Forums » Suggestions

Couple of simple (i think) suggestions

Oct 15, 2007 irrevolute link
Ok, to start, i'm not a programmer by any means, so i have no idea how easy/hard this would be. I've looked around a bit and haven't seen these suggested amongst the many, looong wish lists posted in the suggestions board.

I have just two questions:

1. Would it be possible to add the ability to turn whilst turboing? (Or maybe i'm just and idiot and can't figure out how).

2. I think it would be neat to be able to land on an asteroid (securely) and shut down power so as to make oneself disappear from "passive" sensors. If someone points a scanner in your direction, or notices you profile however, you're toast. Could make for interesting hide-and -seek side games.

That's really it. I'd like to know what other people think of this, and am i a total idiot for not finding this elsewhere?

EDIT: I just realized number 2 was kind of a two-parter, and i would also like to add to number 1 the stipulation that one would still be unable to strafe whilst turboing as this would divert too much thrust from the main engine.
Oct 15, 2007 mr bean link
um, number to answer number 1, you cant turn while turboing cause it would mess stuff up or something, the devs would know.

number 2: sounds interesting, though there isnt any landing in this game at all, that seems like it might have some uses.
Oct 15, 2007 Impavid link
Intersteller space travel: Check

High powered energy weapons: Check

Laser powered asteriod mining: Check

Radar with a range greater than 5k: nope

If I can see a ship from where I'm parked, I should certainly be able to detect it on "Radar"
Oct 16, 2007 Lord~spidey link
boosting is fine the way it is

but maybe in the future depending on ship weight there could be turn rate while boosting

lets say for a light ship like a cent or a vult coulb be 15°/s
and for a moth could be like 5°/s
Oct 16, 2007 epadafunk link
you can already turn while turboing, try this:

get going pretty fast (65 or whatever your ship's top speed is)
turn mouselook on if its off
wiggle your aiming thing away from your center of view thing, and press turbo when the aimer is swinging around fast to realign itself.
ta daaa! you are now turning as you turbo.
Oct 16, 2007 MSKanaka link
actually, you can turn while turboing without doing that... just roll.
Oct 16, 2007 irrevolute link
yes, you can roll, which is why i don't understand why you can pitch or yaw. it doesn't make gameplay impossible or anything, i just htought it would be nice. is there some good explanation other than "it is unnecessary" for why it's not a natural motion? This is the only flight sim (space or otherwise) i've ever played where you cannot pitch or yaw while your turbo/afterburn is on.

Also, in response to Impavid, i find that the ability to power down would add an additional element of realism to the game, without unbalancing it as much as the presence of a cloaking device (which i have seen suggested) would. Of course you could still see this ship, because it's not actually cloaked, just invisible to radar. I don't think this is a difficult concept to wrap one's head around seeing as this is how real life stealth fighters work... to an extent.

So, any devs have an opinion on this stuff?
Oct 16, 2007 MSKanaka link
What I meant was that if you roll while turboing, when you let go of the roll key your ship's nose actually continues to move to one side (left or right) depending on the direction you were rolling. You really can turn while turboing, just not very much or very accurately.
Oct 16, 2007 look... no hands link
i think the first one is that way to help cut down on running being simply who has the fastest ship, or somethign like that.

the second one, i like it very much, hell why not be able to power down without landing, make your ship visible on radar just like a rock, most ships are easy enough to see though but something grey hiding on a grey rock, would be really hard to see, especially if your hiding INSIDE one of the hollow roids.
Oct 16, 2007 mr bean link
could really make ambushes ineresting and give roids a purpose other than to mine and look at.
Oct 18, 2007 irrevolute link
yeah, see... that's what i'm talkin about!
Oct 18, 2007 SuperMegaMynt link
Incarnate posted a thread some time ago, Request for Comments: Changing how throttle and turbo work., where one of the concepts was to make the turbo a gradient, instead of having the binary all on or all off settings. So, you could cruise at 100m/s at a minor drain. If this were the case, I think that turning should also be affected, so that as you approach maximum turbo, your ship can't turn at all, but of course at lower throttle you could manage to turn to some degree. Wouldn't this make sense? It's as if turboing is redirecting the "jets" normally used for turning into forward velocity.
Oct 19, 2007 look... no hands link
that's an interesting way to look at it mynt, i alwasy just kind assumed it simply put all reator/engine/battery whatever for foward thrust.
Oct 20, 2007 irrevolute link
if that were the case, then we shouldn't be able to roll while turboing either, no? if all energy is diverted towards forward thrust, and there is none left to pitch or yaw, then there is none with which to roll either.

so, frankly, if we can't turn... maybe we shouldn't be able to roll either, yes?
Oct 21, 2007 SuperMegaMynt link
Well, it's just that pitch and yaw have a special relationship with forwards (and backwards) which rolling does not share. But yeah, it could work that way.
Oct 22, 2007 Hedgehogs4Me link
not that I LIKE swarms being used for pvp or anything, but they have to have some pvp use. can you imagine turning while turboing to dodge swarms? it's like, okay... swarms gone... and I'm already facing them so I can shoot them down now!
Oct 23, 2007 SuperMegaMynt link
Well, when you put it that way, sure. But what if it was more like, okay... swarms gone... oh noes I'm already facing them so I can get hit and boom I'm dead omfg! What then?
Oct 24, 2007 irrevolute link
So, i'm curious, have these two things been effectively shot down? Does everyone really think that adding the ability to turbo and turn at the same time would ruin the game?

Likewise for the power-down thing?
Mar 18, 2008 SilentWave link
I like the ideas; try posting them in the thread Mynt referenced.