Forums » Suggestions
Navigate Home Button
I think it would be nice to add a button on the navigation screen that plots a course back to your home station.
local gohome_button = iup.stationbutton{
title='Go Home',
action = function() NavRoute.SetFinalDestination(GetHomeStation()) end,
}
iup.Append(PDAShipNavigationTab[3][2][1][3], gohome_button)
title='Go Home',
action = function() NavRoute.SetFinalDestination(GetHomeStation()) end,
}
iup.Append(PDAShipNavigationTab[3][2][1][3], gohome_button)
Yay storms!
I wonder how hard it would be to make a semi-intelligent, storm risk-avoiding auto-plot algorithm. Maybe neural networks? But training it would be tough, and time-consuming.
I wonder how hard it would be to make a semi-intelligent, storm risk-avoiding auto-plot algorithm. Maybe neural networks? But training it would be tough, and time-consuming.
I am actually beta testing a plugin I wrote for avoiding ion storms... might release it soon...
In the 43rd century, our ship computers are barely intelligent enough to hold onto one course at a time. Asking the AI to plot a course that avoids all known asteroid field sectors to get to your destination would be ludicrous.
That would be like asking that the galactic banking system allow remote transactions or transfers between two parties without both parties being present in the same sector! Impossible I say! Nay!
That would be like asking that the galactic banking system allow remote transactions or transfers between two parties without both parties being present in the same sector! Impossible I say! Nay!
No, seriously.
I'm not sure about the network specifics, but it would be feasible to create training sets for the network, since the system is well-known ('all' solutions are obvious and reproducible), the only problem, as said, would be time.
Also, I'd have to read up on neural networks functionality, what they taught us in Tech doesn't cut it.
I'm not sure about the network specifics, but it would be feasible to create training sets for the network, since the system is well-known ('all' solutions are obvious and reproducible), the only problem, as said, would be time.
Also, I'd have to read up on neural networks functionality, what they taught us in Tech doesn't cut it.
If you write down locations of all asteroid sectors(since you can't get it ingame afaik) it's just a simple pathfinding problem i think.