Forums » Suggestions
1) Remove vote mute
2) Add more guides
Mob rule is no way to run a game, honestly. Didn't work well for the South, and it doesn't work in the neutral internet.
2) Add more guides
Mob rule is no way to run a game, honestly. Didn't work well for the South, and it doesn't work in the neutral internet.
mob rule? seems to work well for the auto industry.
I propose a channel-specific mute command option. A string of numbers, separated with commata, to designate which channels should be concerned. If none are specified, it defaults to 1, 11 and 100... my apologies if this has been suggested before, I have to go in 5', so no time to go over the entire thread.
Since the Devs are are already repairing the bugs in the system that created most of this furor I will only mention shortening the mute time to six hours or so and limiting mute to public channels.
moldyman: I agree with you, more guides should be added. But as far as i know no new guides have been added in 4 years. Until that happens a modified version of vote mute should stay.
toshiro: I disagree with you. If you only muted 1, 11, and 100 then the person would just move on. What if s/he moved to the VPR or TGFT channel? Vote mute has to at least block the person from all public channels so s/he doesn't just move to another one. That has to include sector and system chat too.
PaKettle: It is supposed to be a "punishment". 6 hours is too short of a time. If it was 6 hours we would have a lot more trolls. With it set to 24 hours a person has time to think about their actions. I was muted recently, by my own choice. It was a little frustrating but the 24 hours wasn't that big of a deal.
toshiro: I disagree with you. If you only muted 1, 11, and 100 then the person would just move on. What if s/he moved to the VPR or TGFT channel? Vote mute has to at least block the person from all public channels so s/he doesn't just move to another one. That has to include sector and system chat too.
PaKettle: It is supposed to be a "punishment". 6 hours is too short of a time. If it was 6 hours we would have a lot more trolls. With it set to 24 hours a person has time to think about their actions. I was muted recently, by my own choice. It was a little frustrating but the 24 hours wasn't that big of a deal.
I have lost count of how many times I have been vote muted.
I think that vote mute is an important tool for the users.
I think that vote mute could use some refinement, but that it will never be perceived as perfect. It doesn't need to be perfect. There is sufficient safety margin to avoid vote mute, if you are pushing the limits then you should accept the risk.
vote mute is only a serious sanction against those that depend on chat for conflict. These are the very players that most need to be muted.
I have said it too many times to count: "vote mute has no effect on my blasters, I will still boom you."
I think that vote mute is an important tool for the users.
I think that vote mute could use some refinement, but that it will never be perceived as perfect. It doesn't need to be perfect. There is sufficient safety margin to avoid vote mute, if you are pushing the limits then you should accept the risk.
vote mute is only a serious sanction against those that depend on chat for conflict. These are the very players that most need to be muted.
I have said it too many times to count: "vote mute has no effect on my blasters, I will still boom you."
One, two, many?
Bess: Nah, vote mutes _should_ be public, in some form or another, I am not sure which idea I like best (website or a system message, no need to display it on 100, when they can send it to everyone, no matter what channel they are on).
Roda: Hell, I think even I have voted for you once or twice, and I hate vote mute, hence this thread :D
Roda: Hell, I think even I have voted for you once or twice, and I hate vote mute, hence this thread :D
JB: It would be easy for the players to specify all public channels by typing 'all' where they would normally specify the channel numbers. I still think by default it should only encompass the most important channels, and those are 1, 11 and 100.
It just came to me that it would be a problem if not all people choose the same channels. In that case, a conservative approach would probably work best: Make the ban valid for all channels that have been mentioned at least twice (so, if at least two users vote 'all', the player to be muted will be muted for all public channels).
It just came to me that it would be a problem if not all people choose the same channels. In that case, a conservative approach would probably work best: Make the ban valid for all channels that have been mentioned at least twice (so, if at least two users vote 'all', the player to be muted will be muted for all public channels).
toshiro: I disagree. The system should be easy not complicated. The person should be muted from all channels not just 1, 11 and 100. Like I said before not everyone is on all chans. But i wouldn't want the person spamming the VPR, TGFT or other guild chans.
The command should just be /vote mute yes/no That way the devs don't have to much programing to do. If we want this to be changed this year i think we should make it a relatively easy fix.
just my 2 cents
The command should just be /vote mute yes/no That way the devs don't have to much programing to do. If we want this to be changed this year i think we should make it a relatively easy fix.
just my 2 cents
I shudder to imagine a 100 with no mute system.
Even having vote mute there have still been petitions to ban players. http://www.vendetta-online.com/x/msgboard/1/16965
I believe just the threat of mute solves more problems than the mute itself, and when the threat is not enough a mute provides at least a temporary relief.
I think every character in the game should be assigned an exclusive channel, that only they can talk on, but anyone can listen to, that is completely immune from vote mute.
Even having vote mute there have still been petitions to ban players. http://www.vendetta-online.com/x/msgboard/1/16965
I believe just the threat of mute solves more problems than the mute itself, and when the threat is not enough a mute provides at least a temporary relief.
I think every character in the game should be assigned an exclusive channel, that only they can talk on, but anyone can listen to, that is completely immune from vote mute.
That is a pretty simplistic view of things, JB. It should not cost considerably more time and effort to allow for the feature I suggested. But I guess you're right, to allow for the lowest common denominator among users, it should default to all channels, so that the command isn't so hard to use.
toshiro: Maybe its simplistic but its the right thing to do. Giving the user to much choice is always wrong. You haven't answered my question. Assume you just muted them from 1, 11 and 100. Would you want them on the VPR or TGFT chans? Unless you mute them from ALL public chans the system can't work.
Mute is not there to punish players, it is there to protect the rest of us....
It does seem as though there has been a lot of "mute campaigns" going on of late. I agree that the system is in need of some tweaking but, I have no actual suggestions on the topic.
@ toshiro: I have the same fear that JB does. I fear for the day that an angered muted player goes and spams the VPR/TGFT/EMS/race/CTC channels. /vote mute would have to work for all channels that are used often. Lest we ask the devs to make an algorithm determining which channels those are, it is far safer to just block communication on all channels.
I will admit that I have no problem with a muted person being able to /msg people or guild talk, since /ignore can take care of an annoyance in such a small environment in most scenarios.
the only exploit that could lead to (that I have thought of), is an aggressive spammer /msg-ing noobs to no end so they can't play the game.
maybe a muted person would only get 5 msg's a minute?
I will admit that I have no problem with a muted person being able to /msg people or guild talk, since /ignore can take care of an annoyance in such a small environment in most scenarios.
the only exploit that could lead to (that I have thought of), is an aggressive spammer /msg-ing noobs to no end so they can't play the game.
maybe a muted person would only get 5 msg's a minute?
Aticephyr: I didn't consider the the muted person messaging noobs. But i think they should only be allowed to message people in their buddy list.
Assigning a unique channel per character that only they can talk on, and anyone can listen to, that is immune from mute, means that anyone that wants to hear from that character can sign up on that channel, even if the character is muted. Unmuted characters could still talk on all regular channels as now.
I think the buddy note system should be completely immune from mute.
I think that mute should be per character, except that two characters muted at the same time becomes an account mute, and that you should not be allowed to delete characters while they are muted.
I think the station bar should be immune from mute (and I think it already is).
Other than the exceptions list above, I think mute should stop all other outgoing communications, and all pm's to the character should go through, but also automatically respond that the character is muted, and what their unique channel is.
I think a character should receive a notice of current vote count every time someone votes for them, but not who voted. No one else needs to know the count. What the count is should not be a factor in your decision to vote or not vote. Voters should not be advised of the current count. Only the character voted on should know what the count is. A character should receive a notice of the current count when they log in, if there is any.
I think the buddy note system should be completely immune from mute.
I think that mute should be per character, except that two characters muted at the same time becomes an account mute, and that you should not be allowed to delete characters while they are muted.
I think the station bar should be immune from mute (and I think it already is).
Other than the exceptions list above, I think mute should stop all other outgoing communications, and all pm's to the character should go through, but also automatically respond that the character is muted, and what their unique channel is.
I think a character should receive a notice of current vote count every time someone votes for them, but not who voted. No one else needs to know the count. What the count is should not be a factor in your decision to vote or not vote. Voters should not be advised of the current count. Only the character voted on should know what the count is. A character should receive a notice of the current count when they log in, if there is any.
If /vote mute is meant as a community tool to stop spammers and trolls and others who abuse the public channels, there is no need for anything elaborate; no communication in or out.
If /vote mute is meant as some kind of communal "punishment" then I say get rid of it as the potential for abuse is, as has been demonstrated, very high and /ignore works just fine.
Changing /vote mute so that it's intended purpose is more clearly as described first above would be helpful. Spending a lot of time trying to make the second above workable and fair would be time wasted.
If /vote mute is meant as some kind of communal "punishment" then I say get rid of it as the potential for abuse is, as has been demonstrated, very high and /ignore works just fine.
Changing /vote mute so that it's intended purpose is more clearly as described first above would be helpful. Spending a lot of time trying to make the second above workable and fair would be time wasted.
Ok, it's hard to explain for me, but vote mute is not the solution. II think that action would be decided by several already result
limit the person to write that all 5mn to begin. if
no real excuses, explanations, donation of funds so it could ...
2em make a vote to limit to 30 minutes and 3 em a final mute.
So we all the time to reflect on our acts and avoid lynchings.
Banzaiiiiiii mute arolte,yodha thosh davejhon azumi spuck peytros daare and all not itanis boys
Ah no for tosheroe it's ignore...Banzaiiiiiii
limit the person to write that all 5mn to begin. if
no real excuses, explanations, donation of funds so it could ...
2em make a vote to limit to 30 minutes and 3 em a final mute.
So we all the time to reflect on our acts and avoid lynchings.
Banzaiiiiiii mute arolte,yodha thosh davejhon azumi spuck peytros daare and all not itanis boys
Ah no for tosheroe it's ignore...Banzaiiiiiii