Forums » Suggestions

Limit mine deployment.

Nov 07, 2007 Roda Slane link
Under the current system, a single player can deploy an unreasonable number of mines in a sector that has a station or a HAC. The player deploys the mines, docks and reloads, and then deploys more mines, etc...
Killing the player has no effect on the mines, if the player is homed in the same sector.

If the player leaves the sector, the mines all cease to exist. This aspect has been generally acceptable, and if docking had the same effect, it would mitigate a majority of this problem.

Could this solution (or some other effective solution) be quickly deployed, as I expect this to be a continuing (and potentially increasing) problem.

(and while your at it, consider having this effect all ordanance, so that missles, energy, and flares, also cease to exist on docking.)
Nov 07, 2007 toshiro link
Second. Except for the rocket/missile/energy bit.
Nov 07, 2007 Whistler link
I'd prefer that there were some sort of dedicated station turret or defense for knocking out mines around stations. I kinda like a minefield around a HAC.
Nov 07, 2007 slime73 link
Minefields are awesome.
Nov 07, 2007 Lysithia link
Mines can be shot down, right?
Nov 07, 2007 maq link
Yep, they also time out in 10 minutes, meaning that maintaining a minefield is a constant work.
I don't think there's any pressing need to adjust mines right now.
Nov 08, 2007 vIsitor link
Yeah, shelve this idea for now, and we can pull it out of retirement when it actually becomes an issue. Until then, mine mechanics are fine as they are.
Nov 08, 2007 EddyHolland link
I don't think the L-mine deployment is a problem atm. Particularly for HACs: it makes sense for HAC defenders to deploy passive defenses. The mines timeout anyway.