Forums » Suggestions
Borders & stations, oh my!
Post deleted by author after it was moved from general to Suggestions forum.
I like it.
Nice suggestion, Splash. I like it.
***Stamped***** Approved
I like it
can you imagine the uproar in the pirate community, /me is roflmao
LT. Woodstock {EnB} Commander of the UIT Vessels YellowBird
Owner/Operator of Woodstocks Museum of Ships
I like it
can you imagine the uproar in the pirate community, /me is roflmao
LT. Woodstock {EnB} Commander of the UIT Vessels YellowBird
Owner/Operator of Woodstocks Museum of Ships
Moved to Suggestions
Damn Whistler, now I have to delete my post :(
?
Did you go off in General about how your suggestion thread was deleted FOR NO REASON?
Did you go off in General about how your suggestion thread was deleted FOR NO REASON?
To cut a long story short... I am not posting new suggestions. If treated as a suggestion I have no choice but to delete this post.
This was intended for faction system/FF redux discussion.
This was intended for faction system/FF redux discussion.
I see.
Ah, well, bye bye nice thread.
Here, delete this! :
[original post]
Nation borders in VO atm are only protected by station guards. Everyone not hated can enter any nation space and go wherever he wants and dock at any station.
How realistic is that?
In reality, you cannot enter nation controlled space without customs inspection and you can be refused entrance if you are declared *persona non grata*.
If you are a foreign national you cannot enter nation space in a combat ship loaded with offensive weapons.
You cannot dock to just any station unless you have some business there. We have capitol, commerce, mining, research and barracks stations atm. Mining or commerce stations can accept and grant docking permission to almost everyone. Capitol & Research stations can be more selective /accepting only pilots with an active trade guild mission/ and barracks are just off limits to foreigners.
You cannot dock to military stations if you are not a member of the nation military.
Imho, new faction standing/FF redux could go a step further and incorporate a better and somewhat refined border protection and station docking permissions.
1. Entering nation space
a) Nation citizens with normal or high nation standing
- entering nation space without any delay
- complete freedom of movement
b) nation pilots with low or negative nation standing and all foreign pilots
- hailed by border patrol ships with a request to stop for customs inspection and state business/intentions
- scan sweep of the ship and its cargo is performed and pilot has to reply with a predefined answer
- depending on pilots ship, weapons, faction standing, mission active and answer he can be granted or refused passage.
- pilots in warships with offensive weapons are a nono and are requested to leave nation space immediately /temp KOS trigger in 45 secs./
2. Entering nation station sector / docking
a) Nation citizens with normal or high nation standing
- freedom of movement and docking at Capitol, mining & research stations
- docking at barracks restricted for military personnel / nation pilots with a 25pk badge or some other rule or a mission tree completion can apply/
- non-military pilots can enter and move in barracks sector but cannot dock (exception to the rule: active mission to barracks station)
b/ nation pilots with low or negative nation standing and all foreign pilots
- "possibility" of docking at Capitol, mining & research stations
- barracks sectors and stations are off limits, upon entering barracks sector pilot is warned to leave immediately /45 sec. timeout until temp. KOS status/
- hailed by station control to state their business
- depending on pilots ship, weapons, faction standing, mission active and answer he can be granted or refused docking.
- if docking permission is not granted, pilot in question is asked to leave the sector and gets a station guard escort until he leaves sector
Implementation of a higher level of a nation space border protection and docking privileges can lead to some more interesting stuff like:
- border guard/customs inspection mission
- nation space guard patrol mission
- smuggling contraband missions
- black market
- bribing dockmasters/station control for docking privileges
- new widgets for fooling customs/ hiding contraband in your cargo hold
- maybe a few new ship variants for *border guardian duty* (with pre-installed ship/cargo scanner) and definitely some *smuggler*ship variants (with pre-installed contraband hiding device)
All comments are welcome.
P.S.
I know I said I will not post any new suggestions but this can be treated as a part of new faction standing/FF redux discussion.
And, after all, VO forums are a bit swampy and boring atm.....
:D
[/original post]
I also like this idea, and wether or not you meant it as a suggestion, it is a damn fine one. Don't be such a big girls blouse!
[original post]
Nation borders in VO atm are only protected by station guards. Everyone not hated can enter any nation space and go wherever he wants and dock at any station.
How realistic is that?
In reality, you cannot enter nation controlled space without customs inspection and you can be refused entrance if you are declared *persona non grata*.
If you are a foreign national you cannot enter nation space in a combat ship loaded with offensive weapons.
You cannot dock to just any station unless you have some business there. We have capitol, commerce, mining, research and barracks stations atm. Mining or commerce stations can accept and grant docking permission to almost everyone. Capitol & Research stations can be more selective /accepting only pilots with an active trade guild mission/ and barracks are just off limits to foreigners.
You cannot dock to military stations if you are not a member of the nation military.
Imho, new faction standing/FF redux could go a step further and incorporate a better and somewhat refined border protection and station docking permissions.
1. Entering nation space
a) Nation citizens with normal or high nation standing
- entering nation space without any delay
- complete freedom of movement
b) nation pilots with low or negative nation standing and all foreign pilots
- hailed by border patrol ships with a request to stop for customs inspection and state business/intentions
- scan sweep of the ship and its cargo is performed and pilot has to reply with a predefined answer
- depending on pilots ship, weapons, faction standing, mission active and answer he can be granted or refused passage.
- pilots in warships with offensive weapons are a nono and are requested to leave nation space immediately /temp KOS trigger in 45 secs./
2. Entering nation station sector / docking
a) Nation citizens with normal or high nation standing
- freedom of movement and docking at Capitol, mining & research stations
- docking at barracks restricted for military personnel / nation pilots with a 25pk badge or some other rule or a mission tree completion can apply/
- non-military pilots can enter and move in barracks sector but cannot dock (exception to the rule: active mission to barracks station)
b/ nation pilots with low or negative nation standing and all foreign pilots
- "possibility" of docking at Capitol, mining & research stations
- barracks sectors and stations are off limits, upon entering barracks sector pilot is warned to leave immediately /45 sec. timeout until temp. KOS status/
- hailed by station control to state their business
- depending on pilots ship, weapons, faction standing, mission active and answer he can be granted or refused docking.
- if docking permission is not granted, pilot in question is asked to leave the sector and gets a station guard escort until he leaves sector
Implementation of a higher level of a nation space border protection and docking privileges can lead to some more interesting stuff like:
- border guard/customs inspection mission
- nation space guard patrol mission
- smuggling contraband missions
- black market
- bribing dockmasters/station control for docking privileges
- new widgets for fooling customs/ hiding contraband in your cargo hold
- maybe a few new ship variants for *border guardian duty* (with pre-installed ship/cargo scanner) and definitely some *smuggler*ship variants (with pre-installed contraband hiding device)
All comments are welcome.
P.S.
I know I said I will not post any new suggestions but this can be treated as a part of new faction standing/FF redux discussion.
And, after all, VO forums are a bit swampy and boring atm.....
:D
[/original post]
I also like this idea, and wether or not you meant it as a suggestion, it is a damn fine one. Don't be such a big girls blouse!
The opening post was a suggestion. It belongs in the suggestions forum. Even the devs put this kind of stuff in this forum (until it is implemented). If you didn't want it to be treated as a suggestion, you would prefer it was treated as wild rambling with no consequence or future?
Getting past a border should be hard, but not imposable. Sercos invade Itani space and vise versa all the time. Pirates sometimes look for someplace new, etc..
Any ship that is allowed to dock in a faction's space should be allowed to be armed. You might have to defend yourself from pirates, etc...
No faction has completely secure borders. The galaxy at large is still an untamed and dangerous place. Not only has not a single faction managed to get the hive under control, it is only a few of the gray factions that have even come close.
While all factions should strive to better secure their interest, the task is quite formidable.
Getting past a border should be hard, but not imposable. Sercos invade Itani space and vise versa all the time. Pirates sometimes look for someplace new, etc..
Any ship that is allowed to dock in a faction's space should be allowed to be armed. You might have to defend yourself from pirates, etc...
No faction has completely secure borders. The galaxy at large is still an untamed and dangerous place. Not only has not a single faction managed to get the hive under control, it is only a few of the gray factions that have even come close.
While all factions should strive to better secure their interest, the task is quite formidable.
My favorite *underprivileged to information* person has spoken.
Maybe if someone could read him that post aloud his ability to comprehend would improve...meh, not like I could care less.
So what are you afraid of Roda?
VO not going to be exploitable like it is now in the near future?
Wont be able to score easy pks on unsuspecting newbies in nation systems?
Tough luck man.
Maybe if someone could read him that post aloud his ability to comprehend would improve...meh, not like I could care less.
So what are you afraid of Roda?
VO not going to be exploitable like it is now in the near future?
Wont be able to score easy pks on unsuspecting newbies in nation systems?
Tough luck man.
I realy realy liked that suggestion, and was kinda disappointed you deleted it bojan. So, nice of you to put it back up Yoda. It's realy thought out, and pretty realistic. I remember posting something a few years back about restricted airspace and this is a pretty good worked out version of what i had in mind, plus it takes it 2 steps further.
Defenitely one for the devs to consider when they do the faction re-thingy. I like it!
Defenitely one for the devs to consider when they do the faction re-thingy. I like it!
Faction System Changes - Request for Comment
http://www.vendetta-online.com/x/msgboard/3/15706
I went ahead and posted the OP in this thread, since nothing else here is anything but compliments, etc. I just think it belongs in a thread requesting comments for changes on the new faction system is all. Oh yeah, and I'd like to point out that bojnasplash said this... "P.S. I know I said I will not post any new suggestions but this can be treated as a part of new faction standing/FF redux discussion." I suppose he didn't strictly call his thread a suggestion, but I definitely see how someone could logically interpret it as an implication that it's one, seeing as how the new faction standing/FF redux discussion thread was kinda' posted on the (guess what!?) suggestions board.
http://www.vendetta-online.com/x/msgboard/3/15706
I went ahead and posted the OP in this thread, since nothing else here is anything but compliments, etc. I just think it belongs in a thread requesting comments for changes on the new faction system is all. Oh yeah, and I'd like to point out that bojnasplash said this... "P.S. I know I said I will not post any new suggestions but this can be treated as a part of new faction standing/FF redux discussion." I suppose he didn't strictly call his thread a suggestion, but I definitely see how someone could logically interpret it as an implication that it's one, seeing as how the new faction standing/FF redux discussion thread was kinda' posted on the (guess what!?) suggestions board.