If you increase it's turbo max to 200 from 175 and give it a little more turbo thrust to get it up to speed, it would have enough thrust and speed to have a chance running blockades, which is something other Moths can't hope to accomplish. The rest of the stats are fine, upping it's turbo thrust and top speed would justify it's 80cu capacity and give it a role. We might actually see people flying them.
and please decrease it's cargo space to 40, so it doesn't obsolete the taur.
lolwut?
I am just saying, that if you increase it's speed to that of a taur, then decrease it's cargo to that of a taur. I hate it when the make some item worthless, because they make some other item better than it in every way. Why would I ever buy an n2, when I can get a raven?
You Impavid, as a professing pirate, have no business making this kind of suggestion. Shame!
You Impavid, as a professing pirate, have no business making this kind of suggestion. Shame!
Roda, isn't the superior combat capability of the Taur enough to give it a niche separate from a light moth?
That is an argument. But I feel that it falls short of the point.
It is already hard to intercept a taur or maud, with the only consolation being that they can only carry so much cargo. You would be reducing that already minor consolation.
It is already hard to intercept a taur or maud, with the only consolation being that they can only carry so much cargo. You would be reducing that already minor consolation.
The Aeolus Moth has very poor acceleration empty, not to mention fully loaded. It also as a single (worthless) turret point and a sing L-port. Not to mention it's a MUCH larger target than a Taur.
Making this change wouldn't remove the role of the taur, it would create a role for the Light Moth that currently fills no role.
Making this change wouldn't remove the role of the taur, it would create a role for the Light Moth that currently fills no role.
Well, how you feel is just so terribly important, Roda. Thanks for sharing.
Tumble's position is the more fully reasoned and better supported argument here.
Tumble's position is the more fully reasoned and better supported argument here.
How I "feel" or what I "think" is an important concept in expressing that I have no pretense that I have the absolute answer, and that my opinion is just that, an opinion. If you prefer pretense, then by all means, stick with Impavid.
Impavid might be right, in which case his suggestion would add a valued role to an existing ship. Impavid might be wrong, in which case he will have made pirating even more difficult than it already is. Of these two possibilities, I find the potential negative to significantly outweigh the potential positive.
All of Impavid's statements are no less opinions than mine, as neither one of us have any actual numbers by which to evaluate the change, or compare against a taur.
Impavid might be right, in which case his suggestion would add a valued role to an existing ship. Impavid might be wrong, in which case he will have made pirating even more difficult than it already is. Of these two possibilities, I find the potential negative to significantly outweigh the potential positive.
All of Impavid's statements are no less opinions than mine, as neither one of us have any actual numbers by which to evaluate the change, or compare against a taur.
It's a shame they stopped requiring basic logic and argumentation in public high school, Roda, since I assume that's as far as you ever got.
That would be an argument, if you managed to take the conversation beyond even the most basic level of logic.
You are off topic sir! Please contribute.
You are off topic sir! Please contribute.
Sheesh, get a room you guys.
Regarding the difficulty of piracy: I disagree. We've (CHRN) been having great success these last few weeks. Personally I'm getting paid 40-50% of the time, the rest of it I'm getting cargo. Very rarely can I not catch a trader who is trading (a trader is not trading in a hog 2, sorry guys, doesn't count) in a trade ship.
Regarding the aeolus Moth: My reasoned opinion is that making this chane would give this ship a role. The only thing worse than not adding new ships and weapons is adding ships and weapons no one uses.
Regarding the difficulty of piracy: I disagree. We've (CHRN) been having great success these last few weeks. Personally I'm getting paid 40-50% of the time, the rest of it I'm getting cargo. Very rarely can I not catch a trader who is trading (a trader is not trading in a hog 2, sorry guys, doesn't count) in a trade ship.
Regarding the aeolus Moth: My reasoned opinion is that making this chane would give this ship a role. The only thing worse than not adding new ships and weapons is adding ships and weapons no one uses.
as I have said, you have no numbers. show me how it will be twice as easy to pirate as a taur, or two thirds as easy as a moth, and I will go along with it.
ask the devs to put your version on test, and then have time trials against a taur with a typical cargo.
ask the devs to put your version on test, and then have time trials against a taur with a typical cargo.
Obviously I can't have actual data for something that doesn't exist, however I DO have reference. The original Moth did 200 when first introduced, and had ridiculous armor. It was almost unkillable because of it's speed. The first change made to the moth was lowering it's armor, which made it killable but tough to catch. The speed lowering made it actually vulnerable.
The taur is also killable, has about the same thrust but 1/2 the mass and greater turn rate than the Light Moth, while sharing the Moth Light's armor (taur mk 3, the most commonly used variant), but just more than half the cargo space. It also has 2 large ports + 1 small port, making the turn and fight/ lay mine option actually survivable.
The light Moth doesn't have enough differentiation from other Moths to be worth choosing either. The Mk1 moth has more thrust, 1/3 again more armor, and 40cu more cargo space, with only a 15m/s lower top speed to truly differentiate.
So this week I'm a trader. I know pirates are blockading and I want to run it. I need to move 75 Cus of cargo. Right now I choose a taur because a mk1 moth won't be getting through. If a 80cu moth could go 200 m/s though and actually reach that speed, I might go for it in one trip, saving myself a second round through the blockade.
The taur is also killable, has about the same thrust but 1/2 the mass and greater turn rate than the Light Moth, while sharing the Moth Light's armor (taur mk 3, the most commonly used variant), but just more than half the cargo space. It also has 2 large ports + 1 small port, making the turn and fight/ lay mine option actually survivable.
The light Moth doesn't have enough differentiation from other Moths to be worth choosing either. The Mk1 moth has more thrust, 1/3 again more armor, and 40cu more cargo space, with only a 15m/s lower top speed to truly differentiate.
So this week I'm a trader. I know pirates are blockading and I want to run it. I need to move 75 Cus of cargo. Right now I choose a taur because a mk1 moth won't be getting through. If a 80cu moth could go 200 m/s though and actually reach that speed, I might go for it in one trip, saving myself a second round through the blockade.
An interesting suggestion. I say implement and see how it goes.
A pirate wants a moth that goes faster...... I sense i am being punked here....
As to Impavid not wanting to run through the guantlet in B8.... Tough - maybe you will figure out why there is so little trade in grey now.....
as to the Aeolus Moth, yes a speed bump to 175 might be a good idea but not to 200.
As to Impavid not wanting to run through the guantlet in B8.... Tough - maybe you will figure out why there is so little trade in grey now.....
as to the Aeolus Moth, yes a speed bump to 175 might be a good idea but not to 200.
I think when a pirate is suggesting that a certain trade ship needs a higher max speed, it is pretty freakin' obvious that said ship needs a higher max speed. Unlike most suggestions on this forum, Impavid's would actually improve gameplay as opposed to just giving the suggester an in-game advantage over his opponents.
I agree that the Aeolus moth is entirely worthless right now, and as such it should be improved to better fill in the space between a taur and a full moth. This is conveniently a simple enough change that implementing it would be a one-liner in sed, so there's really no reason not to : p
I agree that the Aeolus moth is entirely worthless right now, and as such it should be improved to better fill in the space between a taur and a full moth. This is conveniently a simple enough change that implementing it would be a one-liner in sed, so there's really no reason not to : p
I say increase the to speed to 180, but double the thrust and turbo thrust.
Yep the thrust needs to be upped more then the speed in my opinion....
next time, make someone else suggest it Tumbles. Seems most are missing the point upon seeing your name.
Lets try it, the worst thing that would happen is a hard to catch moth. Would that really be so bad?
And rename it the Aeolus Pony Moth!
Lets try it, the worst thing that would happen is a hard to catch moth. Would that really be so bad?
And rename it the Aeolus Pony Moth!