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Concussion Launcher Ammo
I originally dug up the old thread on the conc launcher but as the last post was from 2007 I thought I'd start a new thread here as the ammo cost is one heck of an outlier.
100k per round makes this weapon prohibitively expensive. It took two of us two hours to each obtain a launcher working as a team. I understand it's a prototype, however at the current reload price it remains a curio decorating the wall. I was kind of bummed as we worked hard to get it.
What if, rather than doing 0 damage, the concussion launcher was a condensed yield flare... 6k damage per rocket. At 4 shots it would have 33% greater damage potential than a tube of sunflares. That would be something I'd consider reloading for special strikes at the current cost, and worth the 2 hour excursion to get one.
100k per round makes this weapon prohibitively expensive. It took two of us two hours to each obtain a launcher working as a team. I understand it's a prototype, however at the current reload price it remains a curio decorating the wall. I was kind of bummed as we worked hard to get it.
What if, rather than doing 0 damage, the concussion launcher was a condensed yield flare... 6k damage per rocket. At 4 shots it would have 33% greater damage potential than a tube of sunflares. That would be something I'd consider reloading for special strikes at the current cost, and worth the 2 hour excursion to get one.
bump?
I've toyed with the weapon on the test server, and I believe that this would justify the large reload price.
I've toyed with the weapon on the test server, and I believe that this would justify the large reload price.